Megamouse
957713015a
screenshot manager: use flow layout
...
This whole screenshot thing was really janky, as I added it in half a day or so. But this commit should make everything smooth.
Sadly there is no real lazy loading yet (icons are loaded async, but indiscriminately).
2023-04-26 18:07:16 +02:00
Megamouse
a639772dfe
Qt: async game list parsing
2023-04-26 18:07:16 +02:00
Megamouse
6c85d97d6c
Qt: move experimental build warning to gui_application
2023-04-26 18:07:16 +02:00
kd-11
7feb13671a
rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width
2023-04-25 13:07:12 +03:00
Megamouse
3f066cca4a
Qt: fix adding vsh to gamelist
2023-04-25 04:49:41 +02:00
Megamouse
c86d221ba5
Qt: lazy load save data icons
2023-04-25 00:58:57 +02:00
Megamouse
5870dad639
Qt: fix savedata dialog exception
2023-04-23 20:00:45 +02:00
Megamouse
53a70c6e77
Qt: lazy load trophy icons
2023-04-23 19:30:23 +02:00
Ivan Chikish
45fecf0059
SPU LLVM: disable AVX2 shift intrinsics
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Was incorrectly checked.
2023-04-23 18:36:45 +03:00
Megamouse
a6e4b77273
Qt: fix table item delegate usage
2023-04-23 09:25:27 +02:00
Megamouse
f932cc4073
VS: fix filters
2023-04-23 09:25:27 +02:00
Eladash
6bf77166e1
Game List: Make Ctrl+f Focus On The Search Bar
2023-04-22 16:13:17 +02:00
Eladash
6b9d0d5df5
UI: Ignore trademark as a fallback when searching games
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Also colons and hyphen.
2023-04-22 16:13:17 +02:00
Eladash
9778322d99
UI: Focus to game searchbar on load
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Make return key press focus to game list's first entry.
2023-04-22 16:13:17 +02:00
Megamouse
6ff04ec91b
Qt: Set icon size function properly
2023-04-22 15:45:54 +02:00
Megamouse
650b0c7c30
Qt: properly invalidate item pointer in grid mode
2023-04-22 14:28:23 +02:00
Megamouse
823b23f800
Qt: Lazy load game grid icons and optimize paint method for invisible items
2023-04-22 14:28:23 +02:00
Megamouse
b47db88ded
Qt: Remove unused list layout handling of repaint watcher
2023-04-22 14:28:23 +02:00
Megamouse
20b92f50d9
Qt: don't calculate sizes in grid mode
2023-04-22 14:28:23 +02:00
Megamouse
b401ad85d1
Qt: lazy load game list icons and dir size
2023-04-22 14:28:23 +02:00
Megamouse
e9df63119b
Qt: multithreaded file testing during refresh
2023-04-22 14:28:23 +02:00
Megamouse
caa6c9b471
Qt: Minor optimization during list refresh
2023-04-22 14:28:23 +02:00
Ivan Chikish
bb8e43f16c
SPU LLVM: fixup custom LICM pass
2023-04-22 03:07:06 +03:00
Megamouse
2c71d08ea2
Emu: Cache games.yml and only save when necessary
2023-04-21 20:18:24 +02:00
Megamouse
500f7901ac
unself: rename SCEVersionInfo to version_header
2023-04-21 17:56:25 +02:00
Megamouse
5fb716fc21
unself: rename SectionInfo to segment_ext_header
2023-04-21 17:56:25 +02:00
Megamouse
31ef970f23
unself: some more documentation
2023-04-21 17:56:25 +02:00
Megamouse
a770eaf500
unself: rename AppInfo to program_identification_header
2023-04-21 17:56:25 +02:00
Megamouse
e171f3af41
unself: rename SelfHeader to ext_hdr
2023-04-21 17:56:25 +02:00
Ivan Chikish
1041284384
SPU LLVM: sink stores deeper in custom LICM pass
2023-04-21 18:11:59 +03:00
Megamouse
6555de6ef5
fix warnings
2023-04-21 16:41:06 +02:00
Eladash
b81e77cffa
Remove add_only from main_window::Boot args
2023-04-21 12:14:44 +02:00
Eladash
a1741f21cc
Optimize AddGamesFromDir a bit
2023-04-21 12:14:44 +02:00
Eladash
76a36f45bf
Reduce IO With Game Library Loading
2023-04-21 12:14:44 +02:00
Ivan Chikish
183bea3b98
SPU LLVM: upgrade custom DSE pass
2023-04-20 11:12:31 +03:00
kd-11
6981cbb985
formatting
2023-04-19 14:21:15 +03:00
kd-11
fdfcc6c5ea
gl: Refactor attachment clear logic
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- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
Megamouse
b86ecf7441
Keep preceding 0 in firmware strings
2023-04-19 08:06:30 +02:00
Megamouse
5107d1b69b
Keep second 0 in firmware strings
2023-04-19 08:06:30 +02:00
Megamouse
e133c8c2c3
Qt: add option to reset time played
2023-04-19 00:36:35 +02:00
Megamouse
450ab7c289
Qt: add grid filters
2023-04-18 23:46:02 +02:00
Megamouse
32bfb808ae
Qt: add checkbox to restart dialog
2023-04-18 20:08:21 +02:00
Ivan Chikish
1f19804cab
BufferUtils: fix SSE2 path for byteswaps
2023-04-18 16:46:18 +03:00
kd-11
9ff6003dfc
rsx: Add Ultra shader precision setting for costly accuracy settings
2023-04-18 16:25:16 +03:00
kd-11
f725ea7d0d
vk: Promote barycentric interpolation to 64-bit
2023-04-18 16:25:16 +03:00
Ivan Chikish
39d17a94c6
SPU LLVM: make savestates unsavable inside the code
2023-04-18 12:19:15 +03:00
Ivan Chikish
8153e5338f
SPU LLVM: optimize register stores
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Custom implementation of DSE+LICM
2023-04-18 12:19:15 +03:00
RipleyTom
999caea021
Implement sceNpManagerGetCachedInfo
2023-04-17 21:13:44 +02:00
shockdude
b70665865f
Invert the DJ Hero Turntable crossfader axis bind.
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On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up.
Also simplify turntable/left stick input.
2023-04-16 13:21:57 +02:00
shockdude
6a9e0c52c3
Round squircled axis values to nearest whole number
2023-04-16 10:41:44 +02:00
Ivan Chikish
44b3709d1d
SPU LLVM: use volatile stores for PC update
2023-04-15 12:40:59 +03:00
RipleyTom
98fc073f89
Fix tmp path in updater
2023-04-14 19:16:27 +02:00
Ivan Chikish
ba29f0ccd1
SPU LLVM: use atomic loads in read channel count
2023-04-14 13:36:04 +03:00
Ivan Chikish
3473e19508
SPU LLVM: fix savestate safety guards
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Volatile was removed since it prevented optimizations.
2023-04-14 07:26:30 +03:00
Ivan Chikish
22bd7dcc42
PPU LLVM: disable DSE pass and use volatile store/loads
2023-04-14 07:26:30 +03:00
Eladash
79d09d02ed
Add savestate buttons to home menu
2023-04-13 20:46:37 +02:00
Megamouse
a6313fa46c
cellMic: fix mic type regression
2023-04-13 20:00:05 +02:00
Megamouse
2a7431bd61
cellMic: fallback to proper sampling rate if necessary
2023-04-13 20:00:05 +02:00
Megamouse
90851459c8
cellMic: change some log levels
2023-04-13 20:00:05 +02:00
Megamouse
27c9bf137c
cellMic: fallback to 4,2,1 channels by default
2023-04-13 20:00:05 +02:00
Megamouse
2205790dd4
cellMic: add some error checks
2023-04-13 20:00:05 +02:00
Megamouse
0115c2f70a
cellMic: minor format changes for readability
2023-04-13 20:00:05 +02:00
Elad Ashkenazi
7bce99d77b
Debugger: Fix step over ( #13649 )
2023-04-12 20:55:07 +02:00
kd-11
47b65868f4
Try even lower
2023-04-12 18:47:14 +03:00
kd-11
8735a06f3c
vk: GTX970 workaround
2023-04-12 18:47:14 +03:00
RipleyTom
d35fecbeea
Forces deterministic FP operations when online
2023-04-12 15:31:36 +03:00
Eladash
0e388639cc
Loader: Make executable analyzation not halt UI when launching games
2023-04-12 15:18:50 +03:00
RipleyTom
17e6ad1fe8
Fix deref in cellSaveData log
2023-04-12 11:58:24 +02:00
Joshua de Reeper
86b3229746
Skylander Portal: Trap Team Audio Transfers
2023-04-11 20:04:51 +02:00
Ivan Chikish
06b0e35fb9
Update to LLVM 16.0.1
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Fix Zen4+ AVX-512 detection
2023-04-11 12:13:09 +03:00
oltolm
6fbca1acfd
remove unnecessary pointer bitcasts
2023-04-09 12:45:18 +03:00
RipleyTom
0e8b0e414a
Improve cellMic and sys_usbd thread scheduling
2023-04-07 23:36:32 +02:00
headassbtw
ec3114d6d8
Add alternate 3D display modes ( #13582 )
2023-04-07 20:08:07 +02:00
Megamouse
60fc51ed22
cellGcm: add more enums
2023-04-07 19:40:21 +02:00
Megamouse
603b775f4a
llvm: fix submodule path
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- Use official llvm repo
- Move llvm to 3rdparty
- Ignore SPIRV submodules in CI
2023-04-07 18:25:59 +02:00
kd-11
964ce3d6aa
rsx: Add a clip_width workaround for some buggy games
2023-04-07 12:39:23 +03:00
Ivan Chikish
fb88e1c1c9
Update to LLVM 16.0.0, switch to upstream LLVM
2023-04-06 10:19:31 +03:00
Elad Ashkenazi
c6ab1aa227
Fix emulator crash when stopping emulation after being paused ( #13530 )
2023-04-05 21:53:01 +02:00
brian218
8a509afc20
sys_fs: Implemented CELL_FS_PATH path-as-device support
2023-04-05 18:08:55 +02:00
brian218
6a95e0877b
sys_fs: Fix warning C6262
2023-04-05 18:08:55 +02:00
brian218
28c37ab465
sys_fs & VFS: Misc bug fixes
2023-04-05 18:08:55 +02:00
Megamouse
3e556c710b
cellMusicExport: first implementation
2023-03-31 15:25:21 +02:00
Megamouse
4289ffef1c
cellPhotoExport: add funcFinish check
2023-03-31 15:25:21 +02:00
RipleyTom
0c051a83a7
Fix mic thread usage
2023-03-30 08:14:28 +02:00
kd-11
82dedb1fbb
vk: Fix vendor detection for apple
2023-03-29 17:31:06 +03:00
kd-11
04c0f309be
vk: Obey safe/unsafe hint for D16F emulation
2023-03-29 17:31:06 +03:00
RipleyTom
8408d51359
Increase delay for GHL and TT int transfers
2023-03-29 11:25:18 +02:00
Megamouse
a8ada492b2
cellMic: fix registration index
2023-03-28 20:26:04 +02:00
Megamouse
55d6ee65ae
cellAudio: silence cellAudioSendAck and add pseudo code for it
2023-03-28 20:26:04 +02:00
Megamouse
69ecf8aea7
cellAudio: re-use event_sources array
2023-03-28 20:26:04 +02:00
Megamouse
f2b51668b4
cellMic: use fixed index for devices
2023-03-28 20:26:04 +02:00
Megamouse
c2527c9e1b
cellMic: wait for registration of multiple input devices
2023-03-28 20:26:04 +02:00
Megamouse
0bcd45c1d4
cellMic: add some additional error check and silence log spam
2023-03-28 20:26:04 +02:00
Megamouse
ecf0022fd1
cellMicGetSignalState: fake some more values
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Maybe this improves the mic signal even more
2023-03-28 20:26:04 +02:00
RipleyTom
0f45a8c180
Fix inaccuracies pointed out by PVS-Studio
2023-03-25 08:45:30 +01:00
kd-11
ad3e740c09
vk: Separate vertex and fragment stage push constant updates for overlays
2023-03-23 21:14:23 +03:00
Elad Ashkenazi
7e6cc02e09
Fix an emulator crash in Emulator::SaveSettings ( #13567 )
2023-03-21 10:12:39 +01:00
RipleyTom
7000ef4471
Fix timeout spam from signaling
2023-03-19 22:31:50 +01:00
Eladash
0beda6fa89
Savestates: Fix deadlock on savestate load
2023-03-18 12:07:17 +03:00
Eladash
a41d2e43fd
cellFsReaddir: Fix termination sequence
2023-03-18 12:07:17 +03:00