- Region pitch of 64 (disabled) can be used to indicate packed contents - do not assume it is the actual pitch!
- Also fixes interaction of AA factors with lockable_region size
- Use names for overlay command config and vertex data instead of std::pair.
- Make a couple of compiled_resource constructors explicitly named functions.
- Used to transfer D32S8 data where it makes sense to use this variant
- On nvidia cards, it is very slow to move aspects from D24S8 probably due to the format being faked.
For this reason, the unsafe variant is used for both D16 and D24S8 to avoid the heavy performance loss
- RADV does not keep a mapping ptr around for subsequent remap and falls back to heavy amdgpu methods every time
Explicitly manage pointer in the ring buffer structure to fix this
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
- Removes the old depth scaling using an overlay.
It was never going to work properly due to per-pixel stencil writes being unavailable
- TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
The old memory keeps AA during read, but writes back to itself with AA resolved.
This is evil on several levels but it just happens to work on PS3
* Support for using arbitrary firmware fonts
* Support for specifying font extension in `font` constructor (useful for most firmware fonts that use .TTF)
- The benefits of FIFO optimizations are huge in some cases.
The optimizations also do not break any tested applications so no need to disable with strict mode
- A debug option is provided to disable this behaviour for testing
- Improves cleanup code to consist of 2 parts, remove then dispose. Remove
does not deallocate the item until dispose is called on it, allowing the
backends to first deallocate external references.
- Caller is responsible for managing list locking and tracking disposable list
of items when external references have been cleaned up before using
dispose method.