Megamouse
d1ccadbac2
cellGem: ignore intercepted input
2025-01-14 08:53:36 +01:00
Megamouse
1b87e186c4
cellGem: fix initial tracker done state
2025-01-10 21:53:37 +01:00
Megamouse
3eb1e6303c
cellGem: Use wait_on, fix fake/mouse move tracker wait
2025-01-10 21:53:37 +01:00
Megamouse
3b8efecc52
cellGem: Use atomic wait instead of wait_for
2025-01-10 21:53:37 +01:00
Megamouse
6716d555ff
cellGem: Update controllers at 10 Hz in separate thread
...
Some games don't use cellGemGetInfo.
Which means we had to reboot the game if the controller wasn't
connected on boot.
Updating controllers outside of the cell functions fixes this problem.
2025-01-10 21:53:37 +01:00
kd-11
27c56cde22
rsx/shaders: Track active MRT count per shader
...
- Also use more robust hashing to avoid collisions
2025-01-10 04:34:28 +03:00
kd-11
a635e24fc2
rsx: Default initialize vertex program fields
...
- Fixes a crash when RSXVertexProgram is default-initialized. This
probably also fixes a whole class of crashes that occur when
shader interpreter is in use since that pipeline uses a
default-initialized stub.
2025-01-10 04:34:28 +03:00
kd-11
dce0abc8b9
rsx/fp: Re-design register write tracking
...
- Always collapse register writes when exporting FS outputs
2025-01-10 04:34:28 +03:00
kd-11
88e13d8326
rsx: Don't crash when invalid buffer is allocated for a shader
2025-01-10 04:34:28 +03:00
Megamouse
d6f2f66f2b
Qt/Input: use empty string for pad_button_max_enum
...
Also shorten translated mouse button strings
2025-01-10 00:50:02 +01:00
Megamouse
b8d0396f71
Fix self assignment warning
2025-01-10 00:50:02 +01:00
Megamouse
a0df1e09a6
ps move: allow to configure mouse move handler buttons
2025-01-10 00:50:02 +01:00
Megamouse
7e03828f35
input: Allow mapping keys to basic mouse buttons
2025-01-09 21:59:01 +01:00
Megamouse
9407974c10
cellGem: Add more camera image conversions
2025-01-09 09:38:36 +01:00
Megamouse
3381a884d0
Fix some warnings
2025-01-08 20:02:33 +01:00
Megamouse
415c2d0795
fake move: add gyro support
2025-01-08 20:02:33 +01:00
Elad
c6f3737c2a
PPU LLVM: Fixup patches enlisting in analyzer
2025-01-07 20:42:45 +02:00
Antonino Di Guardo
ec77f2ab92
Minor cleanup ( #16519 )
...
* Minor cleanup
2025-01-07 19:46:13 +03:00
Elad
0b784ff2c1
PPU LLVM: Function table dependent resolver hashing
2025-01-07 15:43:41 +02:00
Megamouse
c443326fb1
Do not re-use the old game window if the renderer changed
2025-01-06 15:49:09 +01:00
Megamouse
2ac171a30f
move error_report to ErrorCodes.cpp
2025-01-06 15:49:09 +01:00
Megamouse
7369169331
Disable continuous mode if a savestate is not possible
2025-01-06 15:49:09 +01:00
Megamouse
d5470d92ec
Keep game window open when loading the last savestate
2025-01-06 15:49:09 +01:00
Megamouse
cc7e7300ce
Clean up old game window in case of unexpected errors
2025-01-06 15:49:09 +01:00
Megamouse
3ce4c95e61
Show message while creating savestate in continuous mode
2025-01-06 15:49:09 +01:00
Megamouse
1ab3a0bd73
RSX/Qt: Reuse gs_frame if possible
2025-01-06 15:49:09 +01:00
Elad
6165c2d8b3
Thread.h: Fix a bug by adding thread_state::destroying_context
2025-01-05 10:01:35 +02:00
Elad
036693a14d
Fix sys_config_unregister_service
2025-01-05 10:01:35 +02:00
Aleksey Komarov
c9d39ce7ae
vk: Support panvk, allow creating device without textureCompressionBC
...
panvk supports BC1-BC3 which is all RPCS3 require, support is reported as
false since not all formats are supported
2025-01-04 20:22:05 +02:00
Aleksey Komarov
da84326bd0
vk: Add driver vendor PANVK (Mali GPU on Mesa)
2025-01-04 20:22:05 +02:00
Megamouse
635eac7704
Qt: fix batch compilation after a game was already running
...
Batch compilation wasn't working if g_system_progress_canceled wasn't reset
2025-01-04 11:31:25 +01:00
Elad
2614450e4b
Fix IDM image serialization
2025-01-04 09:29:09 +02:00
Elad
a8f80ebfe9
sys_time.cpp: Anti TSC measures
2025-01-03 16:26:21 +02:00
Megamouse
fb237dd568
Audio: Add mute/unmute and volume shortcuts
...
Also add auto repeat to volume shortcuts
2025-01-02 09:34:47 +01:00
Megamouse
1c22cc2f52
overlays: add trophy list dialog
2025-01-01 13:42:21 +01:00
kd-11
0bb2f72ee2
rsx: Flush MM queue before memory is unmapped
2024-12-31 01:52:58 +03:00
Elad
a8bfa6a16c
SPU: Operating system LR memory signals
2024-12-29 21:01:17 +02:00
kd-11
e135012acd
rsx: Properly track changes in instancing state
2024-12-29 20:53:05 +03:00
kd-11
9de6a38e13
rsx: Test vertex program flags on each draw
2024-12-29 20:53:05 +03:00
kd-11
0baf873534
Cosmetic improvements
2024-12-29 20:53:05 +03:00
kd-11
35a66fe776
rsx: Do not use global registers object in logical "firmware" units
2024-12-29 20:53:05 +03:00
kd-11
0be8a5f9f4
rsx: Handle dangling execution barriers
2024-12-29 20:53:05 +03:00
kd-11
01fe39fbb9
rsx: Fix rare crash in vertex program decompiler
...
- This whole decompiler mess needs a rewrite
2024-12-29 20:53:05 +03:00
kd-11
cfc124fabf
rsx: Fix instancing bug when indexed addressing is used to read constants
2024-12-29 20:53:05 +03:00
kd-11
15961b353a
vk: Add support for hardware instanced draws
2024-12-29 20:53:05 +03:00
kd-11
d4573e233a
rsx: Fix vertex program compiler crash
2024-12-29 20:53:05 +03:00
kd-11
9307abe7f5
rsx: Move more functions from rsx thread to the draw command processor
2024-12-29 20:53:05 +03:00
kd-11
05bab8ec4c
rsx: Move draw call related functions to their own class
2024-12-29 20:53:05 +03:00
kd-11
9e9ae54455
rsx: Add GLSL support for instanced rendering
2024-12-29 20:53:05 +03:00
kd-11
e696d9b324
rsx: Add code to detect instanced draw commands
2024-12-29 20:53:05 +03:00