Nekotekina
a049c6fd6b
Implement sys_time_get_timezone syscall
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Try to get system timezone automatically.
Attempt to address #10195 .
2021-04-27 22:21:58 +03:00
Nekotekina
86a8e0716f
Test alterable aggregates via overriding be_t
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Checking how it might look like without introducing too many changes.
Alteration of its behaviour as a "template template" argument allows:
- normal access
- easier aggregate inspection
- memory access interception
2021-04-25 19:00:16 +03:00
clienthax
7197dd751a
Fcntl e0000025 ( #10172 )
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Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier
0b9e4ffe54
Mac OS build update and simplification, recent releases of macOS has clock_gettime support.
2021-04-24 12:55:21 +03:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Megamouse
8fd3b26308
sys: more constants
2021-04-23 22:46:15 +02:00
Megamouse
617d21fa84
sys_prx: more constants
2021-04-23 22:02:52 +02:00
Megamouse
41b68ef353
some more constants
2021-04-23 22:02:52 +02:00
Eladash
72c85744b9
kernel-explorer: Show bound queue to port information
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Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
David Carlier
082bbc7336
Following up on MacOS build fix.
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Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
Megamouse
087dccd194
Implement most of cellUserInfo
2021-04-23 05:50:19 +03:00
Nekotekina
67649d7976
SPU LLVM: restore lost comment
2021-04-21 13:33:44 +03:00
Malcolm Jestadt
6247969ede
SPU LLVM: Absolute final fixes for icelake shufb paths
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- The constant mask was accessing bits in reverse order of what was expected
2021-04-21 11:00:02 +03:00
Malcolm Jestadt
efd38fa940
SPU LLVM: Improve byteswap elimination
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- Use the data before it has been swapped rather than relying on a second byteswap to cancel out the first
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
551472220e
SPU LLVM: Remove icelake shufb paths for now
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
53f13a9721
SPU LLVM: Final fixup for icelake shufb paths
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- The cause of the problems was due to the constant mask for gf2p9affineqb being used as the first argument, instead of the second argument.
2021-04-20 13:07:24 +03:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Eladash
a0d1cf26d0
Reduce precompilation failure log level (error -> notice)
2021-04-19 23:18:31 +03:00
Nekotekina
0c9c481cee
Use requires syntax in more places
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Change style in some places.
2021-04-19 16:51:40 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Malcolm Jestadt
0a7df9d02e
SPU LLVM: add AVX-512 SPU verification
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- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
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May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
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Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
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Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
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Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Megamouse
ba45daff35
Qt: some cleanup in debugger
2021-03-24 20:47:51 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Eladash
1864419561
Fix SPU mapped memory page size
2021-03-19 22:25:08 +03:00
Megamouse
43ac33c2b4
cellSaveDataEnableOverlay
2021-03-18 11:11:34 +03:00