Commit graph

14738 commits

Author SHA1 Message Date
Elad Ashkenazi
d51d5ce86d SPURS limiter tweaks 2024-10-07 15:02:23 +03:00
Megamouse
0a57c459b6 overlays: add friends list to home menu 2024-10-06 09:57:20 +02:00
Megamouse
73fe420d09 RPCN: add overlay messages on friend requests 2024-10-06 06:35:48 +02:00
Malcolm Jestadt
967adaf9db SPU LLVM: Compute frest exponent at runtime rather than using the lookup table
- Provides a small speedup and smaller codesize
2024-10-05 20:44:23 +03:00
Malcolm Jestadt
8ca60df1ab SPU LLVM: Add optimized path for spu_re_acc special cases
- Uses vfixupimmps (AVX-512), 5 instructions down to 1
2024-10-05 20:44:23 +03:00
RipleyTom
4832267307 Fixes audio buffering on non-windows platforms 2024-10-05 11:44:15 +03:00
Megamouse
6bb01066fb VS: Add new build scripts to filters 2024-10-03 15:35:20 +02:00
Megamouse
522124d695 Remove unused SPIRV submodules 2024-10-03 15:35:20 +02:00
Megamouse
d9c4e14c40 VS: fix debug builds 2024-10-03 15:35:20 +02:00
Megamouse
00944a5d71 VS: Add buildfiles to filter 2024-10-03 15:35:20 +02:00
kd-11
e9bc99253d rsx: Verify that channel remap is initialized before applying swizzles 2024-10-03 15:02:09 +03:00
kd-11
e9a45a6d06 rsx: Clarify OGL and VK difference when handling border texels 2024-10-03 15:02:09 +03:00
kd-11
497b9ba55b rsx: Make use of remapped border colors 2024-10-03 15:02:09 +03:00
kd-11
d1d04b1b32 rsx: Implement texture border color decode to remapped rgba 2024-10-03 15:02:09 +03:00
kd-11
826f805902 rsx: Use a proper struct to wrap around channel remap operations 2024-10-03 15:02:09 +03:00
kd-11
b1b0ac4433 rsx/vs: Restructure filters into functional units 2024-10-03 15:02:09 +03:00
kd-11
3f28f88a35 vk: Add support for explicit border colors 2024-10-03 15:02:09 +03:00
Megamouse
96e495c61d Qt/Overlays: Add home menu shortcut to game window 2024-10-01 03:25:36 +02:00
Megamouse
d379dd4c8d overlays: Ignore 14 in anisotropic settings
This value has no CELL equivalent
2024-09-29 19:17:39 +02:00
Megamouse
7fc31e20b3 Fix 120 fps frame limit 2024-09-29 19:17:39 +02:00
schm1dt ‎
d11fe09419 Use native theme on macOS, hide Dark Mode toggle 2024-09-29 13:49:28 +02:00
RipleyTom
c49ff490bc Fix scenp_score_record_score param check 2024-09-29 12:09:11 +03:00
Antonino Di Guardo
3f66297593
Fix crash on VFS Tool (#16146) 2024-09-29 03:11:27 +03:00
schm1dtxbox
37d2317b68 Update shortcut_utils.cpp 2024-09-28 13:14:18 +02:00
Elad
f0c60b42c2
SPURS Task limit hotfix (#16140) 2024-09-27 22:15:06 +03:00
RipleyTom
88adaa9d2d Add some extra param handling for cellNetCtlGetInfo 2024-09-27 19:14:09 +02:00
Megamouse
4ba4268282 Qt/shortcuts: add handler id to log messages 2024-09-27 17:57:49 +02:00
Megamouse
2661b6a71c Qt: Try to improve default stylesheet after Qt 6.7.3 update 2024-09-27 17:57:49 +02:00
Megamouse
e58a89af2d Qt: Enable game window shortcuts 2024-09-27 17:57:49 +02:00
Megamouse
2b4a90781a Qt 6.7.0
Also fix new stylesheet issue: windows11 style is now default.
This currently breaks custom stylesheets.
Use windowsvista style as default
2024-09-27 15:06:40 +02:00
Elad
10dece1c80 SPU: Improve SPURS Task limit algorithm 2024-09-27 12:43:44 +03:00
RipleyTom
9dd0b055d0 Fake sceNpMatching2GetLobbyInfoList 2024-09-26 21:12:10 +02:00
Megamouse
9e460ebe0a MacOs/Arm64/Shortcuts: Add more plist entries 2024-09-26 19:48:40 +02:00
Megamouse
7106bfcfb9 Shortcuts: Try to create shortcut link path if it doesn't exist 2024-09-26 19:48:40 +02:00
Elad Ashkenazi
60b5adab63 SPU: SPURS limit update 2024-09-26 06:59:20 +03:00
Elad Ashkenazi
e3c8b3d524 GUI: Add SPURS limit to home menu 2024-09-26 06:59:20 +03:00
Elad Ashkenazi
8b79fd3da1 SPU: Make SPURS limit a dynamic setting 2024-09-26 06:59:20 +03:00
Megamouse
feedc183a4 Qt: Tiny improvements to Cam/Mic permissions 2024-09-25 20:09:39 +02:00
Megamouse
c4282e63fb Qt: Simplify some string conversion bloat 2024-09-25 20:09:39 +02:00
schm1dtxbox
f40d8b669c Fix camera permission prompts
Apparently calling qt_finalize_target in the CMake list is needed for permissions-related stuff to work.
2024-09-25 09:11:28 +02:00
Elad Ashkenazi
4b0a5bd1b8 SPU: Fix callback leak 2024-09-24 10:31:37 +03:00
Elad Ashkenazi
6995467ff6 SPU: SPURS limiter algorithm update 2024-09-24 10:31:37 +03:00
Elad Ashkenazi
ad42a2b89a SPU: Task-based SPURS limiter 2024-09-24 10:31:37 +03:00
Megamouse
c4334f5142 Add AArch64 files to VS Project 2024-09-23 23:00:58 +02:00
Megamouse
4c3d243672 MacOs/Arm64: Fix warning 2024-09-23 23:00:58 +02:00
Megamouse
18a99a7d8f input: use static hid singleton for init and exit 2024-09-23 21:59:01 +02:00
Megamouse
31b133b012 Fix yet another warning 2024-09-23 21:59:01 +02:00
nastys
eb9acd9b56
macOS arm64 CI (#16070)
* Merge MacOS jobs
* Code signing
* rpath hack
* Upgrade macOS VM to 13
* Update llvm compiler
* Update to macOS Sonoma
* Update build-mac.sh
* Remove unnecessary version check
* Disable Homebrew cache
* Use macosx_version_min
* Downgrade min version and VM to 13
* Force -D__MAC_OS_X_VERSION_MIN_REQUIRED=130000
* Ignore -Welaborated-enum-base in display_sleep
* Move compiler version to env variable
* Enable auto-updater on macOS ARM64
2024-09-22 20:39:43 +02:00
Ani
02362a4807 spu: Do not apply a Max SPURS Threads limit to libSail
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine),
limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video
playback to hang and the game to permanently freeze. These games still
function properly while limiting the other CellSpursKernelGroup groups,
as I've confirmed through manual thread pausing.

I have not found a single example that shows that 
_libsailCellSpursKernelGroup threads can be limited without the game 
freezing.

This allows the Max SPURS Threads setting to work with more games, or to 
work with a lower thread limit count for games where it already works.
2024-09-21 15:02:41 +02:00
Elad Ashkenazi
466a93dca5 Debugger: Fix thread-selection and refactoring 2024-09-20 23:52:37 +03:00