Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
...
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
...
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
08b47616b6
d3d12: Fix updated texture state
2016-03-30 18:01:54 +02:00
Vincent Lejeune
9485fe2693
rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
...
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
Vincent Lejeune
5de70628d7
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
...
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
9ef24509cb
d3d12: Use a shared root signature and add more slots
...
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
1675a82efd
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
...
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
Vincent Lejeune
4efa2266e6
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
2016-02-08 17:35:50 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
...
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
...
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
DHrpcs3
7523d01e0f
Code style fixes #2
2016-01-20 16:39:06 +03:00
Vincent Lejeune
e6bd681227
d3d12: factorize render_target code in a template class to be shared with others backends.
2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
2016-01-11 20:46:58 +01:00
Vincent Lejeune
8417e21e8d
d3d12: Set command heap only when necessary.
2016-01-03 21:51:31 +01:00
Vincent Lejeune
c4b3b967d9
d3d12: Fix warnings andnable warnings as errors.
2015-12-23 22:26:23 +01:00
Vincent Lejeune
b41fcf3734
d3d12: name rtts/ds/texture for debugging purpose
2015-12-23 22:26:22 +01:00
Vincent Lejeune
9c6539ea2d
rsx/common/d3d12: Force depth to be at least 1.
2015-12-23 22:26:18 +01:00
Nekotekina
f2df9b469a
ThrowIfFailed replaced with CHECK_HRESULT macro
2015-12-20 15:41:11 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
...
%x formatting fixes
2015-12-20 15:41:07 +03:00
Vincent Lejeune
27807f3a61
d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008
d3d12: Fix handling of disabled texture
...
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Nekotekina
3465106456
Shared PCH (experimental)
...
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Vincent Lejeune
432bca26ae
d3d12: Add support for reading depth texture
2015-11-16 23:32:34 +01:00
Nekotekina
5f6caf33f0
MINGW64: Compilation fix
2015-11-16 19:12:51 +03:00
Vincent Lejeune
570ca1c87f
d3d12: Use a_b_c style for D3D12GSRender.h members
2015-11-15 20:21:44 +01:00
Vincent Lejeune
e76abf875f
d3d12: Clean rtt related code
2015-11-07 22:52:12 +01:00
Vincent Lejeune
124d0de325
d3d12: Move storage helpers to their dedicated files.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e
d3d12: Move empty texture slot filling code to D3D12Texture.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
42467ba40f
RSX/common: Clean TextureUtils code.
...
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
0e3ab35e32
d3d12: Fix sampler border color
2015-10-29 18:48:48 +01:00
Vincent Lejeune
119126c60c
d3d12: Move enum conversion to a separate files.
...
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
fe902cbb13
d3d12: Use provided constants to set alignments
2015-10-27 01:24:03 +01:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
...
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Vincent Lejeune
0e98da2306
d3d12: Make descriptor heap a little more compact.
2015-10-15 17:13:40 +02:00
DH
3721941ffb
Fixed OpenGL renderer crash
...
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00