kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
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rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
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- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7
vk: Proper shutdown to avoid destroying resources still in use
2017-06-22 23:36:15 +03:00
kd-11
6013b0782e
vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
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- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
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- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
9aa632bcc1
rsx/vk: Fixes for ring buffer allocation and image clipping ( #2850 )
2017-06-10 23:32:17 +03:00
kd-11
12da498001
vk: API bug fixes - Improve spec conformity
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explicitly request anisotropic filtering and BC compression
clean up a leaking framebuffer handle reference when using debug overlay
Wait for device instead of queue to ensure no conflict during renderer shutdown
Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11
2556484c67
fixes to project files and build scripts
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cleanup
2017-06-08 19:08:44 +03:00
kd-11
860b76452f
vulkan bringup on linux
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cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
kd-11
e6d55a6692
ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
2017-05-26 18:26:10 +03:00
xperia64
05b9575981
Add option to select Vulkan device ( #2814 )
2017-05-25 18:46:28 +03:00
kd-11
ccb23d70a5
vk: Improve flush queue sync between cell threads
2017-05-22 14:28:33 +03:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
kd-11
4b5a30f53d
vulkan: Do not bother with cache checks if buffer sync is not managed
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introduce pause intrin
2017-05-10 21:50:14 +03:00
kd-11
0ec88bb65d
vulkan: Mark of critical code from allowing cb split in exception handler
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vk: Shader loads are sacred
2017-05-10 21:50:14 +03:00
kd-11
3b27b3c182
vk: Buffer sync timing tweaks
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vulkan: more sync timing fixes
2017-05-10 21:50:14 +03:00
kd-11
c7db322873
vulkan: Use non-blocking list of lists (WIP)
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whitespace fix only
facepalm
2017-05-10 21:50:14 +03:00
kd-11
b78c6f7127
clear up a spec misunderstanding
2017-05-10 21:50:14 +03:00
kd-11
2b19031206
vulkan: Use a parallel cb for texture cache ops; bug fixes
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vk: More surface fixes and debug stuff
vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage
fix build
more fixes
vulkan: Do not flush command queue if address cannot be flushed
vk: More fixes for accuracy. Needs optimizations
vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
2017-05-10 21:50:14 +03:00
kd-11
fd754a4ddc
vulkan: Start work on buffer synchronization
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addendum - fix build
vulkan: separate cached section lifetime management
bug fixes
2017-05-10 21:50:14 +03:00
Jake
60ce85f840
[Render] Userclip for d12/vk/ogl ( #2719 )
2017-04-25 18:32:39 +08:00
raven02
24fc1027ea
vk: add source alpha saturate blend factor ( #2724 )
2017-04-22 22:35:36 +08:00
kd-11
3ce7947dd3
rsx: Throw if user attempts to use Vulkan/DX12 without driver support
2017-04-11 13:19:31 +03:00
kd-11
3ec1fe9ee7
rsx: Fix depth clears on z16 surfaces without stencil
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remove some debug code
2017-03-26 16:22:53 +03:00
kd-11
79d114cc06
rsx: Support immediate mode rendering
2017-03-26 16:22:53 +03:00
kd-11
5b0fddd3e8
gl/vk: Fix stencil ops
2017-03-25 15:07:43 +03:00
kd-11
7c73c3b75c
rsx/gl: Minor refactoring; prepare vulkan backend
2017-03-01 00:16:55 +03:00
kd-11
9263999ad1
[rsx/vp] Improve BRB opcode implementation
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fix merge issues
2017-02-26 10:17:34 +03:00
kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
Ryan Gonzalez
11e2965b5c
Switch to always using a steady clock ( closes #2200 )
2017-01-29 03:07:08 +03:00
Ryan Gonzalez
b644d5b2ae
Add logic_set support to VKGSRender
2017-01-28 03:20:30 +03:00
kd-11
8454949eea
gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes ( #2196 )
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* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11
7a9841bb2a
gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters ( #2188 )
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vulkan: Fix duplicated code bug
fix rebase
2016-10-04 21:51:40 +08:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
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* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
9abb908226
vk: Add a subpass dependancy ( #2172 )
2016-09-28 22:12:52 +08:00
kd-11
7884356e90
gl/vk: Bug fixes and improvements ( #2155 )
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* gl: Fix broken buffer reserve computation
* gl: Texture format fixes
* gl: Two sided lighting
* gl: Always update glsl output registers
* gl: Simplify vertex input declaration
* vk: Always write output registers
* vk/gl: swizzle component read on depth textures
* gl/vk: Use proper MVP matrix
gl: fix broken mvp when window_origin=top
* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
kd-11
66e57ae19b
vk: Properly compute descriptor pool size ( #2150 )
2016-09-22 16:06:57 +08:00
kd-11
0d207a6c0d
GL/Vulkan: Bug fixes and improvements; alphakill for vulkan ( #2146 )
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* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
2016-09-21 21:41:29 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
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* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02
d4a55f4b06
Vulkan: enable cull face again ( #2124 )
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* Vulkan: enable cull face again
* minor fix
2016-09-06 09:43:27 +08:00
raven02
a270ac7f02
GL: re-use common fp/vp decompiler ( #2100 )
2016-08-26 22:23:23 +08:00
kd-11
9beb2d8ae0
vk/rsx: Bug fixes ( #2092 )
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* vk: fix separate front and back lighting
* vk: Inlined arrays can have emulated primitives too!
* vk: Use float input attribs for better compatibility
* vk: Free resources during shutdown
2016-08-24 08:50:07 +08:00
raven02
2aa2c1811f
Vulkan : add structure type for color blend state ( #2091 )
2016-08-23 19:07:51 +08:00
raven02
707523c679
Vulkan: set ColorBlendState info (used by logicOp) ( #2080 )
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* Vulkan: set ColorBlendState info (used by logicOp)
* fix attachmentCount
2016-08-22 23:14:32 +08:00
raven02
e04de77f82
Vulkan : Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #2081 )
2016-08-21 18:18:26 +08:00