Commit graph

11 commits

Author SHA1 Message Date
DHrpcs3 3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
O1L 1778113b71 Use sampler buffers in vertex shaders 2016-06-21 19:56:01 +03:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
kd-11 3a63b62486 gl: dynamically determine texture buffer offset alignment
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11 6761d4a30c gl: use streaming buffers for uniform & elem buffer as well
gl: stream uniform data using stream buffer

gl: vertex streaming improvements and bugfixes

gl: add basic timing info check for profiling

gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11 ed94626411 gl: use unsynchronized buffer streaming for attribs
fix linux build
2016-06-14 00:08:23 +03:00
Raul Tambre 7c1ab47262 Fix OpenGL crash (#1668) 2016-04-08 22:18:46 +03:00
Vincent Lejeune 3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 99717b7902 gl: Fix vertex buffer size. 2016-04-02 18:27:49 +02:00
Vincent Lejeune bad2d7f121 gl: Move vertex setting in a separate file. 2016-04-02 18:27:49 +02:00