kd-11
|
a8c0dd649e
|
rsx/fp: RE work on precision modifier bits
- Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
|
2017-11-20 15:18:57 +03:00 |
|
kd-11
|
17318112eb
|
rsx: Do not sample as pcf shader if writing a vector result
|
2017-06-22 23:36:15 +03:00 |
|
kd-11
|
110974af0b
|
vk/gl: Fix sampling of shadow2D textures
|
2017-06-22 23:36:15 +03:00 |
|
kd-11
|
18df292f90
|
rsx/fp: Better handling of flow control ops
|
2017-05-22 14:28:33 +03:00 |
|
kd-11
|
ef822d785e
|
rsx/fp: src3 workaround
|
2017-03-24 09:30:23 +03:00 |
|
kd-11
|
be4bb48476
|
rsx/fp: Fix some decompiler bugs
|
2017-03-13 23:40:34 +03:00 |
|
Nekotekina
|
ceb4cb59ac
|
Typo fix: comparaison->comparison
|
2016-07-19 14:17:25 +03:00 |
|
Vincent Lejeune
|
149fa9d750
|
rsx/common: Make RSXFragmentProgram key and not just pointer.
|
2016-01-27 23:16:06 +01:00 |
|
Vincent Lejeune
|
24255f7883
|
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
|
2016-01-26 17:56:01 +01:00 |
|
Vincent Lejeune
|
bab52c132d
|
rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
|
2016-01-11 19:21:57 +01:00 |
|
DHrpcs3
|
d8bef46c2a
|
Do not use global static variables in headers
|
2015-12-21 05:35:56 +02:00 |
|
Vincent Lejeune
|
6221fecf3b
|
common/d3d12/gl: Start implementing cubemap sampling
|
2015-12-16 20:36:34 +01:00 |
|
Vincent Lejeune
|
9fdc458d69
|
rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
|
2015-11-19 19:24:57 +01:00 |
|
Nekotekina
|
a974ee009e
|
vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
|
2015-10-14 18:17:37 +03:00 |
|
vlj
|
2416d49dba
|
RSX: Add a class factorizing decompiler code
|
2015-05-23 20:45:07 +02:00 |
|