Commit graph

87 commits

Author SHA1 Message Date
Vincent Lejeune 772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
DH 989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DH 6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Nekotekina b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune 4d71df70db rsx-debug: Record and display index buffer content. 2016-03-05 18:48:30 +01:00
Vincent Lejeune 79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
Vincent Lejeune 4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune 4ce4cf5242 rsx: Add vertex input and output in RSXVertexProgram. 2016-01-22 01:24:54 +01:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 2e58f312d5 rsx: implemented internal tasks queue (WIP) 2016-01-20 17:12:49 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
DHrpcs3 685d5d3ea3 Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
Vincent Lejeune 440c637b1f rsx/common/d3d12: Move surface_store in common 2016-01-19 22:49:10 +01:00
Vincent Lejeune 1ce49b60d9 rsx-debug/d3d12: Support all rtt formats. 2016-01-17 20:02:30 +01:00
Vincent Lejeune 3b4339c8e0 rsx: Use enum class for surface related regs 2016-01-15 23:44:27 +01:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3 ba12c489ec gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3 836d14c8af rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3 5a4babb0fd Implemented basic tiled regions support 2016-01-06 13:30:22 +02:00
Vincent Lejeune cae2d929ab rsx/common/d3d12/gl: Implement draw inline array support 2016-01-05 00:31:47 +01:00
Vincent Lejeune 5f12a4f7b5 rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
Nekotekina 3ed603074c Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Nekotekina aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina 24128ba450 Optimization 2015-12-04 23:37:42 +03:00
Nekotekina ca6783ba9a Threads improved, ID manager improved 2015-12-04 23:37:34 +03:00
Jake 52be47ca89 rsx: Style changes 2015-12-02 07:06:40 -06:00
Jake 19cf749944 rsx: fix convert_linear_swizzle converting backwards 2015-12-02 04:22:19 -06:00
Jake 178bcfc8df rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions 2015-12-02 04:22:18 -06:00
Vincent Lejeune b9d8d9383a rsx/d3d12: dump program content when capturing frame 2015-11-24 23:34:03 +01:00
Vincent Lejeune b5add0f027 rsx: better naming for draw calls 2015-11-24 23:14:05 +01:00
Vincent Lejeune e2d0a63b98 gl: Use factored scale offset function call 2015-11-15 22:52:39 +01:00
Vincent Lejeune 70b9271cd8 rsx/d3d12: Record frame buffer content per draw call. 2015-11-08 19:34:18 +01:00
Vincent Lejeune 2ad7051746 rsx/d3d12: Move vertex constants filling code to RSXThread 2015-11-06 20:08:41 +01:00
Vincent Lejeune 02ce78482c rsx/d3d12: Move scale offset buffer setting to RSXThread 2015-11-06 20:08:17 +01:00
Vincent Lejeune 9f49232cac d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune a2997a1109 d3d12: Avoid an extra vertex copy 2015-10-15 17:13:43 +02:00
Nekotekina a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH cc0c3fc98d Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH 1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune 9c24bb9d75 RSX/D3D12/GL/Null: Notify backend of program/state change 2015-08-26 18:45:57 +02:00
Nekotekina 5e14310071 noexcept usage fixed
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina 405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00