Commit graph

75 commits

Author SHA1 Message Date
Megamouse
ff6a4bb72d Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
Megamouse
34506daff6 input: log used pad config 2024-07-22 22:44:42 +02:00
Florin9doi
a1d2a72a78 USB: GunCon3 updates
-Process the mouse buttons even when x/y_max aren't yet determined.
 -Allows to start the calibration without shaking the mouse before.
-Extend support to 4 players. The games can't use more than 2, but it
allows more flexibility to mix DS3 and GC3.
-Avoid OOB for unsupported Pads
2024-07-07 18:34:52 +02:00
Florin9doi
58d27a9438 Pad: Simplify is_fake_pad logic 2024-07-07 18:34:52 +02:00
Megamouse
d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse
1a61a7a39f input: allow running pad thread without emulation 2024-07-06 18:55:48 +02:00
Megamouse
b8452d29d6 input: move pad_state_notify_state_change to pad_thread 2024-06-12 08:24:12 +02:00
Megamouse
a3457c29cb Overlays: allow ldd input even if len is 0
Rock Band 3 doesn't seem to care about the len. It's always 0.
2024-05-26 10:54:12 +02:00
Megamouse
aff2588cce overlays/input: allow ldd pad input 2024-05-18 14:34:08 +02:00
Florin9doi
d1b4d4b599 Remove the redundant config for GunCon3 2024-05-14 09:05:03 +02:00
Florin9doi
941c87f6d7 Create a device class for GunCon3 which is ignored by cellPad 2024-05-14 09:05:03 +02:00
Florin9doi
aa8fbf8102 Rename is_fake_move to fit other devices 2024-05-14 09:05:03 +02:00
Megamouse
70e40ce857 cellPad: don't report fake move pads as connected 2024-05-12 18:40:51 +02:00
Megamouse
06025cd19d gui/input: let pad handlers know whether they are part of emulation
Also fix unique_ptr vs shared_ptr nonsense in pad_threads
2024-02-22 19:31:00 +01:00
Megamouse
0bb5974ab6 input: try to add tony hawk RIDE Skateboard 2023-09-05 20:41:39 +02:00
Megamouse
f554b444c0 Qt: rename pad profiles to config files 2023-08-31 00:36:48 +02:00
Megamouse
7b64cd2a8e input/overlays: add option to lock overlay input to player one 2023-06-27 19:36:05 +02:00
Megamouse
d3be8ee2b7 input: allow multiple key codes per button 2023-06-15 22:39:30 +02:00
Megamouse
a90858193e Qt/logging: add format function for QString 2023-06-15 19:48:15 +02:00
Megamouse
292d3faa9e input: fix pad profile override with existing custom pad configs 2023-06-06 08:09:31 +02:00
Megamouse
3d411431c6 input: disable ldd home menu for now 2023-02-26 22:17:55 +01:00
Megamouse
1dac708323 cellPad: move CellPadData to pad_types for convenience 2023-02-12 17:04:31 +01:00
Megamouse
d4187242b9 cellPad/vsh: fix PS button recognition 2023-02-12 17:04:31 +01:00
Megamouse
c3e4b6da46 cellPad: allow opening the home menu with ldd pads
Speculative
2023-02-12 17:04:31 +01:00
Megamouse
69435dd951 overlays: Fix linux compilation 2023-02-09 20:36:35 +01:00
Megamouse
9375e255e1 overlays: add pages to home menu 2023-02-09 20:36:35 +01:00
Megamouse
bc487f43f7 cli: Add option to boot a game with a specific pad profile 2023-02-08 21:54:51 +01:00
Megamouse
d1a950d59f overlays/osk: keep dialog open in continuous mode 2023-01-28 21:51:36 +01:00
Megamouse
6532d2b650 input: fix dynamic pad handler mode reset 2023-01-27 00:13:20 +01:00
Megamouse
d3183708e8 overlays: do not open home menu in VSH 2023-01-21 09:11:53 +01:00
Megamouse
44771150b7 overlays: add simple home menu 2023-01-21 09:11:53 +01:00
Megamouse
18b7955384 SDL handler 2022-12-13 11:56:48 +01:00
Eladash
69368d972d Savestates: Move "Start Paused" setting to UI 2022-11-05 10:36:46 +01:00
Eladash
9632d0ab8a Emu: fixup message when the application has crashed 2022-11-01 19:08:55 +03:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut (#12881)
* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Megamouse
a16d18d83c Input: rename misleading ThreadProc to process 2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943 Input: refactor vibration
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse
814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
Megamouse
cf86b6c107 Input: keep old port status when reconnecting ldd pads
The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
12a83e5a1c Input: simplify unnecessarily complex ldd reload 2022-10-12 22:30:09 +02:00
Megamouse
0f769eec81 Input: log more pad information 2022-10-12 21:01:02 +02:00
Megamouse
829af30568 evdev: add motion device 2022-08-14 11:04:57 +02:00
Megamouse
c4b38869ab Input: fix pad initialization 2022-08-05 20:16:21 +02:00
Megamouse
4823d4c32a input: add background input option
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
Megamouse
8f14f392fd overlays: ignore input if kb pad handler is active 2022-04-25 19:44:56 +02:00
Megamouse
d6597038ee Input: multithreaded handlers
Implements naive multithreading for input handlers.
2022-02-10 20:38:11 +01:00
Megamouse
0d7b7585a8 Some typo/warning fixes 2021-11-16 09:31:16 +01:00
Megamouse
29256df5b1 input: make pad_thread a named_thread 2021-09-08 20:15:28 +02:00
Megamouse
a74156fe5b input: reimplement lost optimization
We don't need to check all the buttons constantly
2021-09-08 20:15:28 +02:00