BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
* Some SPU instructions updated:
- Updated wrong instructions: SHLH, FRDS
- Added UNIMPLEMENTED warning to: HBR, HBRA, HBRR
* Updated sys_mmapper_allocate_memory declaration in SysCalls.h
* Added sceNp.cpp to project
* Added checkbox in the Settings menu for exiting RPCS3 when
sys_process_exit (SC_Process.cpp) is called. Unfortunately, due to some
problems, this checkbox doesn't have a real effect yet.
* sceNpManagerGetStatus
* sys_mmapper_free_memory
* Minor changes in sys_mmapper_allocate_memory
* Changed the layout of the sys_vm functions in SysCalls.cpp
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
* Fixed incorrect time displayed on NV4097_GET_REPORT.
* Fixed small bug in PKGLoader::UnpackEntry
* Moved some code in SC_Time.cpp
* Auxiliary function declarations of SC_Time.cpp in SC_Time.h
* Updated cellFsUnlink. *This won't work until ExistsFile is fully
implemented*.
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile