Vincent Lejeune
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1f7a1e4078
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
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Vincent Lejeune
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5ace4438e2
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d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
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2016-01-16 18:25:19 +01:00 |
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Vincent Lejeune
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4ef76866a5
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rsx/common/d3d12/gl: Support texture lod sampling.
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2016-01-10 00:16:26 +01:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Vincent Lejeune
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6fae5863cf
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common/d3d12/gl: Add support for textureProj
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2015-12-16 20:36:29 +01:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Vincent Lejeune
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88d7feda5c
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d3d12: Support unormalized texture coordinates
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2015-12-01 23:18:27 +01:00 |
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Nekotekina
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5f6caf33f0
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MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
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Vincent Lejeune
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c570d60f45
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d3d12: Add newline at the end of every file
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2015-10-29 19:12:46 +01:00 |
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Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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raven02
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1837f40ed4
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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