* Fix SPU LR event setting in atomic commands according to hw test
* MFC: increment timestamp for PUT cmd in non-tsx path
* MFC: fix reservation lost test on non-tsx path in regard to the lock bit
* Reservation notification moved out of writer_lock scope to reduce its lifetime
* Use passive_lock/unlock in ppu atomic inctrustions to reduce redundancy
* Lock only once for dma transfers (non-TSX)
* Don't use RDTSC in reservation update logic
* Remove MFC cmd args passing to process_mfc_cmd
* Reorder check_state cpu_flag::memory check for faster unlocking
* Specialization for 128-byte data copy in SPU dma transfers
* Implement memory range locks and isolate PPU and SPU passive lock logic
Implement helper functions balanced_wait_until and balanced_awaken
They include new path for Windows 8.1+ (WaitOnAddress)
shared_mutex, cond_variable, cond_one, cond_x16 modified to use it
Added helper function utils::popcnt16
Replace most semaphore<> with shared_mutex
Remove "atomic operator" classes
Remove test, test_and_set, test_and_reset, test_and_complement global functions
Simplify atomic_t<> with constexpr if, remove some garbage
Redesign bs_t<> to use class, mark its methods constexpr
Implement atomic_bs_t<> for optimizations
Remove unused __bitwise_ops concept (should be in other header anyway)
Bitsets can now be tested via safe bool conversion
Build SPU cache after PPU, fix mixing progress
SPU ASMJIT: add support for Giga mode
SPU ASMJIT: use the same spu.log location as SPU LLVM
SPU: improve spu.log disasm
SPU: improve trampolines, unify with SPU ASMJIT
SPU: decode interrupt handler address from BR/BRA at 0x0
SPU LLVM: support Mega/Giga modes
SPU LLVM: implement function chunks
SPU LLVM: use PHI nodes, value visibility across basic blocks
SPU LLVM: implement function chunk table
New simple memory manager for LLVM (bugfix)
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
* Made GDB debugger working with IDA
* Added async interrupts support
* Report proper thread after pausing
* Support attaching debugger before running app
- Doesn't account for dynamic libraries loaded after the fact,
but usually good enough since
1) Those aren't even present in some games
2) They usually only have about 1 or 2 fragments (dialogs) each.