Vincent Lejeune
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772706ca4c
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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Nekotekina
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266db1336d
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The rest
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2016-05-23 16:22:25 +03:00 |
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Nekotekina
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b85a68e8a1
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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Vincent Lejeune
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3a3d264cb5
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rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
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2016-04-07 22:17:28 +02:00 |
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Vincent Lejeune
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2ae5a7ff39
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rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
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2016-04-07 22:17:28 +02:00 |
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Vincent Lejeune
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2e17ea1490
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rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
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2016-04-07 22:17:28 +02:00 |
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Vincent Lejeune
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32434dd848
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rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
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2016-02-29 16:31:18 +01:00 |
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Vincent Lejeune
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5a14644cd4
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rsx/common/d3d12/gl: Use span in vertex upload function.
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2016-02-22 20:22:47 +01:00 |
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Vincent Lejeune
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9ef24509cb
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d3d12: Use a shared root signature and add more slots
This allows for finer grained rebinding later.
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2016-02-21 17:55:34 +01:00 |
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kd-11
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3813c09be6
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Properly handle inlined vertex data
Fix initial array offsets for dx12
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2016-02-16 15:39:18 +03:00 |
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Vincent Lejeune
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837e06e85b
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rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
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2016-02-13 17:07:12 +01:00 |
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Vincent Lejeune
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3d960064ef
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d3d12: Use unnormalized_coords info in RSXFragment
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2016-01-30 22:04:36 +01:00 |
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Vincent Lejeune
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6384541345
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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DHrpcs3
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19ce0cdc09
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rsx methods constants moved to rsx namespace
minor fix
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2016-01-20 20:12:48 +03:00 |
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DHrpcs3
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7523d01e0f
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Code style fixes #2
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2016-01-20 16:39:06 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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Vincent Lejeune
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689dee9944
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rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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Vincent Lejeune
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0c5cfdddba
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d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
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2016-01-11 20:46:58 +01:00 |
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Vincent Lejeune
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bab52c132d
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rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
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2016-01-11 19:21:57 +01:00 |
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Vincent Lejeune
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d153575e59
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rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
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2016-01-09 23:18:03 +01:00 |
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DHrpcs3
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48919330d7
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rsx methods moved from rsx thread
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2016-01-06 13:30:24 +02:00 |
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Vincent Lejeune
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cae2d929ab
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rsx/common/d3d12/gl: Implement draw inline array support
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2016-01-05 00:31:47 +01:00 |
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Vincent Lejeune
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5f12a4f7b5
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rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
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2015-12-30 17:04:34 +01:00 |
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Nekotekina
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3ed603074c
|
Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
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2015-12-22 23:11:20 +03:00 |
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Nekotekina
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f2df9b469a
|
ThrowIfFailed replaced with CHECK_HRESULT macro
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2015-12-20 15:41:11 +03:00 |
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Vincent Lejeune
|
fcf7751008
|
d3d12: Fix handling of disabled texture
Fix After Burner Climax textures.
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2015-12-16 20:36:38 +01:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Vincent Lejeune
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88d7feda5c
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d3d12: Support unormalized texture coordinates
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2015-12-01 23:18:27 +01:00 |
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Nekotekina
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5f6caf33f0
|
MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
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Vincent Lejeune
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570ca1c87f
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d3d12: Use a_b_c style for D3D12GSRender.h members
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2015-11-15 20:21:44 +01:00 |
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Vincent Lejeune
|
2a9895b7f0
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rsx/d3d12: Move fragment constants filling code to ProgramStateCache
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2015-11-06 20:08:45 +01:00 |
|
Vincent Lejeune
|
2ad7051746
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rsx/d3d12: Move vertex constants filling code to RSXThread
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2015-11-06 20:08:41 +01:00 |
|
Vincent Lejeune
|
02ce78482c
|
rsx/d3d12: Move scale offset buffer setting to RSXThread
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2015-11-06 20:08:17 +01:00 |
|
Vincent Lejeune
|
c197b54774
|
d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
|
2015-10-29 18:48:53 +01:00 |
|
Vincent Lejeune
|
124d0de325
|
d3d12: Move storage helpers to their dedicated files.
|
2015-10-29 18:48:52 +01:00 |
|
Vincent Lejeune
|
1ec18bdf64
|
RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
|
2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
|
119126c60c
|
d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
|
2015-10-29 18:48:48 +01:00 |
|
Vincent Lejeune
|
9f49232cac
|
d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
|
2015-10-27 01:24:04 +01:00 |
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Nekotekina
|
d4e0da3f80
|
DX12 fix + rpcs3-tests project
|
2015-10-21 13:31:29 +03:00 |
|
Vincent Lejeune
|
a462b4518c
|
d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
|
2015-10-17 04:15:58 +02:00 |
|
Vincent Lejeune
|
a2997a1109
|
d3d12: Avoid an extra vertex copy
|
2015-10-15 17:13:43 +02:00 |
|
Vincent Lejeune
|
0e98da2306
|
d3d12: Make descriptor heap a little more compact.
|
2015-10-15 17:13:40 +02:00 |
|
Vincent Lejeune
|
a63fdf6c45
|
Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
|
2015-10-13 14:27:17 +02:00 |
|
Vincent Lejeune
|
86fff9800f
|
Remove base offset
|
2015-10-13 00:04:16 +02:00 |
|
Vincent Lejeune
|
1e431edf09
|
Remove fragment program
|
2015-10-13 00:04:15 +02:00 |
|
Vincent Lejeune
|
67f1f0fea3
|
Remove fragment constants
|
2015-10-13 00:04:15 +02:00 |
|
Vincent Lejeune
|
beabc88f79
|
Remove transform constants
|
2015-10-13 00:04:14 +02:00 |
|
Vincent Lejeune
|
dd1afe85ae
|
Remove alpha func
|
2015-10-13 00:04:13 +02:00 |
|
Vincent Lejeune
|
60bccf0f10
|
Remove RSXVertexArray
|
2015-10-13 00:04:12 +02:00 |
|
Vincent Lejeune
|
73535e0c04
|
remove m_surface*
|
2015-10-13 00:04:12 +02:00 |
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