raven02
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d69a4173fa
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vk: push back border color to sampler (#1832)
* vk: push back border color to sampler
* use approximate color
* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
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2016-06-26 21:25:25 +08:00 |
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raven02
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7779742ac1
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GL: fix few texture swizzle remap (#1823)
* GL: fix few texture swizzle remap
* GL: add texture format HILO8 & HILO_S8
* VK: add mapping for X32_FLOAT
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2016-06-25 20:15:10 +08:00 |
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kd-11
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60a7f9b3f2
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vk: Fix rtt formats and component sampling
vk: Fix for rtt image sampling
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2016-06-03 17:07:48 +03:00 |
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Raul Tambre
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5ad060f150
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Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
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2016-04-07 21:34:32 +03:00 |
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Vincent Lejeune
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73233fd347
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rsx/common: Use typed class for texture filters.
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2016-03-30 20:03:50 +02:00 |
|
Vincent Lejeune
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d971c4e0f6
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rsx/common: Use typed enum for max anisotropy.
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2016-03-30 20:03:50 +02:00 |
|
Vincent Lejeune
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7f25720bd3
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rsx/common: Use a typed enum for texture wrap mode.
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2016-03-30 20:03:50 +02:00 |
|
Vincent Lejeune
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36aace57ca
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vulkan: Use simpler texture object
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2016-03-23 21:09:30 +01:00 |
|
Vincent Lejeune
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6078f25aa7
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vulkan: Split get_compatible_sampler_format in two
Component mapping is not a sampler parameter.
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2016-03-19 18:23:26 +01:00 |
|
Vincent Lejeune
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4484e8c3f0
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vulkan: Move vk_wrap_mode and max_aniso to vkFormat
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2016-03-19 18:12:43 +01:00 |
|
Vincent Lejeune
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8604f5a02f
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vulkan: Use d24_u8 or d32_u8 depending on hw support.
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2016-03-12 15:56:23 +01:00 |
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