Commit graph

1330 commits

Author SHA1 Message Date
Megamouse c175cdf3d8 cellVdec: send AUDONE even when the queue is being flushed/restarted
Fixes GT6 regression
2022-04-24 17:39:49 +02:00
Megamouse 7924784215 cellVdec: log sequence id of commands 2022-04-24 17:39:49 +02:00
Megamouse 06cbc96722 cellVdecStartSeq: log level warning 2022-04-24 17:39:49 +02:00
Megamouse dcda332a93 cellVdec: send AUDONE before PICOUT 2022-04-24 17:39:49 +02:00
Megamouse eac4e991bd cellVdec: add callback and command id logging 2022-04-24 17:39:49 +02:00
Megamouse 9284344480 cellVdec: fix cellVdecStartSeq (restart mode) 2022-04-24 17:39:49 +02:00
Megamouse 2c03467eec cellVdec: improve logging a bit 2022-04-24 17:39:49 +02:00
Megamouse b67cda7cbb cellVdec: add handle to more log messages 2022-04-24 17:39:49 +02:00
Megamouse fb27ed4deb libav: remove deprecated option refcounted_frames
According to fe85afbf8c/doc/APIchanges (L743)
this option is deprecated and obsolete for the newer send/receive logic.
Should fix runtime exceptions with newer ffmpeg versions.
2022-04-24 11:05:22 +02:00
Megamouse 8acb62f6ee HLE: simplify some error formats 2022-04-22 20:56:21 +02:00
Megamouse 1d6fbf1c35 cellGameGetParamString: fix patch mode 2022-04-22 20:56:21 +02:00
Megamouse f42e647430 cellVdec: use av_error_to_string 2022-04-21 22:22:33 +02:00
Megamouse 7c65c1e3aa cellVdec: Remove irritating while loop 2022-04-21 22:22:33 +02:00
Megamouse 9f51003366 cellVdecGetPicture and cellVdecGetPictureExt swap
This fixes a possible issue with the error handling order.
2022-04-21 22:22:33 +02:00
Megamouse 512eb93a62 cellVdecDecodeAu: fix param check 2022-04-21 22:22:33 +02:00
Megamouse 9c919db9ae cellVdec: fix out format line offsets
Fixes video output in Uncharted 2
2022-04-21 22:22:33 +02:00
Megamouse 61ada2c1dc cellVdec: call av_dict_free 2022-04-21 22:22:33 +02:00
Megamouse bd5bff321e cellVdecDecodeAuEx2: some REd guesswork 2022-04-21 22:22:33 +02:00
Megamouse ee3a302cf2 cellVdecDecodeAu: add codec type check 2022-04-21 22:22:33 +02:00
Megamouse fb3752a8ef CellVdecDivxSpecificInfo2 (who knows if this is correct...) 2022-04-21 22:22:33 +02:00
Megamouse 548b748f50 CellVdecPicAttr 2022-04-21 22:22:33 +02:00
Megamouse 771009f333 cellVdec: add more error logging 2022-04-21 22:22:33 +02:00
Megamouse db731d307e CELL_CODEC_PTS_INVALID, CELL_CODEC_DTS_INVALID 2022-04-21 22:22:33 +02:00
Megamouse c6f3f386df cellVdec: implement CELL_VDEC_ERROR_SEQ 2022-04-21 22:22:33 +02:00
Megamouse e9af0bb72b cellGameGetParamString: check_mode for category 2022-04-21 20:56:11 +02:00
Megamouse d8bbec9594 libav: log more error codes as string 2022-04-21 08:10:01 +02:00
Eladash 1d51f3af0c RSX-Debugger: Implement backwards scrolling
* Use 2 points of known true RSX code roots and follow them in order to peek at the current section of valid RSX code:
These roots are: current RSX instruction address and the last targeted address by a branch instruction.
2022-04-15 22:34:51 +03:00
kd-11 57aee92bfe rsx: Separate guest flip timer from host timing operations 2022-04-13 23:39:01 +03:00
clienthax 127ad508b4 Add stubs. 2022-04-10 18:28:57 +02:00
Eladash c35da0085f PARAM.SFO loader improvement 2022-04-10 14:31:13 +02:00
Megamouse 20801615f3 cellOskDialogAbort: always send finished event
No idea if this is really correct, but it fixes the PS-Home OSK dialog freeze.
2022-04-10 08:38:36 +02:00
Megamouse 9279736fe6 cellOskDialog: fix cellOskDialogAbort error format 2022-04-10 08:38:36 +02:00
Megamouse d84a0c6503 cellGameGetBootGameInfo 2022-04-10 08:38:36 +02:00
Megamouse 544cec0434 revert cellSysutilAvc2Load
I think I mistook the subfunc for the main func
2022-04-08 20:07:58 +02:00
Megamouse bcc097718f cellSysutilAvc2 fixes 2022-04-08 20:07:58 +02:00
Megamouse 0dc176b4f1 cellSysutilAvc2EstimateMemoryContainerSize 2022-04-08 20:07:58 +02:00
Megamouse 47401cba1f cellSysutilAvc2: more improvements 2022-04-08 20:07:58 +02:00
Megamouse 8a2826f3a9 cellSysutilAvc2SetWindowString: add strlen check 2022-04-08 20:07:58 +02:00
Megamouse 81f8ece236 cellSysutilAvc2InitParam: remove overzealous code.
The function is intended as a constructor, so it doesn't make sense to check struct members
2022-04-08 20:07:58 +02:00
Megamouse 3c2cf79675 cellSysutilAvc2: more stubs and errors 2022-04-08 20:07:58 +02:00
Megamouse a841ba4084 cellSysutilAvc2: more constants 2022-04-08 20:07:58 +02:00
Megamouse 3024026d9e cellSysutilAvc2: format some enums
Makes them more readable
2022-04-08 20:07:58 +02:00
Megamouse ee98f577e2 sceNpTrophyGetTrophyIcon: SCE_NP_TROPHY_ERROR_HIDDEN
And prevent some possible segfaults
2022-03-31 23:02:35 +02:00
RipleyTom a4d715e25d Warning Fixes 2022-03-23 19:35:10 +01:00
Megamouse ff34a73fbd cellSaveData: CELL_SAVEDATA_FOCUSPOS_NEWDATA
Untested, but focus position is clamped anyway.
2022-03-18 08:09:50 +01:00
Megamouse 686d2759f4 cellMic: remove cellMicRead error spam 2022-03-12 20:48:36 +01:00
Megamouse cd97d74f0f cellMusic/Decode: add SelectContents functions 2022-03-08 09:02:59 +01:00
Megamouse aafd74f9ea cellMusicDecode: initial implementation
Implements the basic functionality of cellMusicDecode.
Works with Space Invaders (if you add the list selection from the other PR).
Probably fixes SSX custom music.
2022-03-05 18:34:27 +01:00
Megamouse 15e74357cf cellMusic: implement qt music handler 2022-03-03 08:25:46 +01:00
Megamouse b1a9e87ecf cellSearch: fix cellSearchStartListSearch
Fixes listing BGM in Gundam.
The returned content was always empty.
Playback of the tracks will still require a MusicSelectionContext and cellMusic playback, which isn't implemented yet.
2022-02-20 21:06:46 +01:00