Commit graph

46 commits

Author SHA1 Message Date
raven02 dfa968863a DX12: get_scissor() fix (#1868) 2016-07-09 01:00:15 +08:00
Vincent Lejeune 772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
raven02 effd379c25 Vulkan/DX12 : refactor cull face code (#1849)
* Vulkan/DX12 : refactor cull face code

1

* Add optimal build options to CMakeLists (#1841)

Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.

* DX12: depth buffer compare should perform only if depth testing is enabled (#1848)

* GL: front face regression fix (#1854)

* GUI: Add bulk decryption of LLE modules (#1845)

Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx

* vk: Avoid double-copy for vertex attributes (#1852)

* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
2016-07-03 10:35:51 +08:00
raven02 d22017bfca DX12: using better approximation for constant color/alpha blending (#1839)
* DX12: using better approximation for constant color/alpha blending

* typo fix

* Comment updated.
2016-06-28 20:19:04 +08:00
raven02 2c10348408 DX12 : add remaining constant color/alpha blending (#1834) 2016-06-27 20:40:53 +08:00
raven02 caf5894152 Vulkan: add two sided stencil/logic op/depth bounds test support (#1767)
* Vulkan: add two sided stencil support

* Vulkan: add logic op support

* Vulkan: add depth bound test support

* Drop off wrong case

* Minor fixes
2016-06-13 14:10:59 +03:00
raven02 df6ee9c29d DX12: fix for surface color format (#1709)
#1652
#1594
2016-05-30 00:53:28 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Raul Tambre 5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre 3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Vincent Lejeune 73233fd347 rsx/common: Use typed class for texture filters. 2016-03-30 20:03:50 +02:00
Vincent Lejeune d971c4e0f6 rsx/common: Use typed enum for max anisotropy. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 7f25720bd3 rsx/common: Use a typed enum for texture wrap mode. 2016-03-30 20:03:50 +02:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
Vincent Lejeune 3b4339c8e0 rsx: Use enum class for surface related regs 2016-01-15 23:44:27 +01:00
raven02 74ec128e62 Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4 2016-01-14 19:00:16 +03:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune 669a3277ff d3d12: Support mag filter 4 2016-01-11 21:17:32 +01:00
Vincent Lejeune d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Vincent Lejeune 854365e6ce d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP 2016-01-03 21:51:38 +01:00
Zangetsu38 3529554c88 d3d12: Fix Super Dub 'a' Dub 2016-01-03 21:51:37 +01:00
Zangetsu38 2a1f19b776 d3d12: Fix for BIT.TRIP Runner2 2016-01-03 21:51:35 +01:00
Vincent Lejeune d6b2230b92 d3d12: Revert some value in get_blend_factor_alpha
fix crash in SH3
2015-12-28 00:19:35 +01:00
Zangetsu38 64036e0478 d3d12: fix return correct value in d3d12format 2015-12-23 22:26:19 +01:00
Nekotekina aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Zangetsu38 a44c54b428 d3d12: Fix error Last commit 2015-12-16 20:36:48 +01:00
Zangetsu38 dc5a439ec9 d3d12: Code style fix for function return 2015-12-16 20:36:46 +01:00
Zangetsu38 81f05daff2 d3d12: Add more log callback for support dev 2015-12-16 20:36:45 +01:00
Vincent Lejeune d7b4b2fd49 d3d12: Support surface format R5G6B5 2015-12-16 20:36:41 +01:00
Vincent Lejeune 1cda2977bb common/d3d12: emulate polygon mode 2015-12-16 20:36:36 +01:00
Zangetsu38 27ad98ee98 Fix for Shovel Knight 2015-12-12 23:21:24 +01:00
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Zangetsu38 450c8245ed Fix Jet Set Radio 2015-12-01 23:18:29 +01:00
Vincent Lejeune c9c436e6fc d3d12: In case of non supported rtt fallback to R8G8B8A8 format. 2015-12-01 22:42:36 +01:00
Vincent Lejeune a19a9b5585 d3d12: fallback to linear filter when mag filter is not known. 2015-11-26 20:21:26 +01:00
Vincent Lejeune 115255c162 d3d12: Fallback to bilinear filtering if convolution min one is used. 2015-11-26 18:05:27 +01:00
Vincent Lejeune 984f5c6914 d3d12: Fix depth readback format 2015-11-26 18:05:26 +01:00
Vincent Lejeune fa845fa5c0 d3d12: Add support for F_X32 surface format 2015-11-26 18:05:25 +01:00
Vincent Lejeune 7e938b2363 d3d12: Use INCR for stencil op when an unknow op is used.
Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune 307015382d d3d12: Support default value for stencil op
Requested by Jet Set Radio.
2015-11-16 23:32:38 +01:00
Nekotekina 5f6caf33f0 MINGW64: Compilation fix 2015-11-16 19:12:51 +03:00
Vincent Lejeune 039e729881 d3d12: Fix scissor 2015-11-12 18:29:04 +01:00
Vincent Lejeune c152c20d70 d3d12: Fix wrong front_face_ccw value for Disgaea 3 2015-11-12 18:29:03 +01:00
Vincent Lejeune c570d60f45 d3d12: Add newline at the end of every file 2015-10-29 19:12:46 +01:00
Vincent Lejeune 119126c60c d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00