Commit graph

3248 commits

Author SHA1 Message Date
Nekotekina a8bebcba55 LLVM AOT 2016-06-19 21:29:48 +03:00
Nekotekina 6fa5e2cc7c PPUAnalyser.h added 2016-06-19 20:50:21 +03:00
raven02 298c9fea22 vk: Better VRAM heap selection by memory properties (AMD) 2016-06-19 13:49:25 +08:00
raven02 244f3dfb89 DX12: set the heap size based on available vram (#1786) 2016-06-19 11:01:11 +08:00
raven02 28366d35d2 VK: add cull mode and front face (#1789) 2016-06-19 09:53:49 +08:00
raven02 f6b5f02501 Merge branch 'master' into gl-flip 2016-06-19 00:28:02 +08:00
kd-11 833c100850 vk: Properly enable window resizing 2016-06-18 15:39:07 +03:00
raven02 079411eee8 Texture format W16_Z16_Y16_X16_FLOAT fix (#1777) 2016-06-17 09:32:07 +03:00
raven02 9f1ee5bd28 OGL: disable pixel processing test before flip 2016-06-15 21:51:51 +08:00
kd-11 3a63b62486 gl: dynamically determine texture buffer offset alignment
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11 28a5d4d4f0 Add a workaround for a khronos spec bug 2016-06-14 00:08:23 +03:00
kd-11 6761d4a30c gl: use streaming buffers for uniform & elem buffer as well
gl: stream uniform data using stream buffer

gl: vertex streaming improvements and bugfixes

gl: add basic timing info check for profiling

gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11 ed94626411 gl: use unsynchronized buffer streaming for attribs
fix linux build
2016-06-14 00:08:23 +03:00
kd-11 40a598b0ab gl/vk: Quickly ignore access violations outside cache range 2016-06-14 00:08:23 +03:00
raven02 ea528a1ced Write shader log in seperate directory (#1755)
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02 caf5894152 Vulkan: add two sided stencil/logic op/depth bounds test support (#1767)
* Vulkan: add two sided stencil support

* Vulkan: add logic op support

* Vulkan: add depth bound test support

* Drop off wrong case

* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11 3956b21cb7 vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set (#1766)
* gl/vk/dx12: Fix vertex shader code generation for buggy games

dx12: revert vsh attribute changes

* vk: dynamically flush command buffers if we exceed available resources

* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11 35ab3b0cd8 gl/vk/dx12: re-implement pack/unpack operations (#1764)
dx12: implement pack/unpack operations

dx12: Fix shader compilation when pack/unpack is used

dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02 db27ea923d VP: add few opcodes comment for vec/sca (#1750) 2016-06-10 01:03:43 +03:00
kd-11 4260f68f85 gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors (#1757)
* gl/vk: Sample integer attribs with integer samplers

* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11 c4102f3b18 vk/gl: Enable alpha test in shaders (#1743) 2016-06-05 20:31:23 +03:00
raven02 9710044134 Remap color component depends on RTT or RSX memory (#1744) 2016-06-05 11:11:58 +03:00
raven02 39767b8d46 Texture bias minor fix (#1745) 2016-06-04 19:12:14 +03:00
raven02 e5a792515e GL: set texture bias (#1742) 2016-06-04 14:41:53 +03:00
raven02 8f67c910ab FP: Implement REFL and LRP (#1712) 2016-06-04 10:23:45 +03:00
kd-11 6b3c47a42a vk: change default border color to black; fix GEQUAL compare op 2016-06-03 17:07:48 +03:00
kd-11 60a7f9b3f2 vk: Fix rtt formats and component sampling
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11 d22672b156 vk: Disable user clip planes
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11 dc970c513a gl: Respect more requested surface format configurations 2016-06-03 17:07:48 +03:00
kd-11 2bcc755fca Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE 2016-06-03 17:07:48 +03:00
Raul Tambre 92446de9d9
Change "start after boot" default value to true 2016-06-03 08:56:37 +03:00
Raul Tambre 2e5d20c315
sys_net: Use IDM, initialize networking on startup 2016-06-03 08:56:37 +03:00
Raul Tambre 31ec26a7a1
Big sys_net improvements and fixes
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre 8d2b6f6054
Implement sceNpUtilCmpNpId
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre b073ead988
cellUserInfo: Cleanup, notify about errors 2016-06-03 08:56:37 +03:00
Raul Tambre 97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02 ee645d054d GL/Vulkan: Implement DP2A (#1708) 2016-06-02 13:07:43 +03:00
raven02 df6ee9c29d DX12: fix for surface color format (#1709)
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02 fc1408e643 FP: Implement texture lookup with explicit gradients (#1706) 2016-05-29 18:33:41 +03:00
raven02 214d3d0f1a GL/Vulkan: write shader program log as .glsl and .spirv (#1720)
* GL: write shader program log as .glsl

* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan edc92843a7 Hotfix (#1705) 2016-05-24 01:59:39 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Nekotekina e2d82394f6 Cell 2016-05-23 16:22:23 +03:00
Nekotekina 38c444cfa1 PSP2 2016-05-23 16:22:22 +03:00
raven02 42423588c8 Use native function for OP_CODE_PK2/UK2 and UP2/UK2 2016-05-21 22:08:34 +08:00
John ce3fdeda5e Replace math macros by function calls from cmath. (#1695) 2016-05-19 19:15:56 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan 75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan efc8779275 SPU channel optimization (#1675) 2016-04-19 16:04:02 +03:00
Nekotekina f8f067ca7c Partial commit: Emu (the rest) 2016-04-15 19:22:49 +03:00
Nekotekina 643c15c4e9 Partial commit: ARMv7 2016-04-15 19:22:44 +03:00
Nekotekina 0c7f763889 Partial commit: Memory 2016-04-15 19:22:43 +03:00
Nekotekina edd0965c1a Partial commit: Audio 2016-04-15 19:22:40 +03:00
Nekotekina 766f1b2b01 Partial commit: IO 2016-04-15 19:22:39 +03:00
Nekotekina 984aa44220 Partial commit: FS 2016-04-15 19:22:38 +03:00
Nekotekina b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Nekotekina 4cf41305e0 Partial commit: Cell (deletions) 2016-04-15 19:22:35 +03:00
Nekotekina c4e99dbdb2 Partial commit: Cell 2016-04-15 19:22:34 +03:00
Nekotekina 42e1d4d752 Partial commit: Syscalls 2016-04-15 19:22:30 +03:00
Nekotekina 5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Nekotekina 7e30a0f464 Partial commit: Modules 2016-04-15 19:22:25 +03:00
Raul Tambre 7c1ab47262 Fix OpenGL crash (#1668) 2016-04-08 22:18:46 +03:00
Vincent Lejeune 3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
Raul Tambre 5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre 1ff4f77eaf Fix jstrchk to be TODO
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre 3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Raul Tambre cedc023922 HLE: Implement RGBA->GA support, minor fixes 2016-04-07 21:34:32 +03:00
kd-11 dab1dda903 Specify buffers to read when blitting output to backbuffer 2016-04-06 11:16:49 +03:00
kd-11 1a61ef0440 Remove deprecated features from core profile 2016-04-06 11:16:49 +03:00
kd-11 e9766f1b76 Properly handle ssa input type (non-varying)
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune 99717b7902 gl: Fix vertex buffer size. 2016-04-02 18:27:49 +02:00
Vincent Lejeune bad2d7f121 gl: Move vertex setting in a separate file. 2016-04-02 18:27:49 +02:00
Vincent Lejeune d59486295d gl: Supports 1D and 3D textures. 2016-04-01 00:52:51 +02:00
Vincent Lejeune 69d08b6691 vulkan: Support cube and 1D/3D textures. 2016-03-31 23:50:14 +02:00
Vincent Lejeune c95c4c32e6 vulkan: Always map at least 1 byte. 2016-03-31 23:50:14 +02:00
Vincent Lejeune 5a3cf5d9ac rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format. 2016-03-31 20:40:19 +02:00
Vincent Lejeune ce072f25e2 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune 4c0b5bbc62 gl: Correctly upload cubemap texture. 2016-03-31 00:15:19 +02:00
Vincent Lejeune 51a6862bf4 gl: Use right texture target. 2016-03-31 00:15:17 +02:00
Vincent Lejeune b6c827b17a gl: Fix r5g6b5 format. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 17c4b2387e gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune 77674be1c1 vulkan: Fix all warnings in VKGSRender project. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 70903d46e6 vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune f86c079acf vulkan: Do not acquireNextImage twice when no rtt is present. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 38d57eb02c vulkan: Remove unneeded dirty_frame boolean. 2016-03-30 21:16:53 +02:00
Vincent Lejeune d5e44f6224 vulkan: Fix stencil aspect mask sometimes missing. 2016-03-30 21:16:53 +02:00
Zangetsu38 3fbc3a3f00 vulkan: Add instruction for Persona 4 : Arena 2016-03-30 21:16:53 +02:00
Vincent Lejeune 73233fd347 rsx/common: Use typed class for texture filters. 2016-03-30 20:03:50 +02:00
Vincent Lejeune d971c4e0f6 rsx/common: Use typed enum for max anisotropy. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 7f25720bd3 rsx/common: Use a typed enum for texture wrap mode. 2016-03-30 20:03:50 +02:00
Vincent Lejeune f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 08b47616b6 d3d12: Fix updated texture state 2016-03-30 18:01:54 +02:00
AnnieL 96329a6e29 Making sure the right file is included 2016-03-29 18:59:50 +01:00