Commit graph

19 commits

Author SHA1 Message Date
Zangetsu38 c30a7c0041 Update Project to Visual Studio 2017. 2018-08-25 01:15:47 +03:00
kd-11 2556484c67 fixes to project files and build scripts
cleanup
2017-06-08 19:08:44 +03:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina 5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Nekotekina b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune c4b3b967d9 d3d12: Fix warnings andnable warnings as errors. 2015-12-23 22:26:23 +01:00
DHrpcs3 a00111a863 Do not mix projects temporaries 2015-12-21 03:55:55 +02:00
Nekotekina 8e4ad3dfcb Property sheets, configuration simplified
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina 4a669fd86e DX12 dependencies fix 2015-11-17 21:00:59 +03:00
O1L fd13a495de Replace remained old ini-manager calls 2015-11-14 23:59:46 +04:00
Vincent Lejeune 124d0de325 d3d12: Move storage helpers to their dedicated files. 2015-10-29 18:48:52 +01:00
Vincent Lejeune 1ec18bdf64 RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune 42467ba40f RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune 119126c60c d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune 6133590903 d3d12: Rename d3d12.h to avoid conflicts 2015-10-29 18:48:46 +01:00
Nekotekina fd628d8345 Minor changes 2015-10-22 22:38:34 +03:00
Nekotekina d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00