Commit graph

8 commits

Author SHA1 Message Date
Nekotekina 43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina 9501869aa1 mem32_t replaced 2014-09-01 04:51:48 +04:00
Nekotekina 028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina b005ee3cda Log include fixes 2014-08-23 18:51:51 +04:00
Nekotekina 021656d821 Some missing logs 2014-08-05 18:06:40 +04:00
Nekotekina 7816843dfb Little fix 2014-07-16 22:29:26 +04:00
Nekotekina c3e0669435 Time functions fixed 2014-07-16 20:21:09 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
Renamed from rpcs3/Emu/SysCalls/lv2/SC_Time.cpp (Browse further)