kd-11
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47a9c8d731
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vk/gl: bug fixes (#2018)
* vk: use null sampler for invalid/broken texture configurations
* gl: Do not consider 32_BIT_EXPORTS flag for depth writes
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2016-08-04 03:33:52 +08:00 |
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Nekotekina
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ceb4cb59ac
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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kd-11
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59df7e7104
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glsl: not all shaders write to col0 (#1884)
fix typo
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2016-07-11 09:05:13 +08:00 |
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DH
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989f954432
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Added WIP vertex textures support
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2016-06-28 12:58:44 +03:00 |
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DH
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44879dd9f3
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Implemented alpha kill and fog
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2016-06-27 01:52:08 +03:00 |
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DH
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6ae54ae27b
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RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
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2016-06-26 21:32:50 +03:00 |
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DH
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e296f81a37
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Shaders decompiler: support non 2D textures
Do not validate programs with undefined textures uniforms
Minor fix
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2016-06-26 21:32:48 +03:00 |
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DH
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f30d71da6c
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OpenGL renderer: improved vertex attributes setup
Minor fixes
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2016-06-22 22:46:47 +03:00 |
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DHrpcs3
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3b5cd4845e
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OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
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2016-06-21 19:56:05 +03:00 |
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O1L
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1778113b71
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Use sampler buffers in vertex shaders
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2016-06-21 19:56:01 +03:00 |
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O1L
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083c4fc855
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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