Vincent Lejeune
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91d0229bc5
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rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
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2016-03-30 22:19:29 +02:00 |
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Vincent Lejeune
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f2c82d3cf4
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rsx/common: Use a typed class for texture dimension.
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2016-03-30 20:03:50 +02:00 |
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Vincent Lejeune
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32434dd848
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rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
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2016-02-29 16:31:18 +01:00 |
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Vincent Lejeune
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837e06e85b
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rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
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2016-02-13 17:07:12 +01:00 |
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Vincent Lejeune
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f0dc38cadd
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rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
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2016-02-08 17:35:52 +01:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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Vincent Lejeune
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149fa9d750
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rsx/common: Make RSXFragmentProgram key and not just pointer.
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2016-01-27 23:16:06 +01:00 |
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Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
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DHrpcs3
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d8bef46c2a
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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O1L
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99ea666bf2
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |
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O1L
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e84f356a29
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Implemented binary fragment program disassembler
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2015-02-22 18:47:12 +04:00 |
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raven02
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fffadb975b
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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Raul Tambre
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1bde52623b
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Fragment Program improvements
* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
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2014-12-26 17:56:55 +02:00 |
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Alexandro Sánchez Bach
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cf9769fe65
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Fragment Shader recompiler comments
Don't expect changes due to this commit.
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2014-08-18 22:07:52 +02:00 |
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Alexandro Sánchez Bach
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f07c35d9ae
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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