Commit graph

12948 commits

Author SHA1 Message Date
Megamouse 957713015a screenshot manager: use flow layout
This whole screenshot thing was really janky, as I added it in half a day or so. But this commit should make everything smooth.
Sadly there is no real lazy loading yet (icons are loaded async, but indiscriminately).
2023-04-26 18:07:16 +02:00
Megamouse a639772dfe Qt: async game list parsing 2023-04-26 18:07:16 +02:00
Megamouse 6c85d97d6c Qt: move experimental build warning to gui_application 2023-04-26 18:07:16 +02:00
kd-11 7feb13671a rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width 2023-04-25 13:07:12 +03:00
Megamouse 3f066cca4a Qt: fix adding vsh to gamelist 2023-04-25 04:49:41 +02:00
Megamouse c86d221ba5 Qt: lazy load save data icons 2023-04-25 00:58:57 +02:00
Megamouse 5870dad639 Qt: fix savedata dialog exception 2023-04-23 20:00:45 +02:00
Megamouse 53a70c6e77 Qt: lazy load trophy icons 2023-04-23 19:30:23 +02:00
Ivan Chikish 45fecf0059 SPU LLVM: disable AVX2 shift intrinsics
Was incorrectly checked.
2023-04-23 18:36:45 +03:00
Megamouse a6e4b77273 Qt: fix table item delegate usage 2023-04-23 09:25:27 +02:00
Megamouse f932cc4073 VS: fix filters 2023-04-23 09:25:27 +02:00
Eladash 6bf77166e1 Game List: Make Ctrl+f Focus On The Search Bar 2023-04-22 16:13:17 +02:00
Eladash 6b9d0d5df5 UI: Ignore trademark as a fallback when searching games
Also colons and hyphen.
2023-04-22 16:13:17 +02:00
Eladash 9778322d99 UI: Focus to game searchbar on load
Make return key press focus to game list's first entry.
2023-04-22 16:13:17 +02:00
Megamouse 6ff04ec91b Qt: Set icon size function properly 2023-04-22 15:45:54 +02:00
Megamouse 650b0c7c30 Qt: properly invalidate item pointer in grid mode 2023-04-22 14:28:23 +02:00
Megamouse 823b23f800 Qt: Lazy load game grid icons and optimize paint method for invisible items 2023-04-22 14:28:23 +02:00
Megamouse b47db88ded Qt: Remove unused list layout handling of repaint watcher 2023-04-22 14:28:23 +02:00
Megamouse 20b92f50d9 Qt: don't calculate sizes in grid mode 2023-04-22 14:28:23 +02:00
Megamouse b401ad85d1 Qt: lazy load game list icons and dir size 2023-04-22 14:28:23 +02:00
Megamouse e9df63119b Qt: multithreaded file testing during refresh 2023-04-22 14:28:23 +02:00
Megamouse caa6c9b471 Qt: Minor optimization during list refresh 2023-04-22 14:28:23 +02:00
Ivan Chikish bb8e43f16c SPU LLVM: fixup custom LICM pass 2023-04-22 03:07:06 +03:00
Megamouse 2c71d08ea2 Emu: Cache games.yml and only save when necessary 2023-04-21 20:18:24 +02:00
Megamouse 500f7901ac unself: rename SCEVersionInfo to version_header 2023-04-21 17:56:25 +02:00
Megamouse 5fb716fc21 unself: rename SectionInfo to segment_ext_header 2023-04-21 17:56:25 +02:00
Megamouse 31ef970f23 unself: some more documentation 2023-04-21 17:56:25 +02:00
Megamouse a770eaf500 unself: rename AppInfo to program_identification_header 2023-04-21 17:56:25 +02:00
Megamouse e171f3af41 unself: rename SelfHeader to ext_hdr 2023-04-21 17:56:25 +02:00
Ivan Chikish 1041284384 SPU LLVM: sink stores deeper in custom LICM pass 2023-04-21 18:11:59 +03:00
Megamouse 6555de6ef5 fix warnings 2023-04-21 16:41:06 +02:00
Eladash b81e77cffa Remove add_only from main_window::Boot args 2023-04-21 12:14:44 +02:00
Eladash a1741f21cc Optimize AddGamesFromDir a bit 2023-04-21 12:14:44 +02:00
Eladash 76a36f45bf Reduce IO With Game Library Loading 2023-04-21 12:14:44 +02:00
Ivan Chikish 183bea3b98 SPU LLVM: upgrade custom DSE pass 2023-04-20 11:12:31 +03:00
kd-11 6981cbb985 formatting 2023-04-19 14:21:15 +03:00
kd-11 fdfcc6c5ea gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
Megamouse b86ecf7441 Keep preceding 0 in firmware strings 2023-04-19 08:06:30 +02:00
Megamouse 5107d1b69b Keep second 0 in firmware strings 2023-04-19 08:06:30 +02:00
Megamouse e133c8c2c3 Qt: add option to reset time played 2023-04-19 00:36:35 +02:00
Megamouse 450ab7c289 Qt: add grid filters 2023-04-18 23:46:02 +02:00
Megamouse 32bfb808ae Qt: add checkbox to restart dialog 2023-04-18 20:08:21 +02:00
Ivan Chikish 1f19804cab BufferUtils: fix SSE2 path for byteswaps 2023-04-18 16:46:18 +03:00
kd-11 9ff6003dfc rsx: Add Ultra shader precision setting for costly accuracy settings 2023-04-18 16:25:16 +03:00
kd-11 f725ea7d0d vk: Promote barycentric interpolation to 64-bit 2023-04-18 16:25:16 +03:00
Ivan Chikish 39d17a94c6 SPU LLVM: make savestates unsavable inside the code 2023-04-18 12:19:15 +03:00
Ivan Chikish 8153e5338f SPU LLVM: optimize register stores
Custom implementation of DSE+LICM
2023-04-18 12:19:15 +03:00
RipleyTom 999caea021 Implement sceNpManagerGetCachedInfo 2023-04-17 21:13:44 +02:00
shockdude b70665865f Invert the DJ Hero Turntable crossfader axis bind.
On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up.
Also simplify turntable/left stick input.
2023-04-16 13:21:57 +02:00
shockdude 6a9e0c52c3 Round squircled axis values to nearest whole number 2023-04-16 10:41:44 +02:00
Ivan Chikish 44b3709d1d SPU LLVM: use volatile stores for PC update 2023-04-15 12:40:59 +03:00
RipleyTom 98fc073f89 Fix tmp path in updater 2023-04-14 19:16:27 +02:00
Ivan Chikish ba29f0ccd1 SPU LLVM: use atomic loads in read channel count 2023-04-14 13:36:04 +03:00
Ivan Chikish 3473e19508 SPU LLVM: fix savestate safety guards
Volatile was removed since it prevented optimizations.
2023-04-14 07:26:30 +03:00
Ivan Chikish 22bd7dcc42 PPU LLVM: disable DSE pass and use volatile store/loads 2023-04-14 07:26:30 +03:00
Eladash 79d09d02ed Add savestate buttons to home menu 2023-04-13 20:46:37 +02:00
Megamouse a6313fa46c cellMic: fix mic type regression 2023-04-13 20:00:05 +02:00
Megamouse 2a7431bd61 cellMic: fallback to proper sampling rate if necessary 2023-04-13 20:00:05 +02:00
Megamouse 90851459c8 cellMic: change some log levels 2023-04-13 20:00:05 +02:00
Megamouse 27c9bf137c cellMic: fallback to 4,2,1 channels by default 2023-04-13 20:00:05 +02:00
Megamouse 2205790dd4 cellMic: add some error checks 2023-04-13 20:00:05 +02:00
Megamouse 0115c2f70a cellMic: minor format changes for readability 2023-04-13 20:00:05 +02:00
Elad Ashkenazi 7bce99d77b
Debugger: Fix step over (#13649) 2023-04-12 20:55:07 +02:00
kd-11 47b65868f4 Try even lower 2023-04-12 18:47:14 +03:00
kd-11 8735a06f3c vk: GTX970 workaround 2023-04-12 18:47:14 +03:00
RipleyTom d35fecbeea Forces deterministic FP operations when online 2023-04-12 15:31:36 +03:00
Eladash 0e388639cc Loader: Make executable analyzation not halt UI when launching games 2023-04-12 15:18:50 +03:00
RipleyTom 17e6ad1fe8 Fix deref in cellSaveData log 2023-04-12 11:58:24 +02:00
Joshua de Reeper 86b3229746 Skylander Portal: Trap Team Audio Transfers 2023-04-11 20:04:51 +02:00
Ivan Chikish 06b0e35fb9 Update to LLVM 16.0.1
Fix Zen4+ AVX-512 detection
2023-04-11 12:13:09 +03:00
oltolm 6fbca1acfd remove unnecessary pointer bitcasts 2023-04-09 12:45:18 +03:00
RipleyTom 0e8b0e414a Improve cellMic and sys_usbd thread scheduling 2023-04-07 23:36:32 +02:00
headassbtw ec3114d6d8
Add alternate 3D display modes (#13582) 2023-04-07 20:08:07 +02:00
Megamouse 60fc51ed22 cellGcm: add more enums 2023-04-07 19:40:21 +02:00
Megamouse 603b775f4a llvm: fix submodule path
- Use official llvm repo
- Move llvm to 3rdparty
- Ignore SPIRV submodules in CI
2023-04-07 18:25:59 +02:00
kd-11 964ce3d6aa rsx: Add a clip_width workaround for some buggy games 2023-04-07 12:39:23 +03:00
Ivan Chikish fb88e1c1c9 Update to LLVM 16.0.0, switch to upstream LLVM 2023-04-06 10:19:31 +03:00
Elad Ashkenazi c6ab1aa227
Fix emulator crash when stopping emulation after being paused (#13530) 2023-04-05 21:53:01 +02:00
brian218 8a509afc20 sys_fs: Implemented CELL_FS_PATH path-as-device support 2023-04-05 18:08:55 +02:00
brian218 6a95e0877b sys_fs: Fix warning C6262 2023-04-05 18:08:55 +02:00
brian218 28c37ab465 sys_fs & VFS: Misc bug fixes 2023-04-05 18:08:55 +02:00
Megamouse 3e556c710b cellMusicExport: first implementation 2023-03-31 15:25:21 +02:00
Megamouse 4289ffef1c cellPhotoExport: add funcFinish check 2023-03-31 15:25:21 +02:00
RipleyTom 0c051a83a7 Fix mic thread usage 2023-03-30 08:14:28 +02:00
kd-11 82dedb1fbb vk: Fix vendor detection for apple 2023-03-29 17:31:06 +03:00
kd-11 04c0f309be vk: Obey safe/unsafe hint for D16F emulation 2023-03-29 17:31:06 +03:00
RipleyTom 8408d51359 Increase delay for GHL and TT int transfers 2023-03-29 11:25:18 +02:00
Megamouse a8ada492b2 cellMic: fix registration index 2023-03-28 20:26:04 +02:00
Megamouse 55d6ee65ae cellAudio: silence cellAudioSendAck and add pseudo code for it 2023-03-28 20:26:04 +02:00
Megamouse 69ecf8aea7 cellAudio: re-use event_sources array 2023-03-28 20:26:04 +02:00
Megamouse f2b51668b4 cellMic: use fixed index for devices 2023-03-28 20:26:04 +02:00
Megamouse c2527c9e1b cellMic: wait for registration of multiple input devices 2023-03-28 20:26:04 +02:00
Megamouse 0bcd45c1d4 cellMic: add some additional error check and silence log spam 2023-03-28 20:26:04 +02:00
Megamouse ecf0022fd1 cellMicGetSignalState: fake some more values
Maybe this improves the mic signal even more
2023-03-28 20:26:04 +02:00
RipleyTom 0f45a8c180 Fix inaccuracies pointed out by PVS-Studio 2023-03-25 08:45:30 +01:00
kd-11 ad3e740c09 vk: Separate vertex and fragment stage push constant updates for overlays 2023-03-23 21:14:23 +03:00
Elad Ashkenazi 7e6cc02e09
Fix an emulator crash in Emulator::SaveSettings (#13567) 2023-03-21 10:12:39 +01:00
RipleyTom 7000ef4471 Fix timeout spam from signaling 2023-03-19 22:31:50 +01:00
Eladash 0beda6fa89 Savestates: Fix deadlock on savestate load 2023-03-18 12:07:17 +03:00
Eladash a41d2e43fd cellFsReaddir: Fix termination sequence 2023-03-18 12:07:17 +03:00