Left stick: arrows; right stick: PgDn/PgUp (vertical) and Home/End
(horizontal)
Added L10n functions' list (copied from old distr)
Fixed "LoadShdr64 error: shstrndx too big" in ELF64 loader
Other minor changes
* Small cleanup in cellJpgDec and cellPngDec.
* cellPamf added to the project and a few test lines added to
cellPamfGetHeaderSize(2).
* Improved speed of the Raw Image Preview on the the Memory Viewer.
* Now you can click on the shown buffers / textures in the RSX Debugger
in order to see them in full size. More settings added to the tabs.
* Fixed cellFsStat in order to fix the crash aused by opening
directiories. The solution is really *really* ugly. Once vfsDir is
ready, I will replace it with something better.
RSX Debugger:
Currently, it can preview the color buffers while the RSX Thread is
running, view and modify the render flags, and act as a memory viewer in
the RSX command buffers (no disasm yet). You can press F5, to update the
information (buffers, memory, flags, etc.) of the frame. There are *a
lot* of TODO's here that will be done in the future.
Minor changes:
*Added /dev_flash/ to VFS (required for cellFont in the future).
*cellMsgDialogOpenErrorCode implemented using wxMessageBox. The
information for each error code comes from PSDevWiki. There are lots
error codes missing.
*Updated sys_memory_get_page_attribute
Happy new year to everyone! :-)
- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;
Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
* cellResc module improved
* Many changes in this commit are from [DH]: The implementation of
cellRescSetConvertAndFlip, cellRescSetWaitFlip and cellRescSetSrc as
well as all the other changes that are not in cellResc module.
* Fixed another conflict from O1L/rpcs3 (master): Deleted
"cellPhotoUtility" (which already exists in cellPhotoExport)
Now all the conflicts are solved. :-)
NOTE: We should search for a better name for 's_rescInternalInstance'.
This one is just too long and some lines don't even fit in my screen
because of this.