Commit graph

173 commits

Author SHA1 Message Date
Alexandro Sánchez Bach a0cc3a0fb0 Merge pull request #286 from Nekotekina/master
Some bugs fixed
2014-05-31 00:20:39 +02:00
Nekotekina d5d4f88c17 Small RSX fix 2014-05-30 21:16:20 +04:00
raven02 bb64684be9 Fix spacing 2014-05-30 19:25:48 +08:00
raven02 323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
raven02 13d68cbeeb Opcode : add STR/SFL and fix KIL (discard) 2014-05-28 11:32:56 +08:00
raven02 872cbec8ba Opcode : add KIL & LRP 2014-05-28 08:03:57 +08:00
Alexandro Sánchez Bach 40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
B1ackDaemon 948d4ef3a2 Merge pull request #274 from raven02/patch-22
GLGSRender: re-enable glPrimitiveRestartIndex
2014-05-25 22:39:33 +03:00
raven02 fe31f1be61 Re-enable glPrimitiveRestartIndex 2014-05-26 00:50:43 +08:00
raven02 c096bfce7a Add case_16(NV4097_SET_TEXTURE_FORMAT, 0x20) 2014-05-25 22:21:38 +08:00
raven02 5109065425 RSXThread: Add few more logging and comments 2014-05-25 22:08:45 +08:00
B1ackDaemon 0ec78e0d5e Merge pull request #263 from raven02/patch-16
Add 960x540 natvie resolution support
2014-05-23 19:02:40 +03:00
raven02 6520b8f06d Add 960x540 natvie resolution support 2014-05-23 23:51:55 +08:00
raven02 a2af749e71 Replace slow glReadpixels routine with glBlitframebuffer for non-MRT 2014-05-23 22:22:32 +08:00
raven02 94393ff4ea Re-enable glFrontFace with sanity check 2014-05-22 01:08:46 +08:00
raven02 3445f8a49f There is no glEnable(GL_FRONT_FACE) 2014-05-22 00:48:49 +08:00
raven02 b95667563f Code cleanup and added glPolygonOffset 2014-05-22 00:31:40 +08:00
B1ackDaemon e569de73d6 Merge pull request #248 from ItzWarty/master
virtual memory block reads/writes properly fail if address is out of bounds
2014-05-21 18:22:01 +03:00
raven02 967935d389 Enable GL_SCISSOR_TEST and add glLogicOp 2014-05-21 18:14:51 +08:00
raven02 e0f89beb7d Set default polygon_mode as GL_FILL 2014-05-21 02:08:49 +08:00
raven02 f67d30571b Add NV4097_SET_BACK_POLYGON_MODE 2014-05-20 22:10:14 +08:00
raven02 4f961c9e0b Add comment for depth format 0 2014-05-19 21:14:30 +08:00
raven02 c2f3f04808 Add support for m_surface_depth_format 0 2014-05-19 15:43:41 +08:00
Michael Yu 9e791da7bd virtual memory block reads/writes properly fail if address is out of bounds.
Fixes Solar v2.1 http://puu.sh/8ScXK.jpg
2014-05-18 23:12:28 -07:00
Unknown W. Brackets 7948f376fb GL: Fix the compressed R8B8 / B8R8 type formats.
The not-swizzled bit is always set for them.
2014-05-18 15:24:12 -07:00
Unknown W. Brackets 612e515317 GL: Fix X16 / Y16_X16 texture formats.
Per the rsx/texture_formats test.  Not sure about pitch, may need to deal
with UNPACK_ROW_LENGTH...
2014-05-18 14:39:04 -07:00
Unknown W. Brackets 06c4c45200 GL: Fix half-float texture formats.
This matches the ps3 output/channels for these textures per the
rsx/texture_formats test.
2014-05-18 14:22:05 -07:00
B1ackDaemon 9e7f8564b6 Merge pull request #244 from raven02/patch-6
Fix wrong color effect in Disgaea 3
2014-05-18 11:08:17 +03:00
raven02 c8e52a78f9 Fix wrong color effect in Disgaea 3 2014-05-18 14:57:56 +08:00
Unknown W. Brackets 07505aa9e2 GL: Fix D1R5G5B5 texture R/B components as well. 2014-05-17 23:14:42 -07:00
Unknown W. Brackets 7992115f6c GL: Swap R/B in A1R5G5B5 correctly.
Fixes Terraria, thanks @raven02.  How did I miss this, it was not passing
the test after all...
2014-05-17 23:06:26 -07:00
Unknown W. Brackets c8dea6b931 Typo. 2014-05-17 15:38:13 -07:00
Unknown W. Brackets 28b10157ad GL: Add Y16_X16 tex format (untested.) 2014-05-17 14:49:23 -07:00
Unknown W. Brackets 439dd9d8a3 GL: Add Y16_X16_FLOAT tex format (untested.) 2014-05-17 14:49:22 -07:00
Unknown W. Brackets cf0e116a56 GL: Add R8B8_R8G8 / B8R8_G8R8 formats, tweak G8B8.
Based on how the first two swizzle, most likely G8B8 works that way too.
2014-05-17 14:49:22 -07:00
Alexandro Sánchez Bach 921de12d93 Merge pull request #238 from unknownbrackets/texformats
Correct various texture formats in OpenGL
2014-05-17 20:56:29 +02:00
Unknown W. Brackets dbcee43567 Typo. 2014-05-17 11:32:18 -07:00
Unknown W. Brackets b58320d7dc GL: Small simplification. 2014-05-17 11:29:49 -07:00
Unknown W. Brackets 0978a1348e GL: Correct byteswapping for 565 type textures. 2014-05-17 11:15:26 -07:00
Unknown W. Brackets 86d35d58df GL: Add support for R6G5B5. 2014-05-17 11:15:26 -07:00
Unknown W. Brackets 2f8e31cddd GL: support the G8B8 tex format. 2014-05-17 11:15:25 -07:00
Unknown W. Brackets 68bc41b436 GL: Correct texture reswizzling, fix A4R4G4B4. 2014-05-17 11:15:25 -07:00
raven02 ccc35176f6 Fix wrong type for DEPTH24_D8/DEPTH16 2014-05-18 00:52:48 +08:00
Alexandro Sánchez Bach d745a7bb4e Implemented CELL_GCM_TEXTURE_D1R5G5B5
Same color issue as A1R5G5B5 though.
2014-05-17 17:17:41 +02:00
B1ackDaemon 1f465bc7d8 Merge pull request #235 from raven02/patch-4
Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 12:22:58 +03:00
B1ackDaemon 389e3bbd91 Merge pull request #233 from raven02/patch-3
Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 12:22:45 +03:00
B1ackDaemon a33e4c7346 Merge pull request #230 from raven02/master
Use GL_BGRA for glReadPixels()
2014-05-17 12:22:12 +03:00
raven02 0d9de89a26 Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4 2014-05-17 17:00:25 +08:00
raven02 e7a4eac676 Typo fix 2014-05-17 01:44:13 +08:00
raven02 ca7c4e119e Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500 2014-05-17 01:27:55 +08:00