* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables
* Trophy: Save dialog state and add show type settings
* SaveDataManager: Save Dialog State
* SaveDataList: Minor Optimization
* Qt: Save icon size on mouseevent resizes
it's a bit slower than using the slider because it saves every single resize. But better than not saving at all for now
* SaveData: Optimize saving to settings a bit
No Saving needed there
* Qt: get rid of all-uppercase enums and namespaces
* Qt/Linux: adjust remaining DX12 tooltip
* Qt: prevent dockwidget contextmenu
* Qt: Show tooltips in description box
* Qt: implement description subscription
* Qt: add gamelist resize for ctrl-+/-/wheel (simple zoom)
* Qt: handle strict mode in gui tab
* Qt: more highdpi stuff
* Qt: remove old tooltips from settings_dialog
* Qt: conform cpublit tooltip to new subscription model
* Qt: fix layout of "experimental build warning" for dpi scaling
and remove compiler warning in welcome_dialog.ui
* Qt: smoothen gamelist/-grid scrolling by setting singlestep value
and fix missing scroll and deselect on gamegrid
* Qt: show all bootable categories in gamegrid
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
* Qt: use lambda for colorizedIcon in main_window and game_list_frame
* Qt: enable AA_UseHighDpiPixmaps for better looking icons
* Qt: use iconSize instead of sizehint for linux, add some comments
* emulator tab: minor layout adjustment
* tool bar: adjust size dynamically for hidpi
* gamelist tool bar: adjust size dynamically for hidpi
* gamelist search bar: adjust style
* move game_list.h into rpcs3qt
* hide game data by default
* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP
* Filled out the trivial parts of the info dialog.
* Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented.
* Fix crash
* Update cellSaveData.cpp
* Reimplement debugger resize
fix interrupt
* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos
* travis sth sth
* add drag & drop to cg_disasm
* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()
* check for valid address more thoroughly
* VFS Dialog
* Couple convenience changes. Refresh after dialog in case dev_hdd0 changes. And, have add directory set which directory you're currently using as well.
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
* fix toolbar regression
minor simplification in Refresh
* Implement search and rename PopulateUI to PopulateGameList
* minor refactoring hehehehehehe
* Fix crash
* refresh speedboost optimizations
* Small refactoring of refresh to have default argument of false.
* add icons to toolbar
* fix scrambed order
* search for serial as well
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin