kd-11
fcb7072fee
Implement hardware zcull emulation
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rsx/gl: Support s1 immediate values; ogl minor refactoring
2017-08-06 14:29:42 +03:00
kd-11
7ab1792ef7
rsx: Implement conditional locks
2017-08-06 14:29:42 +03:00
RipleyTom
2d7e91ba8a
Yield instead of sleeping rsx thread. ( #3158 )
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Another Yield
2017-08-06 01:46:01 +01:00
Jake
fff34a7f0f
d3d12: Fix 0 sized framebuffer crashes
2017-08-02 01:33:12 +03:00
Jake
21dd715b42
sys_rsx: implement support for lle-gcm
2017-08-02 01:33:12 +03:00
Jake
d9a693019b
rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
2017-08-02 01:33:12 +03:00
mp-t
607d2486ea
Code review ( #3114 )
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* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
2017-08-01 20:22:33 +03:00
kd-11
f613901eac
gl/vk: Do not trust gcm buffer size to match internal rendering resolution
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- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11
4cd5624fa7
rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
2017-07-27 14:33:30 +03:00
kd-11
fb7ccbd7b4
vulkan: Workaround to avoid lockup due to double fault
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- TODO: Ensure no page faults occur within a page-fault handler!
2017-07-27 14:33:30 +03:00
kd-11
dd19622823
vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
2017-07-27 14:33:30 +03:00
kd-11
46fa6e47fe
rsx/vk: Vertex cache rewritten, add option to disable it as well
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- Also enable SPU loop detection by default while were at it
2017-07-27 14:33:30 +03:00
kd-11
3b03f9a010
vulkan: Avoid double flushing if a texture is externally synchronized
2017-07-24 16:52:42 +03:00
kd-11
cb194e06ce
gl: Fix framebuffer validity checks
2017-07-24 16:52:42 +03:00
kd-11
a24780fe5e
vulkan: Avoid cache miss whenever possible if WCB is enabled
2017-07-24 16:52:42 +03:00
kd-11
a7c28f5827
rsx: Fix remainder/iteration computations in BufferUtils
2017-07-24 16:52:42 +03:00
kd-11
425821863b
vulkan; Add a weak vertex cache with single frame validity
2017-07-24 16:52:42 +03:00
kd-11
6557bf1b20
rsx: More aggressive thread scheduling for vertex processing
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- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
Jake
fde6099769
rsx: Fix vertex decompiler to support 2 arg destination
2017-07-22 09:41:00 +03:00
kd-11
df8fa74e2a
vulkan hotfix ( #3046 )
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* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
scribam
9747ab61f9
Missing function names (HLE) and small fixes ( #3038 )
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* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions
* Add sceNpSnsFbGetLongAccessToken function
* Add new functions for the sceNpTus module
* Add new functions for the cellSailRec module
* Stub cellCrossControllerInitialize
* Add sceNpAuth* functions for the sceNp2 module
* Remove unnecessary call to c_str()
* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"
* Add Turkish keyboard mapping constant
* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function
* Update cellSubDisplay
* Update cotire version to 1.7.10
* Replace cellSubdisplay by cellSubDisplay
* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
kd-11
2526626646
rsx: Surface cache bug fixes
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- Properly handle data 'transfer' when recycling frame buffer images
- Clear 'recycled' surfaces before use
2017-07-19 23:28:33 +03:00
kd-11
94c1b74a17
fix build; restore asmjit reader_lock for now
2017-07-19 23:28:33 +03:00
kd-11
05ffb50037
vk/rsx: Bug fixes and improvements
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- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics
- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
-- Fixes a crash about fog_c not being declared
gl/dx12/vk: Handle null fragment program
- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
-- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
kd-11
f69121116a
rsx/vk: Optimize framebuffer lifetime management
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- Significant gains due to avoiding aggressive create-delete cycles every frame
2017-07-19 23:28:33 +03:00
scribam
2d037fa130
Remove "#pragma once" directive in a cpp file
2017-07-14 01:46:07 +03:00
raven02
2e47c42367
Add Stretch to Display Area option ( #2961 )
2017-07-08 16:06:11 +03:00
kd-11
9e7a42d057
rsx: Minor bug fixes
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- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11
d43e06c0ea
rsx: Fix some fp bugs
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rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector
rsx/fp: Ignore forced unit for SIP and TEX instructions
2017-07-08 14:52:16 +03:00
kd-11
c788331e45
vk: Fix layout transitions
2017-07-08 14:52:16 +03:00
kd-11
3d935b64f2
rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
2017-07-08 14:52:16 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
Zangetsu38
253e7a90b8
vk: add "add_signed" in blend op.
2017-06-30 18:40:40 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
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- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
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- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
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- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
74d8619240
dx12: Fix error reporting
2017-06-29 13:13:19 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
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code cleanup
2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
17318112eb
rsx: Do not sample as pcf shader if writing a vector result
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
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rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00