Elad
2222807624
RSX/GCM: Fix memory unmapping for HLE GCM
2024-11-01 10:43:46 +02:00
Elad
488814bb2d
rsx/vm: Exclude events from VM mutex
...
Fixes a deadlock from a recent pull request, perhaps also some deadlocks with locking both IDM and VM mutex.
2024-11-01 07:37:57 +02:00
elad335
92bf6ed0a7
Replace rsx::uclock with get_system_time()
2024-10-29 19:26:33 +02:00
kd-11
5ed7d043c4
Fix build and cleanup
2024-10-23 16:33:44 +03:00
kd-11
0db06964dc
Whitespace
2024-10-23 16:33:44 +03:00
kd-11
6ce1816e3f
rsx: Move the host job management into common code to share with GL
2024-10-23 16:33:44 +03:00
kd-11
e9a45a6d06
rsx: Clarify OGL and VK difference when handling border texels
2024-10-03 15:02:09 +03:00
kd-11
497b9ba55b
rsx: Make use of remapped border colors
2024-10-03 15:02:09 +03:00
kd-11
d1d04b1b32
rsx: Implement texture border color decode to remapped rgba
2024-10-03 15:02:09 +03:00
kd-11
826f805902
rsx: Use a proper struct to wrap around channel remap operations
2024-10-03 15:02:09 +03:00
kd-11
3f28f88a35
vk: Add support for explicit border colors
2024-10-03 15:02:09 +03:00
Megamouse
3b36df48e9
Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
...
When blending a source pixel with alpha less than 1 onto a texture, we will end up having even less alpha than before.
This can lead to ugly "holes" in the overlays, especially on the edges of glyphs with smooth fonts for example.
We can fix this by only blending the RGB values while keeping the destination's alpha value.
I haven't really seen this happen in RPCS3, but it's better to be safe than sorry.
2024-08-28 01:19:15 +03:00
kd-11
296c931d55
Fix v3dv workaround
2024-08-24 02:07:00 +03:00
Ani
67308bcf6f
vk: Only allow unsupported textureCompressionBC for v3dv
2024-08-21 23:07:13 +03:00
Ani
0649da4cfb
vk: Add driver vendor V3DV (Broadcom on Mesa)
...
VK_DRIVER_ID_MESA_V3DV
2024-08-21 23:07:13 +03:00
Ani
18df24d390
vk: Support v3dv, allow creating device without textureCompressionBC
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v3dv supports BC1-BC3 which is all we require, support is reported as
false since not all formats are supported
2024-08-21 23:07:13 +03:00
kd-11
3ef8046f5c
rsx: Fix fragment constants decoding for non-x86 platforms
2024-08-09 15:09:26 +03:00
kd-11
f6b5511546
Improved wayland support
2024-08-04 02:59:03 +03:00
kd-11
27047bb3dc
vk: Fix VEGA float16 workaround
2024-07-25 14:23:36 +03:00
kd-11
14e1214645
rsx: Properly implement 8-bit signed renormalization for textures
2024-06-10 20:41:45 +03:00
Elad Ashkenazi
0b22423ab8
Minor fs::file usage fixes
...
Do not crash on file creation failure. Make some config writes atomic.
2024-06-10 13:45:23 +03:00
kd-11
53b81af704
vk: Dump diagnostic messages if device creation fails
2024-05-30 21:16:12 +03:00
KF
c47212ff90
fix typo from PR 15636
2024-05-29 14:14:13 +03:00
kd-11
9fb79b8930
vk: Fix typo
2024-05-29 03:28:18 +03:00
kd-11
d545aa01b2
vk: Add support for NVK driver
2024-05-29 03:28:18 +03:00
kd-11
2162b7e67f
vk: Use std::set
2024-05-29 03:28:18 +03:00
kd-11
93040fc757
vk: Don't always preserve the renderpass for all drivers when doing transform hot-patch
2024-05-29 03:28:18 +03:00
Elad Ashkenazi
a2dcbb9c13
Replace src_loc with std::soource_location
2024-05-21 14:19:12 +03:00
Elad Ashkenazi
dae83c53fb
rsx/vk: Derstroy shader workers on thread exit
2024-05-21 14:19:12 +03:00
kd-11
fc92aef4d1
vk: Perform the buffer update without splitting the renderpasses
2024-05-12 21:26:25 +03:00
kd-11
62eb9c2012
vk: Allow barriers to optionally skip renderpass splitting
...
- This is allowed by spec when we don't care about what happens outside the renderpass
2024-05-12 21:26:25 +03:00
kd-11
0d0fc23f9e
rsx: Use range intersection to speed up xform constants patching
2024-05-12 21:26:25 +03:00
kd-11
b0375d9c9a
rsx: Add a base class for vertex programs and implement range intersection for constant IDs
2024-05-12 21:26:25 +03:00
kd-11
3ef1eb8529
vk: Minor cleanup
2024-05-12 21:26:25 +03:00
kd-11
3a466d6fd2
vk: Whitespace fix
2024-05-12 21:26:25 +03:00
kd-11
3fa6064068
vk: Silence some warnings
2024-05-12 21:26:25 +03:00
kd-11
a09111052a
rsx/vk: Implement batched transform constant updates
2024-05-12 21:26:25 +03:00
kd-11
9e1019b1cf
rsx: Start splitting off some stuff into the graph backend class
2024-05-12 21:26:25 +03:00
kd-11
77b9e6560b
vk: Fix a spec violation
2024-05-12 21:26:25 +03:00
kd-11
279393337e
vk: Implement dynamic transform constant updates
2024-05-12 21:26:25 +03:00
kd-11
96793193b5
rsx: Implement deferred request size io buffer where we do not know the size beforehand.
2024-05-12 21:26:25 +03:00
kd-11
dd66380132
vk: Always initialize internal objects
2024-04-14 22:37:07 +03:00
kd-11
c1aaa1bcf6
Get reworked RSX to compile
2024-04-13 03:29:57 +03:00
Florin9doi
b6bfde6d64
Handle R16G16B16X16_FLOAT
...
Fix Super Hero Squad
2024-04-12 01:01:14 +03:00
kd-11
175aa510c8
rsx: Make overlay manager default lock-state exclusive
2024-03-28 08:08:21 +01:00
kd-11
4594c912a6
rsx: Move SPIRV stuff into common code
2024-03-27 19:20:21 +02:00
kd-11
071baf63b0
rsx: Implement FSR1 integration for OpenGL
2024-02-26 18:15:06 +03:00
kd-11
e7d8ef924f
rsx/vk: Refactor FSR integration to support multiple backends
2024-02-26 18:15:06 +03:00
kd-11
7abc5f3ead
vk: Move driver properties to properties section from features section
2024-02-16 18:11:30 +03:00
kd-11
dfc626c99c
rsx/vk: Fix WCB/Blit flush deadlock
2024-02-14 21:09:02 +03:00