Commit graph

118 commits

Author SHA1 Message Date
Megamouse c3916fee9c Qt: add DeleteSPUCache option 2018-06-22 22:30:02 +04:00
Megamouse e7a02f1506 Qt: use QDirIterator instead of fs::file stuff 2018-06-22 22:30:02 +04:00
Megamouse 4419e5d838 Qt: add possibility to copy 'Name [Serial]' 2018-06-19 20:45:00 +04:00
Megamouse 0c4cdaa7d3 Qt: add boot by pressing enter or return while having an item selected 2018-06-19 17:13:08 +03:00
Megamouse 79dd62cda2 Qt: Add copy to clipboard for game data 2018-06-14 18:35:21 +04:00
Megamouse d013524ea9 Qt: add notes as tooltips 2018-06-14 18:35:21 +04:00
Megamouse 61a517cc1a Qt: don't adjust columns in case of empty results after filtering 2018-06-14 18:35:21 +04:00
Megamouse fddd39d508 Qt: rename some members in game_list_frame to use m_ 2018-06-14 18:35:21 +04:00
Megamouse b230b0df0d Qt: Workaround for yet another hidden column resize 2018-05-22 16:27:33 +01:00
Megamouse 7c031c2330 Qt: remove redundant visibility check in FixNarrowColumns 2018-05-22 16:27:33 +01:00
Megamouse 40d2341ef1 Qt: resize game list columns by default with slight spacing 2018-05-22 16:27:33 +01:00
Megamouse f1670a9ea0 Qt: disable resizing trophy tables to contents by default 2018-05-22 16:27:33 +01:00
Megamouse 325048a134 Qt: apply header states after populating the tables 2018-05-22 16:27:33 +01:00
Megamouse bff9a06f9f Qt: simplify occasions of restoreState 2018-05-22 16:27:33 +01:00
Megamouse 95951c31f8 Qt: Fix obnoxious glitch where game list columns ended up with 0 width
Qt can be messy at times
2018-05-19 21:59:13 +01:00
Megamouse 9269d8a370 Qt: resize initial game list headers to minimal size if necessary
we do this on showing columns already
2018-05-18 23:17:10 +04:00
Megamouse d1a9afbd67 Qt: refactor game list column initialization 2018-05-18 23:17:10 +04:00
Megamouse 9c025be831 Qt: improve game list header behavior 2018-05-18 23:17:10 +04:00
Megamouse bb8e89f84a Qt: add game icons to the trophy manager
and fix some header behaviour
2018-05-18 23:17:10 +04:00
Megamouse 2eae06454b Qt: simplify horizontal header text alignment in the gamelist
Needs reset of the gamelist state in the settings to work properly.
Also added minor refactor
2018-05-17 14:27:45 +04:00
Megamouse 29318803a6 Qt: add sanity check to remove game (prevent nasty system flush).
and minor code refactor
2018-05-17 14:27:45 +04:00
Megamouse ff2c05da50 Qt: Use pointer to game info instead of index in game list
this should fix differences between model and view
2018-05-17 14:27:45 +04:00
Megamouse cafcac9ccd Qt: streamline custom config refresh in game list and thus ignore scroll
move l_GetItem lambda into custom_table_widget_item constructor
2018-05-17 14:27:45 +04:00
Megamouse e43afa7148 Qt: streamline game removal in game list and fix followed item selection 2018-05-17 14:27:45 +04:00
Megamouse 9a1c0e4577 Qt: merge custom context menu functions 2018-05-17 14:27:45 +04:00
Megamouse 8b54552ddf Qt: use NoEditTriggers instead of ItemIsEditable flags in the gamelist 2018-05-17 14:27:45 +04:00
Megamouse 1cff1ca03e Qt: add "Move Support" column to the gamelist and load the info from psf 2018-05-17 14:27:45 +04:00
Megamouse 3ba133f485 Qt: fix gamelist sort by adding a sort_role to custom_list_widget_item 2018-05-17 14:27:45 +04:00
Megamouse 28e19a1d14 Qt: use GameInfo's bootable instead of GUI_GameInfo's bootable member 2018-05-17 14:27:45 +04:00
Megamouse 70cc2e3665 Qt: minor fixes 2018-03-28 16:01:32 +01:00
Megamouse 05fc49506a Qt: use seperate icon sizes for game list and game grid 2018-03-27 19:40:25 +01:00
Nekotekina 19944eeed0 Implement SPRX precompilation
Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
2018-03-22 23:24:58 +03:00
Megamouse 9fcba58537 Qt: sort the game list case insensitive initially 2018-03-22 16:33:37 +04:00
Megamouse 9f1fe5775e Qt: use QString::simplified() instead of get_single_line
hopefully this works
2018-03-22 16:33:37 +04:00
Megamouse baea538c32 Qt: clean up gui_settings.h - move general functions to qt_utils.h 2018-03-22 16:33:37 +04:00
Megamouse 5492e0eae1 Qt: enable hiding on game list and optimize the game list filter 2018-03-22 16:33:37 +04:00
Megamouse 8db7ef4d5a Qt: enable background images for floating dock widgets 2018-03-02 21:50:48 +04:00
Megamouse 72e54e8b60 Qt: ask for cache and config removal on app remove (#4016) 2018-02-28 20:06:44 +04:00
Megamouse 2444385763 Qt: simplify Boot options a bit (#4158) 2018-02-28 18:53:39 +04:00
Megamouse 9138d537c8 Qt: remove gamelist toolbar 2018-02-28 16:52:19 +04:00
Megamouse 95d232db4f Qt: fix gamegrid scroll
scrollafter is useless in gamegrid, because the currentIndex was reset after PopulateGameGrid, so just ignore it.
2018-02-19 01:23:40 +04:00
Nekotekina 13aa88c3c4 Game list: improve deduplication logic 2018-02-08 21:10:03 +03:00
Nekotekina 17ce5d9117 Handle exceptions at game list update
Should fix #4056
2018-02-08 20:46:13 +03:00
Megamouse 42f56e357c Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
also remove some unused headers
2018-01-18 21:18:56 +03:00
Megamouse 14ddeb07a5 Qt: handler zero-width columns in gamelist 2018-01-14 22:23:43 +03:00
Megamouse 2053de0885 handle some warnings 2018-01-13 23:38:23 +04:00
Megamouse ef6a36241e Qt: fix CurrentSelectionIconPath() 2018-01-13 23:38:23 +04:00
Megamouse 90f825aa49 Qt: fix compat list sort (#4003) 2017-12-31 01:43:56 +00:00
Unknown 03814e8d02 Qt: implement compatibility column 2017-12-05 16:53:14 +04:00
Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00