kd-11
1de2ceca9b
rsx/vp: Fixes ( #2533 )
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* rsx/vp: Fix rsq opcode broken in previous commit
* fix ms compiler error
* fix another possible conflict with ms d3d compiler
2017-03-14 16:05:59 +03:00
kd-11
be4bb48476
rsx/fp: Fix some decompiler bugs
2017-03-13 23:40:34 +03:00
kd-11
9263999ad1
[rsx/vp] Improve BRB opcode implementation
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fix merge issues
2017-02-26 10:17:34 +03:00
O1L
07a366b608
VP decompiler: fixed condition update flags using
2017-01-23 23:49:17 +03:00
kd-11
fb5df32990
rsx/vs: decode sca ops after vec ops
2016-12-15 14:36:28 +03:00
kd-11
8454949eea
gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes ( #2196 )
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* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
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* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
Nekotekina
38531459df
Logging system rewritten
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GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
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Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Vincent Lejeune
69b3828086
rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.)
2015-12-16 20:36:50 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Vincent Lejeune
a79ffdb485
rsx/common: Fix ARL register type and write function in vtx shader
2015-11-15 17:20:41 +01:00
Raul Tambre
fac9d74344
Lots of defect fixes
2015-11-09 07:39:50 +02:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
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Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
vlj
312ff7e8f5
RSX: Fix for default value of temp reg
2015-08-12 00:25:33 +02:00
Nekotekina
edb9595721
Using vm::ps3 namespace moved in proper places
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Various fixes
2015-07-10 04:30:41 +03:00
raven02
f98b03b61f
VP: use getFloatTypeName() with compare instructions
2015-05-23 20:45:11 +02:00
raven02
79cb025d25
RSX : factorize DPH
2015-05-23 20:45:09 +02:00
vlj
2416d49dba
RSX: Add a class factorizing decompiler code
2015-05-23 20:45:07 +02:00