Commit graph

2599 commits

Author SHA1 Message Date
Nekotekina 28eacc616a C-style cast cleanup III 2019-12-01 00:32:44 +03:00
Nekotekina 5b9df53c13 C-style cast cleanup (partial)
Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
Megamouse f2b530823b overlays: add dynamic switch for perf overlay 2019-11-27 10:34:03 +01:00
kd-11 8ca53f9c84 rsx: Remember to min-max the anchor indices of a polygon or triangle fan 2019-11-24 19:01:57 +03:00
kd-11 429a76a140 rsx: Remove redundant check 2019-11-23 16:11:18 +03:00
kd-11 41e7d2aa0a rsx: Select correct image aspect for blit engine targets. 2019-11-19 13:18:15 +03:00
kd-11 fd751e3e7b rsx: Improve blit format mismatch detection 2019-11-19 13:18:15 +03:00
kd-11 41c3180276 rsx: Fix invalid format checks for DMA sections which are typeless 2019-11-19 13:18:15 +03:00
kd-11 9dab0575fa rsx: Add missing format check for the RTV<->DSV transfer case
- TODO: Rewrite resource handling routines
2019-11-18 13:17:00 +03:00
kd-11 4a0e1c79ed rsx: Improve format validation for blit engine
- Check all possible cases where format mismatch is possible.
- Warn if a slow path is going to be taken. Should help with future
optimizations.
2019-11-18 13:17:00 +03:00
kd-11 c415578e79 vk: Clamp buffer row length to never be less than declared width
- Fixes some games with broken textures
2019-11-18 13:17:00 +03:00
kd-11 2408922806 rsx: Do not ignore clamping for some routines that do not have implied range 2019-11-18 13:17:00 +03:00
kd-11 c10aa360b1 rsx: Remove more deprecated methods 2019-11-18 13:17:00 +03:00
Megamouse a17a5a76a0 overlays: avoid division by zero 2019-11-15 14:53:18 +01:00
Megamouse fb96047d2f overlays: add settings for overlay graphs 2019-11-15 14:53:18 +01:00
Megamouse dd1707bd46 overlays: fix center options when graphs are shown 2019-11-15 14:53:18 +01:00
Megamouse d6b0361a02 overlays: perf_metrics_overlay to seperate header
this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
Anuskuss 7e31c30133 Intel iGPU needs workaround on Windows 2019-11-15 12:08:16 +03:00
Nick Renieris cc59d319e1 overlay: Performance graphs 2019-11-12 20:43:09 +01:00
kd-11 8234bdb8f0 vk: Check for heap change events after a grow to avoid spec violations
- Avoid referencing the old buffer in stale views. Status can be set
globally if requested during heap creation.
2019-11-10 17:53:12 +03:00
kd-11 5968427a2f vk: Initialize queries before use
- The spec does not guarantee that queries are initialized. In fact, it
now says all queries must be reset before they are used for the first
time.
2019-11-10 17:53:12 +03:00
kd-11 8ea9bc9874 vk: Reduce memory allocation sizes of default heaps
- The heaps will grow as desired, no need to overallocate to cater to
the most resource-hungry games
2019-11-10 17:53:12 +03:00
kd-11 0a32d478df vk: Enable auto-growing of the data heaps for the performance case 2019-11-10 17:53:12 +03:00
kd-11 357e0d2097 vk: Implement explicit runtime flags to manage events like heap sync 2019-11-10 17:53:12 +03:00
kd-11 f359342721 rsx: Implement mutable ring buffers with grow support 2019-11-10 17:53:12 +03:00
kd-11 5f39a594ac rsx: Clean up some unused legacy methods unnecessary after d3d removal 2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot 56f82d2701 rsx: Wrap gsl::span definition into Utilities/span.h 2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot f76720ceb0 Remove extraneous ::narrow<int>() calls
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot 72cdf0b04c Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.

Supersedes #6948.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot ef368c5171 rsx: Replace gsl::byte with C++17’s std::byte 2019-11-09 19:30:05 +01:00
kd-11 7072489a6e rsx: Implement point sprite coordinate generation
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
kd-11 63673b1a9f rsx: Implement full color remap for the D24S8->ARGB8 converter 2019-11-08 19:11:59 +03:00
kd-11 8d1505752f rsx: Validate depth test setup to avoid address contention 2019-11-07 11:32:44 +03:00
kd-11 508ffcb775 vk: Compute kernel fixups
- Adhere to workgroup count limits as exposed by the GPU vendor.
  They already execute properly even when going beyond the limits but this removes validation noise.
- Fix invocation counts for deswizzle kernel. The count was incorrect if blocksize was not 4, causing a bunch of useless work to be done.
2019-11-05 22:07:22 +03:00
kd-11 99d71fdc2a vk: Implement layer batching for the GPU swizzle decoder
- Handles all LODs per layer meaning cubemaps are now fully handled in 6 passes instead of 6 * (log2(width)) passes.
- Handles all LODs of a 3D texture in one pass as well.
- The improvements do warrant dropping down the number of allowed compute invocations a bit
2019-11-05 22:07:22 +03:00
kd-11 7a0b94f343 vk: Minor compute optimizations
- Remove use of uniform buffers for compute static data. Use push
constants instead.
- Minor touchups to the deswizzle code to avoid redundant data copies.
2019-11-05 22:07:22 +03:00
kd-11 1266b63135 vk: Enable gpu deswizzling 2019-11-05 22:07:22 +03:00
kd-11 9cd3530c98 rsx: Set up framework for hw deswizzle 2019-11-05 22:07:22 +03:00
kd-11 57d3c9e171 rsx: Take empty queries into account for engines that spam report reads.
- Some games will spam the report queue with requests but have zpass
statistics enabled.
2019-11-04 18:48:41 +03:00
kd-11 2a8f2c64d2 rsx: Implement report transfer deferring
- Allow delaying report flushes triggered by image_in or buffer_notify
- When the report is ready, all the delayed transfers will automatically
be done.
- TODO: Make this configurable?
2019-11-04 18:48:41 +03:00
kd-11 3e0f9dff4d vk: Improve zcull synchronization
- Use zcull sync hints more aggressively
2019-11-04 18:48:41 +03:00
kd-11 fe3c290d03 vk: Reimplement occlusion result reading
- Implement partial result reads
2019-11-04 18:48:41 +03:00
kd-11 51e0eaaddc rsx: Implement backend notification for upcoming zcull reads 2019-11-04 18:48:41 +03:00
kd-11 df63de8f16 rsx: Allow u32 restart index with full index width 2019-11-04 16:56:34 +03:00
kd-11 6b3af09fa5 vk: Improved crash message for missing MSAA features 2019-11-04 16:56:34 +03:00
kd-11 bbed791ee0 vk: Add explicit support for identity image views
- Allows bypassing all remap shenanigans to make some operations that
rely on the raw image to work correctly.
2019-11-01 19:35:46 +03:00
kd-11 63bbf11a76 vk: Add video out calibration pass
- Adds gamma correction and RGB range filters to output to match PS3
2019-10-31 14:43:24 +03:00
kd-11 78aefe5b5e rsx/overlays: Add support for other primitive types other than triangle_strips 2019-10-31 14:43:24 +03:00
Nekotekina e3e7051ed3 Minor optimization in BufferUtils.cpp
Don't use PSHUFB for horizontal operations.
Utilize PHMINPOSUW to compute max as well:
 + sse41_hmin_epu16
 + sse41_hmax_epu16
2019-10-30 18:52:34 +03:00
Nekotekina b1968769b7 Minor cleanup in BufferUtils.cpp
Replace inline asm with intrinsic using target attribute trick.
2019-10-30 17:53:51 +03:00