DHrpcs3
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3b5cd4845e
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OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
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2016-06-21 19:56:05 +03:00 |
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Ivan
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75fe95eeb1
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GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
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2016-04-20 02:32:27 +03:00 |
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Vincent Lejeune
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3a3d264cb5
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rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
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2016-04-07 22:17:28 +02:00 |
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Vincent Lejeune
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2ae5a7ff39
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rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
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2016-04-07 22:17:28 +02:00 |
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Vincent Lejeune
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5a14644cd4
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rsx/common/d3d12/gl: Use span in vertex upload function.
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2016-02-22 20:22:47 +01:00 |
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DHrpcs3
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19ce0cdc09
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rsx methods constants moved to rsx namespace
minor fix
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2016-01-20 20:12:48 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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Vincent Lejeune
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689dee9944
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rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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Nekotekina
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aa811b6eef
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Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
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Vincent Lejeune
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2ad7051746
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rsx/d3d12: Move vertex constants filling code to RSXThread
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2015-11-06 20:08:41 +01:00 |
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Vincent Lejeune
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02ce78482c
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rsx/d3d12: Move scale offset buffer setting to RSXThread
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2015-11-06 20:08:17 +01:00 |
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Vincent Lejeune
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1ec18bdf64
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RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
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2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
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9f49232cac
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d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
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2015-10-27 01:24:04 +01:00 |
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Vincent Lejeune
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a2997a1109
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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60bccf0f10
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Remove RSXVertexArray
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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f483c3b9ca
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
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2015-10-09 20:04:20 +02:00 |
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DH
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6cb036d35f
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Fix for gcc/clang build
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2015-10-08 00:05:04 +03:00 |
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Vincent Lejeune
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c7b7d1f71f
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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