BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
* cellGameContentPermit and cellGameBootCheck updated.
* Checkbox in the Settings dialog, for enabling logging.
* Fixed GUI issue in the InterpreterDisAsmFrame.
* Fixed -dirty flag in wxWidgets submodule.
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString
New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)
Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna
Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.
NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
How to use the register editor:
1. Load an .ELF file
2. Select any instruction from a thread. (This is a workaround to
activate the appropriate event listener. This will be changed in the
future).
3. Press 'R' key and modify any register you want.
Note:
The register editor only works with PPU and SPU threads.
Additional changes:
* Fixed the filesize problem caused by the instruction editor dialog.
* Instruction Editor: Fixed small issue in SPU threads
How to use the instruction editor:
1. Load an .ELF file
2. Select an instruction from any valid memory address inside any
thread.
3. Press 'E' key and have fun. :P
Note1: I suggest to remove the function InterpreterDisAsmFrame::DClick
and use InterpreterDisAsmFrame::InstrKey to do all debugging-related
actions (Add breakpoint, Edit, Step, Run, etc.) using the same keyboard
layout as debuggers like OllyDbg.
Note2: The final binary is 200 KB larger due to this feature. This issue
should be fixed in the future. This has probably something to do with
the #include's.