Commit graph

6439 commits

Author SHA1 Message Date
kd-11 a13986ec5c vk: Spec fixups
- Forgot to update descriptor pool init sizes over time
- Also clamp swapchain resources to allowable surface extents
2019-01-05 21:31:12 +03:00
Megamouse 6c10cb2eb5 Assume go to address to be hexadecimal 2019-01-05 04:03:18 +01:00
Megamouse 6fe615605a prevent debugger crash when no thread is selected 2019-01-05 04:03:18 +01:00
Megamouse bb464b0b64 fix some warnings 2019-01-05 04:03:18 +01:00
Megamouse daee2a27a3 Qt: spawn Confirmation Dialog on when booting games while Emu is running 2019-01-05 01:50:42 +01:00
Megamouse 5f9b441dd7 Qt: spawn Confirmation Dialog on exit 2019-01-05 01:50:42 +01:00
RipleyTom 37c621ebbf cellSysutilCheckCallback forced granularity 2019-01-03 02:15:01 +03:00
Nekotekina 7a4282b4c0 cellSysutil: drain callback queue at single step
This way if a new callback is registered in a process,
it will not be executed immediately in the same loop.
Remove mutex, use lock-free queue.
2019-01-03 02:15:01 +03:00
Megamouse 3b83e223d8 cellOskDialog: add some param checks 2019-01-02 15:45:51 +01:00
Megamouse 0e7fd45504 cellOskDialog: add Constants 2019-01-02 15:45:51 +01:00
Megamouse ad5cdc38cd cellOskDialog: implement CellOskDialogInputFieldResult
fixes abort and cancel
2019-01-02 15:45:51 +01:00
Megamouse 6f7b25de90 implement CELL_PAD_INFO_INTERCEPTED 2019-01-02 15:45:51 +01:00
Megamouse 8ad14c4ada Overlays: fix input loop when no controllers are detected 2019-01-02 15:45:51 +01:00
Megamouse a4f67ccb87 Add log messages for PPU compilation 2018-12-31 23:03:03 +03:00
Megamouse 632b0f489c Qt/Input: add keyboard stick interpolation 2018-12-31 12:42:34 +01:00
Megamouse a77bd41b50 Qt/Input: add mouse settings to the pad settings dialog 2018-12-31 12:42:34 +01:00
Megamouse 2db16c2c04 Input: add config entries for mouse deadzones and acceleration 2018-12-31 12:42:34 +01:00
RipleyTom 7ebd3bbcbf Fixes issues where the mutex is destroyed while an unlock is happening 2018-12-31 01:39:47 +03:00
eladash 483ee5e488 Fix sys_vm_memory_map address base 2018-12-30 20:12:32 +00:00
eladash 79a6a2c7fb Debug console emulation 2018-12-30 20:12:32 +00:00
eladash 2ea061b9c7 Set total memory size according to sdkver 2018-12-30 20:12:32 +00:00
eladash c0eb4965f2 mmapper_allocate_memory improvement
Added cases 0 for allocation granularity size,
alike sys_memory_allocate, the alignment of this case is 1mb.
2018-12-30 20:12:32 +00:00
Megamouse d1be1150c2 Settings Dialog Update 2018-12-30 17:47:51 +01:00
RipleyTom c6e47a573d cellVideoOutConfigure minor fix. 2018-12-30 17:58:20 +03:00
eladash db784556aa rsx: Evaluate cond render test at set_render_enabled 2018-12-30 15:04:59 +01:00
eladash 26d47afec6 hle gcm: Fix cellGcmGetReportDataAddressLocation
* Never return NULL (also apllies to similar functions)
* Base offset is 0x0e000000 for main location
* Default location is LOCAL

Info was taken from disasm of gcm
2018-12-30 15:04:59 +01:00
eladash 568206d11a Fix rsx capture (again) 2018-12-30 15:04:59 +01:00
Megamouse a1dd6e080c Qt: Sort game list after load settings to prevent icon size mismatch
This was sorely needed when the app crashed after resizing icons
2018-12-30 14:15:34 +01:00
fobb2 64ea7bf867 capitalize 'japanese' -> 'Japanese' 2018-12-30 05:08:43 +01:00
Jan Beich 8d308bb4c0 overlays: don't use /proc on BSDs as it may not be mounted 2018-12-29 18:07:45 +03:00
RipleyTom aa306dd356 Trophy changes 2018-12-27 19:11:51 +01:00
eladash 4b65c3943c Fix sys_semaphore_post count check 2018-12-26 23:03:27 +03:00
eladash 653a4ef0df Set group status INIT on last thread stopped
this fixes the group status after sys_spu_thread_exit when not joining the spu group
2018-12-25 19:59:41 +03:00
scribam 7c74bafaf3 sceNp: improve sceNpManagerGetNetworkTime function (#5451) 2018-12-25 17:13:11 +03:00
Nekotekina d7be0a96f3 SPU LLVM: approximate xfloat option
Adapt previous SPU ASMJIT changes made by @kd-11
FM, FMA, FNMS, FMS are approximated.
FCGT, FCMGT are accurate.
2018-12-24 16:04:46 +03:00
Nekotekina f750b4c420 cellSaveData: try to address #5415 2018-12-24 16:04:46 +03:00
Nekotekina 522f5ea645 Fix cellFsGetFreeSize (following #5304)
Simplify device name extraction
2018-12-24 16:04:46 +03:00
kd-11 9c46386dd4 rsx: Check av configuration when selecting display buffers!
- Some applications have mismatch between video output configuration and display buffer sizes
2018-12-24 09:05:19 +03:00
kd-11 7555be232f rsx/vp: Fix double dst commands
- Test the vec_result mask before assigning to actual output
  Sometimes, VEC op is used to write to Rx, and SCA op is used to write to o[x]!
2018-12-24 09:05:19 +03:00
kd-11 10d96a60f1 rsx/capture: Force flip if no flip event was recorded 2018-12-24 09:05:19 +03:00
kd-11 f48abde14b rsx: Fixups for immediate rendering mode
- Immediate mode is isolated from the rest of the vertex configuration
- TODO: Verify register behaviour when immediate mode is used
  Check if per-primitive const register values are supported (likely are)
2018-12-24 09:05:19 +03:00
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00
kd-11 696b91cb9b rsx: Reimplement conditional execution in shaders
- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
2018-12-24 09:05:19 +03:00
kd-11 c75749f8ce rsx: fix flip logic when grabbing output from the surface cache 2018-12-24 09:05:19 +03:00
MSuih eba364c64c Clear disk cache if it grows too large (dev_hdd1/cache) (#5411)
* Clear disk cache automatically

* Add disk cache to UI
2018-12-24 00:18:47 +03:00
Megamouse b99a88afe2 Qt/Input: disable in-game controls while the pad settings are opened 2018-12-23 04:13:27 +01:00
Megamouse e80f2793eb Qt/Input: immediately abort remapping if the controller was disconnected
added some fixups
2018-12-23 04:13:27 +01:00
Megamouse 6dcf66b064 Qt/Input: add disconnected label to the devicenames 2018-12-23 04:13:27 +01:00
Megamouse bdb5606317 Qt/Input: enable DS4 controller reconnect without refresh 2018-12-23 04:13:27 +01:00
Megamouse 6e323622a5 Qt/Input: use 1-n in the GUI instead of 1-(n-1)
I didn't look into evdev
2018-12-23 04:13:27 +01:00
Megamouse 91d834ce73 Qt/Input: improve DS4 device list
Needed to move Reset out to main_window due to hid closing problems. It's better to have the reset logic outside anyway
2018-12-23 04:13:27 +01:00
Megamouse f617e47152 Qt/Input: disable mapping for unconnected pads 2018-12-23 04:13:27 +01:00
Megamouse e80574cbd2 RSX/Qt: set min gs_frame size to 160x90 to prevent stupid new Vulkan bug 2018-12-22 23:10:34 +01:00
Megamouse 79003cd089 Qt/windows: use Qt's high dpi scaling 2018-12-22 23:10:34 +01:00
isshininu 9717e19be2 sceNpTrophy: use SCE_NP_TROPHY_STATUS_INSTALLED instead of SCE_NP_TROPHY_STATUS_NOT_INSTALLED
* Update sceNpTrophy.cpp

* Revert "Update sceNpTrophy.cpp"

* Update sceNpTrophy.cpp

* Update sceNpTrophy.cpp
2018-12-22 13:53:38 +01:00
eladash 69fc1f2613 Added CAMERA_NOT_INIT checks for no camera setting 2018-12-20 08:52:09 +01:00
Megamouse 6b1d80ec25 cellCamera: fix read_mode 2018-12-20 08:02:44 +01:00
Megamouse bc3ab7a9d9 Input: Enable In-Game Pad Config Reset 2018-12-17 19:41:18 +01:00
vit9696 5a40c1802b Support macOS bundling for binary distribution 2018-12-16 18:17:21 +03:00
eladash c50d459b1e cleanup rsx fifo debugger command display 2018-12-15 19:40:18 +03:00
eladash 098d634328 rsx fifo: Fix call cmd offset mask
highest 3 bits are masked according to tests, also filter certainly invalid jumps with offset higher than max
2018-12-15 19:40:18 +03:00
eladash c2aa10cccd reduce register_pair container 2018-12-15 19:40:18 +03:00
eladash 45ed58cdaf Fix rsx capture replay
Allow to capture non-increment cmd flag that was missing in command.reg
2018-12-15 19:40:18 +03:00
eladash 87988e9da8 rsx fifo: Stability improvements
* Restore stack in fifo error handling

* Update get register after the cmd execution

* Fix put pause in the middle of command

* Add restore points when branching to self

* Precise nopcmd detection

* Test all invalid cmds for early treatment of queue corruption
2018-12-15 19:40:18 +03:00
eladash 835a552d8d rsx: Implement cellGcmSetNotify 2018-12-15 19:40:18 +03:00
eladash fd894d4c69 hle gcm: Fix cellGcmGetNotifyDataAddress 2018-12-15 19:40:18 +03:00
eladash 415b995a54 log rsx get ctrl 2018-12-15 19:40:18 +03:00
eladash 8cbaa8627c Do not rely on cellPadInit in native ui 2018-12-15 13:51:16 +01:00
Megamouse 2e7e2bb07e XInput: fix usage of one controller for 2 players 2018-12-15 13:13:26 +01:00
msuih 76f94940cd Add strict texture flushing to debug options 2018-12-11 22:37:10 +03:00
Rui Pinheiro 54bfe2e102 Add log warning on slow flush path 2018-12-11 22:37:10 +03:00
Rui Pinheiro 18b9ee4541 Reimplement overlapping fbo "hack"
To avoid the need (and performance hit) of Read Color/Depth Buffers, we
may not invalidate overlapping fbos inside lock_memory_region unless
they are guaranteed to be superseded by the new one.

This avoids e.g. issues with overblooming, among others.
2018-12-11 22:37:10 +03:00
Rui Pinheiro 5ab7296665 Fix xcode build 2018-12-11 22:37:10 +03:00
Rui Pinheiro bcdf91edbb Misc. Texture Cache fixes 2018-12-11 22:37:10 +03:00
Rui Pinheiro 9d1cdccb1a Implement dedicated texture cache predictor 2018-12-11 22:37:10 +03:00
Rui Pinheiro af360b78f2 Texture cache section management fixups
Fixes VRAM leaks and incorrect destruction of resources, which could
lead to drivers crashes.

Additionally, lock_memory_region is now able to flush superseded
sections. However, due to the potential performance impact of this
for little gain, a new debug setting ("Strict Flushing") has been
added to config.yaml
2018-12-11 22:37:10 +03:00
Megamouse 1ca02c7d17 Qt: implement custom titles 2018-12-10 18:50:23 +01:00
Megamouse ead03caedc Qt: Fix silly edit bug that no one ever noticed 2018-12-10 18:50:23 +01:00
RipleyTom 077e710e3a sys_fs_fcntl with parameter 0xC0000002 should extract device path from the given path and use that to gather free space information 2018-12-10 14:24:07 +03:00
Nekotekina d6afba96f1 cellSaveData: fix 'Already exists' error 2018-12-10 01:43:47 +03:00
Nekotekina d98420fbc3 CMake: use CMAKE_SOURCE_DIR instead of .. in some places 2018-12-10 01:43:47 +03:00
eladash fb8302817f ppu: Set link unconditionally 2018-12-10 01:34:02 +03:00
RipleyTom 5207b00973 Extra Handling of result value of funcStat CB. 2018-12-08 18:44:00 +03:00
Nekotekina 92be67b402 Fix #5370 regression 2018-12-05 00:06:09 +03:00
Nekotekina 476090a747 Detach VBlank and RSX Decompiler threads
Should fix exception handling in RSX Thread
2018-12-04 23:41:54 +03:00
elad 90265edfcd SPU MFC: avoid copying of the lockline onto the stack in putllc/putlluc (#5392) 2018-12-04 21:09:55 +03:00
eladash 45942c4962 Fix segfault when scaled image dimension is less than clip's 2018-12-04 13:01:29 +03:00
eladash fa5652fceb rsx image_in: Implement negative scaling 2018-12-04 13:01:29 +03:00
eladash ce500c75c4 throw exceptions in case of invalid/unknown operations in image_in 2018-12-04 13:01:29 +03:00
eladash 6ecf2fb3d0 rsx: default lv2 semaphore context + dma_4097
extracted from vsh
2018-12-04 13:01:29 +03:00
eladash 28e4a9e0d0 rsx image_in: Fix in_pitch 0
The hw doesnt fix pitch, when specifying src pitch 0 it copies the same pixels line to dst. keep in mind out_pitch = 0 is not allowed in image_in.
Same goes for buffer_notify, though it allows out_pitch to be 0.
2018-12-04 13:01:29 +03:00
eladash d1d3ac984e rsx image_in: Fix src size calculation when in_pitch != line_lengh 2018-12-04 13:01:29 +03:00
eladash 0a1da14a15 rsx image_in: remove clip h and w hack
If clip region is empty, dont execute
2018-12-04 13:01:29 +03:00
eladash 4ddafc481e remove unreachable code 2018-12-04 13:01:29 +03:00
eladash b48a4b6459 rsx-capture: reduce capture size
* Dont bother capturing 'destination' blocks with no data. instead premap all main memory to ensure allocated
* Capture zcull and tile state as their compressed gcm forms
* Fix index array capturing, ignore empty sets
* hle gcm: Fix byteswaping in cellGcmSetZcull
2018-12-04 13:01:29 +03:00
NicknineTheEagle 32059bfaa2 Properly get PARAM.SFO and icons for C00 games (#5370)
* Added a helper function for fetching game's PARAM.SFO path

This should properly get SFO path for unlocked C00 games

* Normalized line endings

* Refresh game list after installing a RAP file
2018-12-04 01:46:01 +03:00
Megamouse afdf0b74a0 VS: filter for trophy_manager_dialog.h 2018-12-03 22:37:31 +01:00
Megamouse 87be1abb9a Qt: fix play icon default tooltip 2018-12-03 22:37:31 +01:00
kd-11 a56ba737b5 vk: Silence log spam 2018-12-03 20:01:23 +03:00
kd-11 504ab5a6d4 rsx: Minor cleanup to silence stupid compiler warnings 2018-12-03 20:01:23 +03:00
kd-11 f4c28eceef rsx: Fix null renderer 2018-12-03 20:01:23 +03:00
kd-11 9d0042f509 rsx: Fixup for the flattener
- Reset the flattener before use
- Better detection of FIFO misalignment
2018-12-03 20:01:23 +03:00
scribam 24a8d0aeef sceNp: add SCE_NP_ERROR_ID_NOT_FOUND for sceNpBasic*Entry* functions 2018-12-03 15:26:29 +03:00
RipleyTom 7f3eaed435 Fullscreen fix 2018-12-03 14:16:47 +03:00
RipleyTom 25414953e0 Fixes maximize window to properly update the render surface in Vulkan 2018-12-01 22:20:59 +03:00
msuih 8afc035aac Category filter for PS1/PS2/PSP games 2018-12-01 16:56:56 +01:00
kd-11 ec768afbd9 rsx: Flip workarounds for applications that flip via syscall
- Do not assume flip marks end-of-frame if executed via syscall
- Also disables skip_frame for these applications as there is no frame boundary
- NOTE: QUEUE_HEAD cannot be relied on as it is seemingly possible to flip the same head and not need to queue it
2018-11-30 23:51:25 +03:00
kd-11 2168159d03 gl: Fix flip regression
- Restore graphics state after flip (including active fbo) because flip can be made through a syscall
2018-11-30 23:51:25 +03:00
kd-11 b96ed5cd4e gl: Do not rely on driver statistics for s3TC textures; they are inconsistent. 2018-11-30 23:51:25 +03:00
kd-11 f1c3b46d60 rsx: Fixup - undo vertex cache 'improvements' 2018-11-30 23:51:25 +03:00
kd-11 5b6e1420f3 rsx: Pipeline barriers fixed up
- Ensure barriers are invoked even if no draw occurs!
-- Ensures that deferred commands are executed eventually
2018-11-30 23:51:25 +03:00
kd-11 8a186bb97e rsx: Fix insertion of execution barriers
- Ignore barriers inserted after BEGIN but before any draw commands are emitted
- Properly process tail barriers inserted before END but after draw commands are submitted
- Ignore execution barriers with no effect (same register value written)
2018-11-30 23:51:25 +03:00
kd-11 1d19f71a46 rsx: Re-enable fifo error reset 2018-11-30 23:51:25 +03:00
kd-11 718a04c84f fixup: Clear disabled attrib entries 2018-11-30 23:51:25 +03:00
kd-11 833c25894f [WIP] rsx: Rebase cleanup 2018-11-30 23:51:25 +03:00
kd-11 5193c99973 rsx: Enable dynamic FIFO preprocessing
- Tries to detect when FIFO preprocessing is beneficial and only enables optimizations if the benefit outweighs the cost
- Current threshold is at least 500 draw calls saved at over 2000 draw calls to justify the overhead
- TODO: More tuning for other CPUs
2018-11-30 23:51:25 +03:00
kd-11 7b065d7781 rsx: Fixup; input attributes blob decoding
- Use an unstructured blob and index into the vec4 structures to extract the real data
2018-11-30 23:51:25 +03:00
kd-11 846daadd5d rsx: Fixups
- Improve vertex attribute layout format. Allows for full 16-bit attribute divisor
- Use actual pitch when declaring framebuffer rsx pitch instead of register value in case of swizzle? rendering
2018-11-30 23:51:25 +03:00
kd-11 2e32777375 rsx: Scrap the prebuffered queue approach
- Basically starting over
- The cost of making command copies into the queue has a measurable impact
2018-11-30 23:51:25 +03:00
kd-11 9deecd506a fixup: It is possible for NOP commands to contain other garbage 2018-11-30 23:51:25 +03:00
kd-11 26a56ef1f1 vk: Spec compliance.
- TODO: Implement push_constants path instead of copy + bind descriptor sets
2018-11-30 23:51:25 +03:00
kd-11 d6b4440ef9 gl: Separate vertex env from program env 2018-11-30 23:51:25 +03:00
kd-11 435afcb865 rsx: Fix fifo draw barriers 2018-11-30 23:51:25 +03:00
kd-11 2d88e41583 rsx: Fix some checks when using inlined array rendering 2018-11-30 23:51:25 +03:00
kd-11 54ec363e88 rsx: Critical pipeline fixes
- Fix scissor and viewport binding behavior
- Fixes recovery if empty scissor is specified and then 'fixed' later
- Optimizes state binding a bit
2018-11-30 23:51:25 +03:00
kd-11 1ad76ad331 rsx: Restructure programs
- Also re-enable pipeline optimizations
2018-11-30 23:51:25 +03:00
kd-11 b0a6b72ce8 rsx: Optimizations
- Replace a few more vectors with simple_array<T>
- Avoid unnecessary string comparisons in backends. We already know referenced textures from the program analysers!
2018-11-30 23:51:25 +03:00
kd-11 677b16f5c6 rsx: Fixups
- Also fix visual corruption when using disjoint indexed draws

- Refactor draw call emit again (vk)

- Improve execution barrier resolve
  - Allow vertex/index rebase inside begin/end pair
  - Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]

- gl bringup

- Simplify
  - using the simple_array gets back a few more fps :)
2018-11-30 23:51:25 +03:00
kd-11 e01d2f08c9 rsx: Refactor FIFO
- Removes fifo structures from common RSXThread
- Sets up a dedicated FIFO controller
- Allows for configurable queue optimizations
2018-11-30 23:51:25 +03:00
Nekotekina 96cabeadff Rewrite condition variables
Implement helper functions balanced_wait_until and balanced_awaken
They include new path for Windows 8.1+ (WaitOnAddress)

shared_mutex, cond_variable, cond_one, cond_x16 modified to use it
Added helper function utils::popcnt16
Replace most semaphore<> with shared_mutex
2018-11-29 01:30:05 +03:00
Nekotekina f442a8a84c SPU TG: add thread group stop counter
Fix possible race condition introduced by waiting on `running` value
2018-11-27 23:37:26 +03:00
Nekotekina febe4d4a10 Implement class cond_x16
Use as reservation notifier
Limited to 16 threads but allows more precise control of contention
2018-11-26 00:23:29 +03:00
Nekotekina 7f1cbb1136 Fix 16 bit audio mode
Pointed by @ruipin, some backends may be affected
Reuse float buffer for conversion result
2018-11-24 02:55:29 +03:00
eladash 4baa159523 cellFsOpen flag fix 2018-11-24 02:54:48 +03:00
Megamouse 0526bfd7de Support trophy manager moc'ing in vcxproj 2018-11-23 20:29:43 +01:00
msuih bf0e6ca174 Load trophies in another thread 2018-11-23 20:29:43 +01:00
kd-11 f505ac7b63 qt/gs_frame: Hotfix
- Dynamically check the loaded QT library version in case of mismatch
- Fixes using 5.11.1 builds with non-buggy libraries and vice versa
2018-11-22 10:21:13 +03:00
eladash 3c7f02d99d Fix libcamera regression 2018-11-19 19:05:39 +03:00
vit9696 634a5fa31c Fix macOS compilation 2018-11-19 14:39:33 +03:00
Nekotekina 65ca934452 cellSaveData: fix truncation size (regression) 2018-11-17 14:40:11 +03:00
Nekotekina 12ceceff19 cellSaveData: restore atime/mtime for unmodified files 2018-11-17 14:40:11 +03:00
isJuhn 225310e04b Add null alloc_addr checks to sys_memory_allocate and sys_memory_allocate_from_container 2018-11-16 18:37:07 +00:00
RipleyTom f4fb5200a0 cellVdecGetPicture accurate error checking 2018-11-15 20:06:49 +03:00
Nekotekina 0044eb44e2 Cleanup after #5310 (SPU thread groups)
Move lambda into a cpu_stop()
Use running thread counter to synchronize with sys_spu_thread_group_join()
Use SPU_STATUS_STOPPED_BY_STOP exclusively for sys_spu_thread_exit() as before
Remove unnecessary waiting in sys_spu_thread_group_exit()
Rollback some minor unnecessary changes
Use shared_mutex in SPU TG
2018-11-14 12:50:24 +03:00
RipleyTom 0e0a82e536 Ensures threads are stopped in join 2018-11-13 10:19:28 +03:00
eladash 2e1aec4de8 Implement sys_spu_thread_tryreceive_event 2018-11-12 21:12:33 +03:00
RipleyTom fada8b6594 Increases stack allocation for callbacks. 2018-11-12 15:09:26 +03:00
eladash 57b7892de6 Fix typo in sys_fs_mkdir
create_path is a less resticted version of create_dir, it doesnt check for EEXIST for one.
2018-11-12 13:28:58 +03:00
eladash 37b6afaf2c rsx: inlined array stride fix 2018-11-11 23:17:07 +03:00
RipleyTom 986bb24326 Extra check when opening pup file 2018-11-10 12:41:47 +03:00