Eladash
063df64108
SPU/event queue: Implement protocol for SPU queue
2021-08-13 08:58:09 +03:00
Eladash
f1f93b8f81
SPU: Remove outdated assertation
2021-08-13 08:58:09 +03:00
Eladash
5784ffc972
Fixup PPU breakpoints
2021-08-12 22:24:54 +03:00
Eladash
91737b11fe
Fix sys_spu_thread_group_resume
...
Do not remove suspend flag when SPU group state is not SPU_THREAD_GROUP_STATUS_RUNNING after operation!
2021-08-12 22:24:54 +03:00
Eladash
bf61c826d5
SPU/event queue: Atomically resume SPU group
2021-08-12 22:24:54 +03:00
Megamouse
5816505e61
input: fix player id if handler has 2 or more pads
2021-08-10 21:31:29 +02:00
dio-gh
6e1c7a2c16
Change the FSR tooltip to not Bri'ish English
...
Apparently artefacts is not a typo, but the en-gb spelling?
2021-08-10 20:36:20 +02:00
kd-11
c9afb3daaa
rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
...
- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
Megamouse
27c86422c7
input: fix keyboard pad handler
2021-08-09 14:38:33 +02:00
Megamouse
1b775febcd
evdev: fix axis_orientations index
2021-08-09 14:38:33 +02:00
Megamouse
f0d51899c1
input: fix minor data race
...
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Zion
3fa9d23627
Add startupWMClass to linux .desktop Fixes #10685
2021-08-09 09:08:44 +02:00
Megamouse
2b18813115
input: fix pressure sensitivity button
2021-08-09 01:05:15 +02:00
Megamouse
430fd759fe
sys_net: add missing range checks
2021-08-08 21:06:07 +02:00
Eladash
0556837e3b
kernel_explorer: Fix VM object formatting ( #10666 )
...
* kernel_explorer: Fix VM object formatting
* kernel-explorer: Fix type of tree_item_names
unordered_map is completely unordered.. while with array-alike type (such as initializer_list) you can control the order of elements.
* kernel_explorer: Add control data ptr info (lwcond/lwmutex)
* kernel_explorer: Restrict lwmutex data reading furthher
2021-08-07 21:38:03 +02:00
Megamouse
d4802cc766
input: Add pressure sensitivity button
2021-08-07 21:03:34 +02:00
kd-11
0031c41630
rsx: Check all attachments when generating pipeline hash key
2021-08-07 19:38:39 +03:00
kd-11
f745971cc8
rsx: Fix coordinate scaling for shadow access ( #10668 )
...
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11
456b649b19
vk: Do not force check for successful texture cache load
...
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through
In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
Matias Moran
4035dcf8e3
ui: fix spacing on gpu tab
...
just changed back what didn't seem important from kd's changes lol
2021-08-06 19:43:03 +03:00
kd-11
dff5707e19
Formatting fix
2021-08-06 17:18:48 +03:00
kd-11
0f5603a4bc
Disable warnings around 3rdparty header
2021-08-06 17:18:48 +03:00
kd-11
a4c1fcb59a
Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
2021-08-06 17:18:48 +03:00
kd-11
d0a824996b
vk: Add basic support for FSR 1.0
...
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11
69b34693f0
vk: Simplify compute job cleanup on exit
...
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11
9a63ed6c50
vk: Unbind global renderer if it is destroyed
2021-08-06 17:18:48 +03:00
kd-11
6f6eda6413
vk/device: Formatting fixes only (EOL)
2021-08-06 17:18:48 +03:00
Nekotekina
86d2316089
sys_net/NP: set some init dependencies
...
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina
064fc81697
Fix warnings
2021-08-06 10:41:40 +03:00
Megamouse
b7e4de6ea5
Qt: purge gui settings
2021-08-05 22:56:38 +02:00
Megamouse
a146aabcaf
cellGem: Disable Alignment Checks
2021-08-05 13:10:08 +02:00
Eladash
9ecb6c4e34
Fix sys_spu_thread_group_create
2021-08-05 08:12:34 +03:00
Megamouse
3ccfb86e1b
cellGem: use existing constant for sphere radius
2021-08-05 02:26:20 +02:00
Megamouse
9c21f43df6
cellGem: fix Deadstorm Pirates regression
2021-08-05 02:02:34 +02:00
Megamouse
87c07679e1
cellGem: add calibration logic with 0.5 second delay
2021-08-05 02:02:34 +02:00
Megamouse
6de4c27b32
cellGem: fix controller connection check
2021-08-05 02:02:34 +02:00
Megamouse
995e9b5f9f
cellGem: reset struct on controller reset
2021-08-05 02:02:34 +02:00
Megamouse
e03f323fdd
cellGem: add some more checks
2021-08-05 02:02:34 +02:00
Megamouse
f2bca2ef67
cellGem: set cellGemGetCameraState values
2021-08-05 02:02:34 +02:00
Megamouse
0b88d5f077
cellGem: implement cellGemHSVtoRGB
2021-08-05 02:02:34 +02:00
Eladash
9f67e00e40
sys_spu: Add one more limiting SPU threads creation condition
2021-08-04 21:39:57 +03:00
Eladash
9d71369b2c
Fixup HLE lwmutex
2021-08-04 21:39:57 +03:00
Megamouse
2dd0f488a1
cellGem: cellGemPrepareVideoConvert update
2021-08-04 20:28:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
ccb7531289
cellGem: update cellGemGetState
2021-08-04 20:28:34 +02:00
Megamouse
4d0179174a
cellGem: add more mouse buttons
2021-08-04 20:28:34 +02:00
Megamouse
3ddcf60a11
cellGem: add some more error checks
2021-08-04 20:28:34 +02:00
Megamouse
3b581aaf94
cellGem: disable tracking in cellGemForceRGB
2021-08-04 20:28:34 +02:00
Megamouse
0c68a6afdd
cellGem: improve hue handling
2021-08-04 20:28:34 +02:00
Megamouse
fd29382290
cellGem: fix fake move calibration status flag
...
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse
1d3f91a1b8
cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
2021-08-04 20:28:34 +02:00
Megamouse
999252a806
cellGem: fix typos, add some comments and reorder
2021-08-04 20:28:34 +02:00
kd-11
da3c9948e6
rsx: Revert use of std::has_single_bit
...
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11
daa8265a47
rsx: Fix interpreter texture fetch
2021-08-04 20:28:25 +03:00
Eladash
f807ebf9ba
PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
2021-08-04 18:18:59 +03:00
Eladash
8c3a4c260e
Bugfix of sys_lwmutex_destroy
2021-08-04 09:03:17 +03:00
Eladash
06f4dfb9f1
SPU: Implement sys_spu_initialize and limit of physical SPU threads
2021-08-04 08:26:32 +03:00
Megamouse
af89eb5404
ppu compilation: fix facepalm (double increase)
2021-08-03 08:39:57 +02:00
Megamouse
dc0a086400
sys_prx_unload_module: fix log message
2021-08-03 08:39:57 +02:00
kd-11
8aec943093
Use c++20 has_single_bit for POT test
2021-08-03 00:36:04 +03:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
...
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11
b3c65b7bca
rsx: Implement vtc encoding for NVIDIA OpenGL support
2021-08-03 00:36:04 +03:00
kd-11
0ec526c5f1
rsx: Do not use VTC tiling on NPOT textures
...
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Emmanuel Gil Peyrot
8af694da2e
Crypto/ec: Make internal functions static
...
This reduces the size of the stripped .o by 3 KiB, and the non-stripped
one by 21 KiB, when not doing LTO.
2021-08-01 12:21:17 +03:00
Nekotekina
05d1b3605e
Fixup for SPU Debug mode (bad SHA1)
...
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina
286e154d05
SPU Profiler: adjust accumulation logic
...
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash
a0c1b250b6
Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
2021-07-31 21:47:22 +03:00
Megamouse
6527eef655
System: add progress update on existing modules
...
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash
f39a0a5fbe
Debugger: Add some error pop-ups for invalid operations
...
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash
a06a93d5ba
Fix sys_storage_read
2021-07-30 17:22:43 +03:00
kd-11
f6e4cc14a2
vk: Fix a few incorrectly calculated scratch buffer sizes
2021-07-30 12:43:21 +03:00
Nekotekina
658b4f70ef
Fix some warnings
2021-07-30 09:31:36 +03:00
Nekotekina
fc5840cda6
SPU Cache: allow to dump cache upon startup
...
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina
2f6db5802f
Fix CPU Profiler regression
2021-07-30 09:21:11 +03:00
ibancel
77c191df42
Qt: add fullscreen mouse lock setting
2021-07-29 22:55:55 +02:00
Eladash
d85bb3f4eb
vm_ptr.h: Improve try_read() ( #10627 )
2021-07-29 21:14:29 +03:00
Jan Beich
3a6399aaaa
vm_native: add workaround for FreeBSD 12
...
rpcs3/util/vm_native.cpp:302:16: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("2M", c_mfd_huge_2mb);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
rpcs3/util/vm_native.cpp:308:15: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("", 0);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
2021-07-29 20:48:10 +03:00
Jan Beich
de6f3b5653
vm_native: enable memfd_create on FreeBSD
2021-07-29 20:48:10 +03:00
Megamouse
0262076bfe
Qt: move java mode setting to advanced tab
2021-07-29 12:42:04 +02:00
Megamouse
7aca2785b6
Qt: abort batch PPU compilation on dialog cancel
2021-07-29 10:18:20 +02:00
Megamouse
6dc35a3772
Qt: add nullptr checks in msg_dialog_frame
2021-07-29 10:18:20 +02:00
Megamouse
2efc4812d7
Qt/System: reset boot path after directory scan
...
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse
bb9c063e80
Remove unused ppu_initialize declaration
2021-07-29 10:18:20 +02:00
Megamouse
22e51e1615
System: add vsh.self when scanning vsh/module
2021-07-29 10:18:20 +02:00
Megamouse
03a46a499e
System: make IsPathInsideDir a member function
2021-07-29 10:18:20 +02:00
Megamouse
f0e01ceb8f
Qt: compile vsh/module instead of vsh.self
2021-07-29 10:18:20 +02:00
Megamouse
c2c74982c4
Qt: fix vsh ppu compilation and add compile stage
...
It was aborted immediately (hilarious).
2021-07-29 10:18:20 +02:00
Megamouse
c390c02acb
Qt: Compile entire sys folder for firmware
2021-07-29 10:18:20 +02:00
Megamouse
56d46b5a49
Qt: disable VSH boot if not installed
2021-07-29 10:18:20 +02:00
Megamouse
0a7a12bbff
RSX: fix 'Working buffer not big enough'
2021-07-27 23:59:12 +02:00
kd-11
ace187cdd0
vk: Fix scratch allocation when doing GPU deswizzle
...
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11
c54ddabe0b
vk: Handle out of memory errors that are deferred during texture binding
...
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
e5029c532b
vk: Fix comparison between composite memory types
2021-07-27 10:52:21 +03:00
kd-11
a4cd9e022a
vk: Force explicit minimum size declaration for scratch buffers
2021-07-27 10:52:21 +03:00
kd-11
99bbcd15e1
vk: Fix undefined format class for typeless helpers
2021-07-27 10:52:21 +03:00
kd-11
9d11c8cbb5
vk: Allow creating temporary subresources to fail if we run out of memory.
2021-07-27 10:52:21 +03:00
kd-11
92d1534917
rsx: Set composite images upload context based on their actual contents
2021-07-27 10:52:21 +03:00
kd-11
abd8bbd6ef
vk: Allocate enough scratch memory for GPU deswizzle
...
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11
13abe785a9
vk: Try to spread memory usage evenly across compatible types if possible
...
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11
6a9d1edee1
vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
...
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
69bdbe97a8
vk: Make use of multi-pool memory types
2021-07-25 20:55:09 +03:00
kd-11
de7ed1cbe9
vk: Scrap minimum scratch buffer size and just allocate what is requested.
2021-07-25 20:55:09 +03:00
kd-11
7d3bbd3cf7
vk: Dynamically select panic boundaries based on resolution scale
2021-07-25 20:55:09 +03:00
kd-11
59e7379010
vk: Implement heap aggregation
...
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash
be9be6e5c9
Make sys_prx_unload_module use success type logging
2021-07-24 14:23:47 +03:00
Megamouse
867f0e1f02
fix warning
2021-07-23 00:09:46 +02:00
Megamouse
202aed560b
Qt: add option to auto install updates
2021-07-23 00:09:46 +02:00
Megamouse
737b0dfd42
Qt: use last window state when leaving fullscreen
2021-07-21 02:39:26 +02:00
Megamouse
66371457fd
Qt: fix game window positions if the window is bigger than the screen
...
If the screen was smaller than the game window, then the window would pop up top right offscreen.
The fix itself was really simple and obvious from the beginning, just some missing clamping.
But I figured it might be less confusing if I add some prosa.
Especially because it took me a couple of hours to figure out why I made it so complex in the first place.
Btw, there might still be some offset to the left occasionally, but that seems to be an upstream issue
2021-07-21 01:15:01 +02:00
kd-11
0502f7881f
vk: Disable async texture streaming on all NVIDIA cards
2021-07-20 23:00:00 +03:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Megamouse
954d83b6a0
Qt: fix BatchCreatePPUCaches cancel
2021-07-20 09:46:51 +02:00
Megamouse
f83a877331
Qt: Add VSH to BatchCreatePPUCaches
2021-07-20 09:46:51 +02:00
Megamouse
2a8d740d63
Qt: Add Boot VSH option
2021-07-20 09:46:51 +02:00
Eladash
c84e5489f2
vsh.self: Fix execution on default settings ( #10586 )
2021-07-20 00:36:32 +02:00
Matias
aa08df0455
Include different case files on file selection filters ( #10587 )
...
* Include upper-case .PUP files on firmware selection window filter
* Include uppercase files on a few more filters
2021-07-19 21:47:21 +02:00
Ilya Oleinik
e51d16aa37
Initial implementation of sys_uart
2021-07-19 19:20:43 +03:00
Eladash
98e40d12ef
sys_ppu: Implement sys_ppu_thread_rename
2021-07-19 12:37:33 +02:00
Eladash
e6e0210e73
Extend ppu_thread::call_history_t formatter
2021-07-19 09:28:46 +02:00
Eladash
83a2f06e3a
PPU debugger: Make calling history detect common LLE functions trampolines
2021-07-19 09:28:46 +02:00
Eladash
a5c3c7d2e5
cellSaveData/UNIX: Optimize IO ( #10574 )
2021-07-18 21:08:04 +02:00
clienthax
65b2a0d538
stub rsxaudio
2021-07-18 21:08:03 +03:00
clienthax
d099148961
sys_hid vsh
2021-07-18 14:20:33 +02:00
Eladash
6f901636bf
rsx: Fix vertical windows' clip
2021-07-18 13:44:23 +02:00
Eladash
b087d79a08
PPU debugger: Implement function names at the starting instruction
2021-07-18 13:23:18 +02:00
Eladash
904ec44a8c
PPU debugger: Add instruction disasm for PPU calling history
2021-07-18 13:23:18 +02:00
Eladash
6f6503ee32
cellSaveData: Fixup funcDone result check
2021-07-17 23:30:26 +02:00
clienthax
441713d959
sys_storage vsh implementation ( #10559 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax
e75e437a4a
sys_ss vsh stubs
2021-07-17 21:35:47 +02:00
kd-11
0d87d909c6
vk: Fix double-spill for invalidated resources
2021-07-17 21:28:11 +03:00
kd-11
2d4df57d87
vk: Fix nul deref in spill code
...
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11
b7df539871
vk: Fix null deref in texture cache when dumping temporary storage
2021-07-17 21:28:11 +03:00
kd-11
d53f2f10fb
rsx/vk: Improve recovery during OOM situations
...
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash
5940247200
Make little use of formatting byte arrays
2021-07-17 20:02:21 +02:00
Eladash
9a392d2b5c
vm_ptr.h: Do not allow dereferencing for void ptr
...
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash
a981c65d2f
Minor fixup of vm::ptr
...
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash
81805945ce
LV2: Fix IPC key reading from attributes
2021-07-17 20:02:21 +02:00
clienthax
7fe15f5f8d
Stub sys_fs mount functions for vsh ( #10561 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax
9c5c4457b6
Stub libfs_utility_init to bypass FSCK checks by vsh.
2021-07-17 18:56:07 +02:00
clienthax
1e605de31e
sys_sm_get_ext_event2 stub
2021-07-17 18:35:26 +02:00
Eladash
1e9afdc289
Formatting Library: Implement byte arrays formatting
2021-07-17 18:10:43 +02:00
Eladash
1f6ca25820
Implement TAR-based directory archiver
...
* Implement the ability to save directory contents as TAR.
With the ability to customize saving of specific files and also select which files are saved and which aren't.
* Implement full original TAR USTAR 255 characters path support.
* Implement file modification time and access time support for extracted/archived TAR.
2021-07-17 17:50:18 +02:00
Eladash
8e2c34a003
PPU debugger: Implement PPU calling history
2021-07-17 17:28:23 +02:00
clienthax
c2f0fbcd82
Stub sys_io for vsh.
2021-07-17 17:06:57 +02:00
clienthax
85b33e9cae
Hack for msmw2.sprx timeout.
2021-07-17 14:39:36 +02:00
ZeeWanderer
6250e478f4
[MSVC] glslang fix + vs2022 fixes
...
- glslang - fixed wrong path to common props
- emucore - fixed for VS2022, its a 64 bit app now
- common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
kd-11
aaac4c1bde
Clang workaround for c++20 non-compliance
2021-07-15 18:05:35 +03:00
kd-11
974a3c8807
Fix linux build
2021-07-15 18:05:35 +03:00
kd-11
369f1132f3
Formatting fixes
...
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11
2524c35638
vk: Improve handling of texture cache temporary resources
...
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11
d906ccc77e
vk: Switch on the new VRAM management system
2021-07-15 18:05:35 +03:00
kd-11
a2f93b0696
rsx: Implement a simple cache eviction routine
...
- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11
77c9dff054
vk: Minor whitespace fix
...
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11
09f9f21261
vk: Add overallocation quota for texture cache
2021-07-15 18:05:35 +03:00
kd-11
5f6d1644cf
vk: Refactor VkTextureCache by moving most of the code to cpp file
...
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11
c18e5e07cc
vk: Implement VRAM spilling
...
- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11
000414c47d
vk: Refactor surface cache by moving code to cpp file
2021-07-15 18:05:35 +03:00
kd-11
2ffa8f4623
vk: Rename rsx::vk_render_targets to vk::surface_cache
...
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11
53c9fb3e00
vk: Improve memory load balancing and reporting
...
- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11
342b25d00e
vk: Expose memory heap sizes to the runtime.
...
- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11
88abf3a6ba
vk: Introduce the concept of VRAM allocation pools
...
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11
71a5e5333a
rsx: Fix invalid reference when purging unlocked sections
2021-07-15 18:05:35 +03:00
RipleyTom
a34201ebff
Fix deref in sceNpMatching2CreateContext ( #10539 )
2021-07-14 00:11:14 +01:00
Eladash
6a7324ab3e
kernel_explorer: Atomic PPU state updates
2021-07-10 22:20:37 +03:00
Megamouse
f4d0261387
Qt: add more Qt blockingMapped workarounds
...
This probably won't fix anything, but better be safe than sorry
2021-07-10 13:29:39 +02:00
Megamouse
7f7bd961e2
Qt: kernel_explorer optimizations
...
- roughly 10 times faster update from scratch on average
- removed some unused function
- added fatals for unexpected node failure
2021-07-10 08:18:38 +02:00
Megamouse
fcbacf8afd
sys_usbd: add PlayTV SCEH-0036
2021-07-08 22:06:48 +02:00
Megamouse
e75de44907
cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
...
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse
161fa95066
cellGame: improve logging
2021-07-08 22:06:48 +02:00
Megamouse
8f8605ab2f
Mount bdvd_dir regardless of patch category
2021-07-08 22:06:48 +02:00
Megamouse
544a458f20
Qt: show patch version for disc games regardless of the patch category
...
Patches for disc games can also appear as "TV App" etc.
2021-07-08 22:06:48 +02:00
polar
285b9dad83
Refactor faudio submodule ( #10397 )
...
* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse
770a607ba5
Qt: add PPU LLVM Java Mode Handling to debug tab
2021-07-02 19:34:06 +02:00
Eladash
a2d4bd4fff
kernel-explorer: Add logging ability
2021-07-02 12:29:59 +02:00
Eladash
fe8d524352
Improve kernel-explorer's user experience
...
* Default width of dialog has been increased to fit PPU, SPURS and filesystem objects' description length.
* Height has been increased as well to allow viwing more objects at once.
* Added title of the game to the kernel explorer's windows' title.
2021-07-02 12:29:59 +02:00
Megamouse
e212f16962
sceNp: fix invalid ctx dereference
...
Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
Ani
020fdcc781
rpcs3_version: Bump to 0.0.17
2021-06-30 20:14:13 +01:00
kd-11
194bfc54d1
rsx: Implement dynamic vertex offset updates
...
- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
Eladash
9b050a33e4
Fix HLE callbacks within context of HLE PPU stack variables
2021-06-28 14:31:28 +03:00
Eladash
b6fccee6a4
Improve ppu_thread::stack_push
...
Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Eladash
23468a2d07
vm_ptr.h: Use concepts
2021-06-28 14:01:58 +03:00
kd-11
2c7c1c501d
rsx: Implement support for extended vertex programs
...
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00
Eladash
3cbdc3a198
VFS: Fix paths override
2021-06-27 17:49:33 +03:00
Eladash
dcb2e8cd9e
rsx: Improve VBLANK accuracy
2021-06-27 16:39:08 +03:00
Nekotekina
571bdfc828
Fixup for #10490
...
Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism ( #10490 )
...
Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash
58847fa2ca
sys_fs: Fix ENOTMOUNTED of open
2021-06-26 14:53:22 +03:00
Megamouse
bba5285740
Qt: apply gui settings on regular apply and save
...
This fixes the annoying issue of accidentally clicking the dialogs save or apply buttons after changing stylesheets.
2021-06-25 20:27:26 +02:00
Megamouse
e7234fd4b2
Qt: replace old grey config icons in gamegrid mode
2021-06-25 19:58:20 +02:00
Long
400002e64c
Increase some icons' visibility in dark themes. ( #10485 )
...
* Update custom config, controller, combo icons.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-06-25 19:40:42 +03:00
Kilowog01
d59707bc4b
Trophy notification improvements ( #10482 )
...
* Makes the text more similar to the original PS3 trophy notification.
2021-06-25 16:25:44 +03:00
kd-11
926fa73fee
vk: Remove unused input from attachment clear pass
2021-06-25 14:45:36 +03:00
kd-11
cd8cb9cced
rsx: Don't leak data during partial clears
...
- Partial clears either in active clear channels or scissor region must get barrier inserts to load previous data.
- Fixes some incorrectly discarded data during clear where data in untouched/uninitialized channels is lost.
2021-06-25 14:45:36 +03:00
Megamouse
fad79a96a2
media_info: improve error logging
2021-06-25 09:41:32 +03:00
Megamouse
b6128c5dfa
cellSearch: extend media_info for video files
2021-06-25 09:41:32 +03:00
Megamouse
68a1da31a0
cellSearch: move audio info to separate util file
2021-06-25 09:41:32 +03:00
Megamouse
f4bcf9ad1d
Qt: fix warning
2021-06-25 09:41:32 +03:00
Megamouse
7e0f2f9b12
sceNp: add some more constants
2021-06-25 09:41:32 +03:00
Eladash
50be3bd2e5
kernel-explorer: devirtualize lv2_fs_object and print more information ( #10487 )
...
* Make lv2_fs_object an "abstract" structure with protected constructor.
* Improve kernel-explorer information for filesystem objects.
2021-06-24 16:47:14 +03:00
Nekotekina
3c614d95b8
fs: alternative fs::pending_file implementation (Win32)
...
Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Eladash
aaa20c0ff0
cellCamera/cellGem: Fix time stretching setting ( #10476 )
2021-06-20 21:25:13 +03:00
Eladash
0531b3d801
rsx: Fix emulation stopping in cpu_thread::is_paused poll ( #10475 )
...
Ignore pause flags if thread is stopped.
2021-06-20 20:00:12 +03:00
Eladash
40493c564f
GUI: Add PPU threads to debug tab
2021-06-20 19:27:33 +03:00
Eladash
bbaa93c846
RSX Cache: Prevent crash on failure to obtain cache directory ( #10474 )
2021-06-19 16:57:07 +03:00
Nekotekina
72680c7707
sys_fs: improve sys_fs_open accuracy for /dev_bdvd
...
Based on software test.
2021-06-18 17:47:49 +03:00
Eladash
039ca6e839
Fix cellMouse/Keyboard initialization
2021-06-17 20:43:43 +02:00
kd-11
9fadd48ea3
vk: Ensure async scheduler thread is never auto-spawned by fxo
...
- This thread is a resource hog for design reasons.
2021-06-17 00:43:20 +03:00
kd-11
4bf9700562
rsx: Remove unused variable leftover from refactoring
2021-06-17 00:43:20 +03:00
kd-11
966aec7ad7
rsx: Resync excluded memory regions to avoid memory tests failing after flush events
...
- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11
78972cd611
rsx: Refactor surface inheritance logic
2021-06-15 15:42:16 +03:00
Eladash
24e4a43ec4
lv2_timer: manage timers by separate thread ( #10445 )
...
Substitutes missing abort op for lv2_obj manager.
2021-06-15 15:04:51 +03:00
kd-11
c3415bcff2
rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers)
2021-06-14 23:20:35 +03:00
Megamouse
35a380676e
Qt: add missing key auto repeat checks
2021-06-14 19:02:59 +02:00
kd-11
d3ff67ffb5
rsx: Pass vertex attributes streamed via register write in PS3-correct format
...
- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
Nekotekina
6f874be41b
vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux)
...
Unfortunately, different systems need different approach here.
2021-06-12 19:12:59 +03:00
Eladash
cb0929d933
Logs: Prevent minor race in Emu.Run() regarding logging levels
2021-06-12 13:14:04 +03:00
Nekotekina
dfbd63df94
vm_native.cpp: change rpcs3_vm name/location priority (Win32)
...
Prefer temp directory, rename to rpcs3_vm_sparse.tmp
Try to remove archive attribute (doesn't work well).
2021-06-11 19:15:21 +03:00
Eladash
76bfe54c7e
Improve bitwise serialization trait
2021-06-11 16:54:17 +03:00
Megamouse
9cbcce671d
Qt: Fix Play/Pause/Resume Shortcuts
2021-06-11 08:28:42 +02:00
Eladash
0628a5d931
serialization.hpp: Fixes
2021-06-11 08:59:02 +03:00
Nekotekina
696be6aacd
Implement fmt::ensure (assert-like with formatted message) + fmt::tie
...
Arguments should be provided via fmt::tie() due to some limitations.
Allow to specify simple message (non-formatting) for plain ::ensure().
Remove redundant function for narrow error.
2021-06-10 21:16:57 +03:00
Megamouse
766cc2d42f
Qt: fix empty game list phenomenon
2021-06-10 17:45:09 +02:00
Megamouse
2dc6adc038
Qt: fix possible race in RepaintIcons
...
This might also improve performance while scrubbing the icon size slider
2021-06-10 00:24:04 +02:00
Megamouse
27cc5c8a63
Qt: invalidate invisible game item pointers
2021-06-10 00:24:04 +02:00
kd-11
cd6552d344
vk: Properly destroy renderpass cache
2021-06-09 22:35:50 +03:00
kd-11
20bd723e7c
rsx: Add floor workaround for GPUs with rounding issues
...
- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina
2d3fe7ce1c
fixed_typemap.hpp: add range iterator
...
Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
c918f395b9
Make rsx::simple_array compatible with serialization
2021-06-08 19:29:46 +03:00
Eladash
4a4f318e24
System.cpp: Move some Emu.Stop() code to a more strategic placement
2021-06-08 19:29:46 +03:00
Eladash
e7b1fc6696
Fixup serialization utility
2021-06-08 19:29:46 +03:00
Eladash
76bf720adf
Improve emulation stopping speed
...
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935
Implement serialization.hpp, remove cereal submodule
...
Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11
ddbe496097
rsx: Fix depth/color mismatch resolve in texture cache
...
- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11
3f80d0b7d8
rsx: Fix surface deduplication crash
2021-06-07 01:03:49 +03:00
Megamouse
2eebecfb17
Qt: Fix concurrency bug in trophy manager
...
The missing mutex frequently caused a crash after I improved the individual trophy folder parsing by deferring icon loading to when it is actually needed.
2021-06-06 19:26:21 +02:00
Megamouse
70c24a9466
Qt: Only load trophy icons on a need to know basis
...
Also cache existing trophy icons
2021-06-06 19:26:21 +02:00
Megamouse
4ab2e40d8a
Qt: simplify zero padding in trophy icon path
2021-06-06 19:26:21 +02:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
...
- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Megamouse
f5366c91a7
Qt: kind of lazy loading icons
2021-06-06 09:38:13 +02:00
xddxd
b5f1f50a16
Get rid of mobile Kepler class and add some missing GPUs
2021-06-06 08:07:43 +02:00
kd-11
6ac9e6f9c4
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
kd-11
39815801aa
rsx: Implement proper decoding for some obscure fragment instructions
...
PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set ( #10404 )
...
Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Eladash
a7f1e788e6
Fix missing game licence logging ( #10402 )
2021-06-04 20:06:04 +02:00
polar
6c44664c19
BUILD: Refactor zlib submodule ( #10393 )
2021-06-02 07:33:50 +02:00
Nekotekina
f2d6b52561
Fix span copy after refactoring
...
- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00
JoãoPaulo
8405314399
Update FW 4.87 Latest Version
...
Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
2021-06-01 20:20:52 +03:00
kd-11
98f534b1bd
vk: Rewrite partial clear shader
...
- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11
f85881c18c
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
polar
b8b5b93b63
BUILD: Refactor spirv submodule ( #10384 )
...
* relocated SPIRV files
* updated gitmodule paths for Vulkan submodules
* cleaned up Vulkan child builds
* updated gitignore
2021-06-01 09:53:58 +02:00
Megamouse
20e25cd928
Qt: fix game list custom config icon refresh
...
I accidentally forgot to update the custom config icon after custom config creation/removal.
This happened during some refactoring back in mid-april.
2021-06-01 09:31:23 +02:00
Megamouse
ac83871214
impressive typo fix
2021-05-31 23:01:13 +03:00
Nekotekina
a1608b636f
span: implement as_span workarounds as utils::bless
...
Minor cleanup.
2021-05-31 15:46:34 +03:00
Nekotekina
d862817485
vm::ref: remove erroneous default constructor
2021-05-31 15:31:20 +03:00
kd-11
4a32b70aec
vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
2021-05-30 22:35:34 +03:00
kd-11
9199b1b1d8
vk: Improve compatibility with sub-par drivers and hardware
...
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
implemented.
Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
...
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
f5e529db61
shared_ptr.hpp: don't use fake objects
...
This lifts the limitation for casting with abstract classes.
Use new C++20 feature (constexpr allocator) to test viability.
Add SamePtr concept to types.hpp
2021-05-30 15:07:17 +03:00
Nekotekina
eec9578619
types.hpp: add PtrCastable concept
2021-05-29 18:32:13 +03:00
Eladash
d81a5b1423
SPU LLVM: Add missing WRCH PC updates
2021-05-29 15:26:52 +03:00
Megamouse
3cbe42df0a
pads: Remove outdated DualSense battery note
2021-05-29 12:46:21 +02:00
Megamouse
a2da525064
cellVdec: silence "Unsupported time_base" error log spam
2021-05-29 12:46:21 +02:00
Malcolm Jestadt
7c2b08b9b6
SPU LLVM: Expand branch optimizations for more instructions
2021-05-29 13:07:35 +03:00
Megamouse
99af70ae59
Include limits.h
2021-05-29 10:09:56 +02:00
Megamouse
5a0b93742c
overlays: move more code to cpp
2021-05-29 10:09:56 +02:00
polar
7c7cc3914d
BUILD: Refactor glslang submodule ( #10361 )
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-05-29 09:47:51 +03:00
Megamouse
0d64b0f94d
VS: fix libPng ProjectReference in emucore
2021-05-29 08:17:30 +02:00
Megamouse
f18e80e899
fix some warning spam
2021-05-29 08:17:30 +02:00
Megamouse
210999b874
perf_overlay: fix guide line locations
...
The guide lines falsely started from the top and not from the bottom, as all datapoints do.
2021-05-29 08:17:30 +02:00
Megamouse
046d029e89
try to fix pad interception
2021-05-29 07:43:09 +02:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Eladash
6ff9aab2ca
Fix cpu_thread::check_state() cpu_flag::temp support
2021-05-28 20:25:16 +03:00
Eladash
5f47730fc0
Fix reservations handling in logs
...
Remove reservation cb.
2021-05-28 20:25:16 +03:00
kd-11
9e62e98f79
rsx: Minor refactoring ( #10358 )
...
- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
kd-11
763828837b
vk: Forcefully unmap DMA blocks before destroying them ( #10359 )
...
- While the vulkan spec explicitly allows destroying mapped blocks, GPUOpen vma_alloc does not.
- Strangely, this issue does not afflict linux users, only windows.
2021-05-27 23:03:46 +01:00
kd-11
f9d9d12f11
vk: Fix slow bo upload + copy when using RADV
...
- This reverts commit dbcf1b5a03bfef18f404aa6827515af319abd744.
- Avoid unmapping buffers used for GPU upload/download. It is very slow
on some platforms.
2021-05-27 22:49:13 +03:00
kd-11
56f7359da4
vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV
...
- perf shows extremely high number of cycles wasted in memmove glibc method
2021-05-27 01:27:15 +03:00
Megamouse
6fed80333c
perf_overlays: only calculate metrics on update
...
This should give a significant performance boost
2021-05-26 23:26:12 +02:00
Megamouse
befd38d9ae
perf_overlays: only compile dirty graphs
...
This should give a small performance boost
2021-05-26 23:26:12 +02:00
Megamouse
98b668b3a8
perf_overlays: add avg and 1p high/low
2021-05-26 23:26:12 +02:00
Eladash
f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD ( #10340 )
...
Don't append zero offset.
2021-05-26 23:38:17 +03:00
polar
177933e212
Refactor hidapi submodule ( #10346 )
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-05-26 22:03:53 +03:00
Megamouse
83d3658ef0
scale debug overlay based on current dpi settings
...
Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00
Eladash
44f0ca08e2
Simplify PPU exit
2021-05-25 22:47:23 +03:00
kd-11
338dc62474
vk: Fixup on linux + RADV combo ( #10341 )
2021-05-25 20:40:53 +01:00
kd-11
a736350859
rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
2021-05-25 20:54:17 +03:00
kd-11
156b092dc9
vk: Lock passthrough DMA behind the async streaming option
...
- Without async streaming this option can introduce artifacts.
The correct fix for it is to use async streaming which allows the GPU to process texture data in parallel with rendering.
Without streaming enabled the GPU can sometimes pull stale data via DMA when rendering and find the CPU has modified it.
2021-05-25 20:54:17 +03:00
kd-11
122bb4d829
vk: Avoid repeated chip_class lookup by using generic global function
2021-05-25 20:54:17 +03:00
kd-11
7508949ca8
vk: Add workarounds to disable incompatible options
2021-05-25 20:54:17 +03:00
Megamouse
ac59073071
perf_overlay: update interval config update
2021-05-25 11:04:45 +03:00
Nekotekina
7311c161f6
vm_native: fix Linux/Posix sparse file check
...
Fix fast path condition (xnor is not ==, facepalm).
Increase probe size.
Should fix #10334
Closes #10335
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-05-25 09:55:43 +03:00
Eladash
9ba3e6d3f7
sys_mmapper: Fix IPC-enabled instances memory consumption
2021-05-24 23:16:06 +03:00
Nekotekina
5db38c0127
vm_native: improve sparse file check (Linux/BSD)
...
Use lseek(FIND_DATA) to check for sparse file support.
2021-05-24 18:21:52 +03:00
Nekotekina
191cb92300
vm_native: improve sparse file implementation (Win32)
...
Fix sparse attribute set/check, improve logic.
Implement actual check of file data.
Ask to restart RPCS3 first time (Win7 bug).
2021-05-24 18:21:52 +03:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
...
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Nekotekina
4b239a0b87
types.hpp: rewrite _u16-_u64 suffixes
...
_u48 is unused and gone, blends into _u64.
2021-05-23 07:33:54 +03:00
Nekotekina
2768727e2f
types.hpp: replace custom std::bit_cast
...
Remove memcpy version.
Use builtin instead.
2021-05-23 07:33:19 +03:00
Eladash
309759b725
kernel-explorer: Save self mem-container ID and use it
2021-05-23 05:37:37 +03:00
Nekotekina
160b131de3
types.hpp: implement smin, smax, amin, amax
...
Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.
Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
Nekotekina
613777afde
vm_native: try to workaround another bug (Win32)
...
Resize sparse file gradually.
2021-05-22 08:16:54 +03:00
Eladash
dcfd29c2d9
kernel-explorer: Implement PPU scheduler state information
2021-05-21 18:12:36 +02:00
Eladash
a7d0c4fb1e
kernel-explorer: Fix horrible performance
2021-05-21 16:37:29 +02:00
Eladash
3a2b9f83ec
TROPUSR: Optimization
2021-05-21 16:43:34 +03:00
Eladash
48870f3e8b
TROPUSR: Loader Improvements
...
* Replace invalid TROPUSR.DAT with empty new ones. (+report an error)
* Fix return code of Load whenever TROPUSR.DAT hadn't existed before.
* Add header magic test.
* sceNpTrophyRegisterContext will abort if TROPUSR.DAT generation failed.
2021-05-21 16:43:34 +03:00
David Carlier
1f93fc902b
crypto light refactoring.
...
using volatile f/p guaranting assembly will generate call* instruction on memset for secure buffer zeroing. usage in sha1 api as well.
2021-05-21 16:34:38 +03:00
Nekotekina
c646476ca8
logs.hpp: another fixup for RPCS3.log
...
Don't print channel names for initial messages.
2021-05-21 00:41:37 +03:00
Nekotekina
de94f6c2f6
logs.hpp: fix fatal typo
2021-05-20 19:10:51 +03:00
Eladash
f0c4aa6777
Fix bugs due to clocks scale setting being dynamic
2021-05-20 13:38:36 +02:00
Eladash
0811d2d527
Fix bug of sys_rsx_context_attribute
...
Mistake of reversing.
2021-05-20 09:25:51 +03:00
Eladash
3abf14beef
Update sys_rsx_context_attribute
2021-05-20 09:25:51 +03:00
Eladash
638f20c80f
Improve get_current_cpu_thread()
2021-05-20 09:25:51 +03:00
Nekotekina
04cac6cd33
logs.hpp: refactoring (logs::message)
...
Make .error/.warning/... callable objects which can be pointed to.
Make .always() more hard to access.
Memory layout optimizations.
2021-05-20 01:08:32 +03:00
Nekotekina
1d0f6eebdc
Improve error_code (new formatting constructor)
...
Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Nekotekina
16620f6835
vm_native: sparse file fixup (Win32)
...
Clear file if it occupies blocks.
Makes it more fool-proof and fixes possible bug.
2021-05-19 22:41:16 +03:00
Nekotekina
4b11a4256e
Add supporters
2021-05-19 22:41:16 +03:00
Megamouse
1dc00ccedd
edat: Remove redundant logging
2021-05-19 21:09:18 +02:00
Megamouse
7832acbceb
Minor change in msg_dialog_frame
...
This shouldn't have any impact
2021-05-19 20:24:06 +02:00
Lctrs
0042f4e16e
metainfo: move away from deprecated appdata
2021-05-19 19:55:58 +03:00
Lctrs
ffc9211ce2
metainfo: make license explicit
2021-05-19 19:55:58 +03:00
Nekotekina
8217840acc
Simplify error_code class
...
Remove "not an error" detection trait. Use fixed CellNotAnError class.
Use constructor overload to disable reporting it.
2021-05-19 00:48:45 +03:00
Nekotekina
6e497ae372
vm: disable sparse files on win7
2021-05-18 13:31:46 +03:00
Malcolm Jestadt
52780e65e7
SPU LLVM: Optimize branching
...
- Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
2021-05-17 16:59:20 +03:00
Eladash
57cd4ff3c6
Move HLE table address to FXO ( #10284 )
2021-05-17 14:22:27 +03:00
Eladash
2e28e2d293
lv2: Fix overflows of periodic timers
2021-05-17 13:17:45 +03:00
kd-11
a84cf030bb
Fixup
...
FreeBSD + concepts = fail
2021-05-15 23:51:12 +03:00
kd-11
af05ebe428
Update cmakelists
2021-05-15 23:51:12 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
polar
11bace8804
BUILD: Move buildfiles & improved prop includes ( #10251 )
...
* moved buildfiles to subdirectory
* fix msvc build
* fix cmake build
2021-05-15 20:20:12 +02:00
Eladash
7a9a46e093
kernel-explorer: Implement SPU ports/interrupt tags information
2021-05-15 09:00:12 +03:00
Eladash
8bd58b1ad4
Remove lv2_event_queue::check(weak_ptr)
2021-05-15 00:31:14 +03:00
Eladash
c681395fb2
sys_interrupt: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
33580e0aa1
sys_timer: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
47436bd774
sys_spu: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
a992a5fba9
cellAudio: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
94e2f464e3
CPU Profiler: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
56471f4ad4
SPU: Optimize SPU ports/queues
2021-05-15 00:31:14 +03:00
Eladash
cacb852a1e
Emulation stopping bugfix
2021-05-14 15:35:07 +03:00
Nekotekina
6dca588370
SPU LLVM: improve MPYH instruction
...
Rewritten to use 16-bit multiplication, as in SPU ASMJIT.
2021-05-13 23:16:53 +03:00
Nekotekina
2a26bc6668
Fix page mapping rights to file mapping
2021-05-13 13:49:24 +03:00
Paul
4e12e70929
Add Intel's Rocket Lake 11th gen cpu. ( #10205 )
...
This does nothing but may be required later.
2021-05-13 11:34:37 +03:00
Nekotekina
f0ad20a250
Implement const_str_t<> helper
2021-05-13 10:23:33 +03:00
Nekotekina
8ae727ca04
lv2_obj::create: fix pessimizing move
...
Could have been preventing copy elision.
2021-05-13 10:23:33 +03:00
Nekotekina
126141cdce
vm_native: improve sparse file handling
...
Don't specify O_TRUNC every time.
Add portable support test (Linux/Unix).
Use PAGE_WRITECOPY (Windows).
2021-05-13 10:23:33 +03:00
octopoulo
fe17c83020
reverted comment
2021-05-12 15:28:30 +03:00
octopoulo
b8928d230a
gl: Intel GPU shader fix
2021-05-12 15:28:30 +03:00
kd-11
675c9a7945
vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
2021-05-12 13:04:09 +03:00
kd-11
1a73b0a0da
rsx: Fix transfer barriers not triggering resolve target initialization
2021-05-12 12:32:24 +03:00
Nekotekina
0bd64a0e72
Don't fatal on sparse file initialization failure
...
Also try two different locations (Win32).
2021-05-10 00:39:28 +03:00
Eladash
acded1e08a
rsx: Move sys_rsx info to rsx::thread ( #10258 )
2021-05-09 19:16:14 +01:00
kd-11
a4f4b81e6b
vk: Add some more debugging utils for RDC captures
...
- Labels make life so much easier
2021-05-09 13:07:47 +03:00
kd-11
0b18ec8208
vk: Allow flipping without wait
2021-05-09 13:07:47 +03:00
kd-11
e3944bc67f
rsx: Handle transfer_read differently from transfer_write
...
- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
kd-11
b085284c55
rsx: Ignore write-to-self via blit engine.
2021-05-09 13:07:47 +03:00
Eladash
31b55e0030
event queue: Structure size efficiency
2021-05-09 10:58:14 +03:00
Eladash
7a4918e4a4
kernel explorer: Implement interrupt handler/service information
2021-05-09 10:58:14 +03:00
Eladash
1e1880893a
sys_interrupt: Save ID of self tag/handler
2021-05-09 10:58:14 +03:00
Eladash
363cc60c82
sys_event: Save ID of self event queue
2021-05-09 10:58:14 +03:00
David Carlier
b09970f159
couple of warning build fixes
2021-05-09 09:25:40 +02:00
Megamouse
52930a7597
VS: fix some filters
2021-05-07 22:51:08 +02:00
Megamouse
96fa531566
Qt: allow renaming of the current user
...
Since the dialog cannot be opened ingame, there should be no reason to disable the rename user option.
2021-05-07 22:51:08 +02:00
Eladash
64997662d2
LV2: Fixup for IPC
...
* Fix typo in lv2_obj::create.
* Always save ipc_key as 0 for non-shared object creations, regardless of thbe value set by creation attribute.
* Show IPC key of shared memory (sys_mmapper) memory objects in kernel explorer.
2021-05-07 14:58:22 +03:00
Eladash
900ebf6583
sys_event: Typo fix ( #10246 )
2021-05-07 09:34:25 +01:00
polar
ce94a4ecea
BUILD: Refactor libpng submodule ( #10238 )
...
* relocate libpng files
* fix cmake build
* fix MSVC build
2021-05-07 10:07:42 +02:00
Eladash
7b6482c01d
LV2: Improve IPC support ( #10206 )
...
* Remove custom event queue's IPC management of favour of universal LV2 approach.
* Move ipc_manager to FXO.
* Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed.
* Rewrite lv2_obj::create to be simpler (remove many duplicated code).
* Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object).
* Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate.
* Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before.
2021-05-07 09:58:30 +03:00
David CARLIER
f56ecb6d3f
stblib: disable another unsupported clang warning ( #10244 )
2021-05-07 01:26:21 +01:00
Nekotekina
e24ada37bf
fs: implement fs::get_temp_dir() (Win32)
...
Trying to workaround issues with sparse files (#10231 )
2021-05-05 19:38:36 +03:00
Nekotekina
546b52200b
vm: disable locking main/video/stack for now (TODO)
2021-05-04 19:18:57 +03:00
Nekotekina
327c000c82
Implement s128 type (based on u128)
2021-05-04 18:02:52 +03:00
Nekotekina
1b0b2fe21e
vm: add "hook" memory (32G)
...
Implement overcommit emulation for shm.
2021-05-04 18:02:52 +03:00
Nekotekina
e327d47169
vm_native: add cow flag to map functions
...
CoW is copy-on-write mapping type.
2021-05-04 09:53:19 +03:00
p01arst0rm
35ee550171
changed discord-rpc to discordRPC
2021-05-04 01:27:41 +02:00
p01arst0rm
2447fdb90d
relocated stblib files
2021-05-04 01:27:41 +02:00
p01arst0rm
c6c5faa95c
buildsystem refactoring cleanup
2021-05-03 08:01:25 +02:00
polar
df39bac449
BUILD: Refactor asmjit submodule ( #10230 )
...
* relocated asmjit files
* fix cmake build
* fix MSVC build
2021-05-02 19:59:38 +02:00
HerrHulaHoop
c3bf9bd4a0
Correct mismatched licenses in Crypto
...
5 files in Crypto were licensed under GPL-3.0-only which is
incompatible with our project's GPL-2.0-only license. They have now
been corrected to use GPL-2.0-or-later.
2021-05-02 13:39:50 +03:00
polar
b09b0bc43b
BUILD: Refactor curl submodule ( #10228 )
...
* relocate curl files
* fix cmake build
* fix MSVC build
2021-05-01 21:56:56 +02:00
Eladash
0224c7a9eb
SPU TG: Simplify state of saved SPU image data
...
Save only entry points instead of sys_spu_image structure.
2021-05-01 19:43:00 +03:00
p01arst0rm
ca0d38d19d
fix relative links to common_default* props
2021-05-01 18:38:42 +02:00
polar
b62ac7a046
BUILD: Refactor 7zlib ( #10222 )
...
* relocate 7z files
* fix MSVC build
* fix cmake build
2021-05-01 18:07:28 +02:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Ani
b8477a470f
rpcs3_version: Bump to 0.0.16
2021-04-30 21:42:14 +01:00
Ani
37331d8ead
stblib: Ignore new 3rdparty warnings
2021-04-30 17:07:05 +01:00
Megamouse
71d58e3a67
rsx: remove unused tile functions
2021-04-30 08:23:16 +02:00
Megamouse
37425d6fcd
GL: Remove unused copy functions
2021-04-30 08:23:16 +02:00
Megamouse
1f295bba5b
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
Megamouse
a50be7a912
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
Megamouse
d331ff3193
overlays: implement text_align::right
2021-04-30 00:30:26 +02:00
Megamouse
035a187c42
user-overlays: add sanity check for enter button
2021-04-30 00:30:26 +02:00
Megamouse
3c37036f7a
save-overlays: add entry size info
2021-04-30 00:30:26 +02:00
Megamouse
14b6d6291b
save-overlays: add localization
2021-04-30 00:30:26 +02:00
Megamouse
5720a32bc5
save-overlays: change list entry contents.
...
There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00
Megamouse
11f57f259c
cellSaveData: keep focus after confirmation cancel
...
It was very annoying to be thrown to beginning of the list after cancelling the confirmation.
2021-04-30 00:30:26 +02:00
Nekotekina
3fc6375ec5
Use consteval (experimental)
2021-04-29 23:16:43 +03:00
Nekotekina
f8e05f8e3c
Remove redundant operators !=
2021-04-29 22:57:40 +03:00
polar
dece8a69f6
BUILD: Refactor libusb submodule ( #10169 )
...
* relocate module files
* fix cmake errors
* moved & updated libusb MSVC build file
2021-04-29 16:50:18 +01:00
Nekotekina
5724d2d4c7
Simplify umax
...
Add operator less and conversion operator.
2021-04-29 12:21:12 +03:00
Nekotekina
b1736b6411
Simplify utils::umulh64 (MSVC)
2021-04-29 09:45:57 +03:00
Nekotekina
703ec474f5
Fixup for sys_time_get_timezone (3rd path)
...
Also simplify Linux path a bit.
2021-04-29 00:07:22 +03:00
kd-11
1d9dd8d29d
vk: Add support for tagging objects to ease debugging
...
- Makes use of VK_EXT_debug_utils
2021-04-28 16:53:02 +03:00
kd-11
8b0e1d6c03
rsx: Make renderdoc compatibility mode a general option
2021-04-28 16:53:02 +03:00
Megamouse
f1a9f6263e
Rename Rockband to Rock Band
2021-04-27 23:33:46 +02:00
Nekotekina
a049c6fd6b
Implement sys_time_get_timezone syscall
...
Try to get system timezone automatically.
Attempt to address #10195 .
2021-04-27 22:21:58 +03:00
kd-11
9609767c51
vk: Refactor render target code
2021-04-26 00:33:05 +03:00
Nekotekina
86a8e0716f
Test alterable aggregates via overriding be_t
...
Checking how it might look like without introducing too many changes.
Alteration of its behaviour as a "template template" argument allows:
- normal access
- easier aggregate inspection
- memory access interception
2021-04-25 19:00:16 +03:00
Nekotekina
4d9a167f56
u128: add multiplication support (for MSVC)
2021-04-25 18:17:38 +03:00
Nekotekina
b704cc8375
shared_ptr.hpp: implement make_single_value(), make_shared_value()
...
A function that constructs single_ptr from its argument.
Type can be deduced from the argument (unlike make_single).
2021-04-25 18:17:38 +03:00
Nekotekina
e34c956196
shared_ptr.hpp: add invoke operator
2021-04-25 18:17:38 +03:00
clienthax
7197dd751a
Fcntl e0000025 ( #10172 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier
0b9e4ffe54
Mac OS build update and simplification, recent releases of macOS has clock_gettime support.
2021-04-24 12:55:21 +03:00
Megamouse
486ba6121d
Qt: fix window position of update dialog
2021-04-24 11:46:51 +02:00
Megamouse
1015c126d7
fix formatting (somehow broken by copy pasta)
2021-04-24 11:46:51 +02:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
kd-11
4c2a11b6d0
vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these.
2021-04-24 00:19:50 +03:00
Megamouse
8fd3b26308
sys: more constants
2021-04-23 22:46:15 +02:00
Megamouse
617d21fa84
sys_prx: more constants
2021-04-23 22:02:52 +02:00
Megamouse
4a88ffe250
Fix typo causing unreachable code
2021-04-23 22:02:52 +02:00
Megamouse
41b68ef353
some more constants
2021-04-23 22:02:52 +02:00
Eladash
72c85744b9
kernel-explorer: Show bound queue to port information
...
Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
Eladash
c7b5bbd467
Fix emulation restart
2021-04-23 20:59:02 +03:00
David Carlier
082bbc7336
Following up on MacOS build fix.
...
Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
Megamouse
087dccd194
Implement most of cellUserInfo
2021-04-23 05:50:19 +03:00
Nekotekina
67649d7976
SPU LLVM: restore lost comment
2021-04-21 13:33:44 +03:00
Malcolm Jestadt
6247969ede
SPU LLVM: Absolute final fixes for icelake shufb paths
...
- The constant mask was accessing bits in reverse order of what was expected
2021-04-21 11:00:02 +03:00
Malcolm Jestadt
efd38fa940
SPU LLVM: Improve byteswap elimination
...
- Use the data before it has been swapped rather than relying on a second byteswap to cancel out the first
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
551472220e
SPU LLVM: Remove icelake shufb paths for now
2021-04-20 23:24:21 +03:00
p01arst0rm
01703b1350
moved cmake_modules to project root
2021-04-20 21:38:47 +03:00
p01arst0rm
e9d785475e
removed redundant cmake version check
2021-04-20 21:38:47 +03:00
p01arst0rm
bcfae17219
unified missmatched indentation in CMake files
2021-04-20 21:38:47 +03:00
dio-gh
ddea45160b
GUI: take out some unwise shortcuts
...
Removes the ability to stop or restart emulation via keyboard shortcuts
while the game is running. Prevents loss of work that can happen due to
the current bindings conflicting with very-widely established shortcuts.
Ctrl+C and Ctrl+E will now be unbound, and Ctrl+R will now mean Resume.
Strings that mention these keybinds were adjusted accordingly.
2021-04-20 19:46:47 +03:00
Malcolm Jestadt
53f13a9721
SPU LLVM: Final fixup for icelake shufb paths
...
- The cause of the problems was due to the constant mask for gf2p9affineqb being used as the first argument, instead of the second argument.
2021-04-20 13:07:24 +03:00
Megamouse
3e33f064bf
overlays: hotfix for dialog interaction
...
Turns out there was an undocumented reason for this.
Nobody warned me that "It's a trap!".
I wonder how this hasn't summoned a shitstorm yet.
2021-04-20 00:42:11 +02:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Eladash
a0d1cf26d0
Reduce precompilation failure log level (error -> notice)
2021-04-19 23:18:31 +03:00
Megamouse
01d14aed80
fix null chars in hostname log message
2021-04-19 21:54:27 +02:00
Megamouse
3c4c830e20
Qt: Speed up Log Viewer
2021-04-19 21:25:19 +02:00
Nekotekina
0c9c481cee
Use requires syntax in more places
...
Change style in some places.
2021-04-19 16:51:40 +03:00
Nekotekina
7dae376646
Implement fill_array() utility
2021-04-19 12:33:32 +03:00
Nekotekina
ccb89bd76a
MSVC: disable throwing new
2021-04-19 12:33:32 +03:00
Megamouse
b2317543c8
Qt: Fix initial gs_frame position on multi-monitor
2021-04-19 10:44:48 +02:00
p01arst0rm
b812ef2771
removed space between and its opening parentheses
2021-04-19 08:59:28 +03:00
David Carlier
7618e7f3fb
FreeBSD/clang update proposal.
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silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
David Carlier
b6732fbae9
MacOs build fix proposal.
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Made on Big Sur, removing few unnecessary old specifics.
Build with LLVM homebrew.
2021-04-18 17:18:09 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Nekotekina
7a9561b966
vm_native: document some unmap_critical behaviour (posix)
2021-04-18 13:13:15 +03:00
Nekotekina
c061991c43
vm_native: supply only one madvise flag at a time
2021-04-18 13:13:15 +03:00
Megamouse
bdac1d9bfd
Qt: fix type mismatch crash of game grid items
2021-04-18 09:58:54 +02:00
David Carlier
266c4209c4
VM: FreeBSD c_madv_no_dump/dump constants support.
2021-04-17 20:47:36 +03:00
Nekotekina
fb26da1cb0
bs_t<>: create BitSetEnum concept
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Try concepts instead of SFINAE.
2021-04-17 19:23:19 +03:00
Nekotekina
d623720f4d
Fix condition for -Wno-attributes (regression)
2021-04-17 16:26:41 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
p01arst0rm
896db3806d
replaced CMAKE_COMPILER_IS_GNUCXX with CMAKE_CXX_COMPILER_ID
2021-04-17 15:54:27 +03:00
Megamouse
691b986e36
keyboard pads: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Megamouse
5416f60643
basic keyboard: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Megamouse
330dea181a
Qt: unify some movie hover code and fix cellLeave
2021-04-16 23:18:13 +02:00
Megamouse
7bc673002f
overlays: fix dirty state of message dialog
2021-04-16 23:18:13 +02:00
Megamouse
ae8d1a3a60
Qt: smoother scrolling in savedata manager
2021-04-16 21:26:24 +02:00
Megamouse
27975e9dfd
Qt: remove uncritical deprecated notes and titles
...
This also fixes a savedata notes bug.
The detail section notes were always taken from the deprecated settings.
2021-04-16 21:26:24 +02:00
Megamouse
bff938ccf5
Qt: optimize game list repaint with new logic
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We now pass a shared pointer to the icon items, so there is no need to trigger a full refresh of the list anymore.
Sadly this doesn't apply to the game grid.
2021-04-16 11:21:04 +02:00
Megamouse
53f317e076
Qt: use gifs as icons on hover if available.
2021-04-16 11:21:04 +02:00
Malcolm Jestadt
0a7df9d02e
SPU LLVM: add AVX-512 SPU verification
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- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina
408ffd3d2c
fxo: add debug name to the typeinfo
2021-04-15 20:01:29 +03:00
Nekotekina
a211895e28
shared_ptr.hpp: use for fs::virtual_device
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Add new constructors for single_ptr and shared_ptr.
Change virtual device prefix format.
2021-04-15 17:26:47 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Desterly
99d6f9c7a9
Skylander - Traptanium portal cleanup
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- Remove "Status" query responses from reset request
- Add additional request types for newer portal
2021-04-15 12:10:22 +02:00
Desterly
63e4ac80bd
Skylander - Change portal version
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Switch emulation to the Traptanium portal. This portal is universal
and works with all games.
2021-04-15 12:10:22 +02:00
polar
24983ea329
removed whitespace
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-15 11:37:35 +02:00
p01arst0rm
6cab5b5591
removed extra perentheses pair
2021-04-15 11:37:35 +02:00
p01arst0rm
c9d2aed286
small collection of fixes
2021-04-15 11:05:15 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
TotalCaesar659
ba1699a831
Fix typo
2021-04-14 20:01:18 +02:00
Megamouse
20c69a0e3e
overlays: make auto-repeat buttons configurable
...
and properly reset the auto-repeat timer whenever a new button was pressed
2021-04-13 20:57:05 +02:00
Megamouse
bdc5ed094b
overlays: implement OSK password mode
2021-04-13 20:57:05 +02:00
Megamouse
088d22675b
overlays: fix osk placeholder
2021-04-13 20:57:05 +02:00
Megamouse
fc9b3c13e6
misc: fix old some style casts and redundancies
2021-04-13 20:57:05 +02:00
kd-11
14a64e2529
rsx: Handle rare rounding issue where position.w is very close to zero
2021-04-13 21:26:23 +03:00
Megamouse
f5415fb4ac
overlays: dynamically change dialog background
2021-04-13 19:13:56 +02:00
Megamouse
20076ed57e
Qt: Properly disable perfoverlay datapoint sliders
2021-04-13 19:13:56 +02:00
kd-11
8d1fc18941
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
kd-11
06dc99ab85
rsx: Fix decompression of RB_RG textures.
...
- Removes several subtle hacks that hid the real issue.
A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
p01arst0rm
4048b1e515
added inline suggestion to settings_location to prevent duplicate includes
2021-04-11 18:38:02 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Megamouse
7a105333dc
Qt: fix vfs dir remove button enabled state
2021-04-10 15:18:16 +02:00
Megamouse
332eb5fbd6
Log firmware after Emu was initialized
2021-04-10 15:18:16 +02:00
Megamouse
5b0dac797c
Remove deprecated user management code
2021-04-10 15:18:16 +02:00
Eladash
86ddc00bb1
Suggest adding RPCS3 to anti-virus whitelist on firmware/PKG installation failure
2021-04-10 10:37:20 +02:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a3e8a61547
PSF: Fix string_view optimization
...
Avoid redundant copies of std::string.
2021-04-09 20:58:30 +03:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Nekotekina
10bbb7fa1f
Fix some warnings (deprecate enum arithmetics)
2021-04-09 10:26:13 +03:00
Nekotekina
8c5f2b249c
shared_ptr.hpp: further fixes
...
Improved is_same_ptr() trait (added third "maybe" category).
Fallback to pseudo-runtime check in certain cases (if "maybe").
Fix single_ptr moving assignment operator.
2021-04-09 10:26:13 +03:00
Nekotekina
332c512eed
shared_ptr.hpp: minor optimization (GCC hotfix)
...
Use thread_local for dummy objects (doesn't work on MSVC).
Couldn't find better way to remove fake static objects completely.
In a sense that they don't appear in object files.
2021-04-09 10:26:13 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de
Log error about HG games booted outside of /dev_hdd0
2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
...
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
...
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Nekotekina
94c62b1eec
shared_ptr.hpp: improve is_same_ptr<> trait
...
Don't always return true on MSVC.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8
progress_dialog fixes
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Eladash
4a9be0a8d2
core: Move IDM to FXO
2021-04-04 17:29:32 +03:00
Megamouse
bf1756448e
overlays: fix taskbar progress reset
2021-04-04 13:38:10 +03:00
Nekotekina
ed8f60431f
Fixup for progress dialog closing logic
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
...
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Nekotekina
1ddeef71c6
Fix some typos
2021-04-03 21:54:15 +03:00
Megamouse
b7eefeac8b
hotfix: skip progr dialogs if msg dialogs are open
2021-04-03 20:37:40 +02:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
...
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Eladash
73320d4180
Output all fatal log messages to Console/debugger as well
2021-04-03 08:47:58 +02:00
Eladash
a1d31f640a
Set userland firmware SPRX directory as the default PS3 decryption tool path
2021-04-02 20:54:33 +02:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Megamouse
98687d474b
Move system info to extra line
2021-04-02 07:14:23 +02:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Eladash
55c98bfaef
Fix #9879 and fix firmware confirmation dialog when auto-start is disabled
2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
...
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Nekotekina
deacf05769
Enable -Wdeprecated-copy
...
Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Megamouse
e557c962fb
Qt: gs_frame position updates
2021-03-30 19:09:01 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Eladash
dea1d01de2
Fix Emulator::Stop race with IDM
...
Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00
Eladash
e9bea1c742
Emu: Do not obey auto-exit setting after creating firmware cache
2021-03-30 10:21:54 +03:00
Eladash
d51bb8b1cc
Fix Emulator::Pause race with IDM
2021-03-30 10:21:54 +03:00
Eladash
aad5283786
Fix Emulator::IsPaused()
2021-03-30 10:21:54 +03:00
Megamouse
66df38957b
add AppIcon to fatal_error_dialog
2021-03-29 23:32:15 +02:00
xddxd
7cbafd603a
Get rid of non-LLVM build configurations ( #10030 )
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-29 22:45:48 +03:00
dio-gh
3e48c9744b
upgrade icons to a modern design
...
Credits go to @DAGINATSUKO, and @hcorion for the svg version.
2021-03-29 22:24:40 +03:00
Megamouse
a982280400
Qt: Drop int for QT_SCALE_FACTOR_ROUNDING_POLICY
2021-03-29 20:37:33 +02:00
Megamouse
d62983e1a2
Qt: Properly set QT_SCALE_FACTOR_ROUNDING_POLICY
2021-03-29 20:37:33 +02:00
Megamouse
90ac24e524
Qt: set find_dialog "next" button to default
2021-03-29 19:19:24 +02:00
Megamouse
0b2ba98238
Qt: add option to hide the log prefix
2021-03-29 19:19:24 +02:00
xddxd
b978aa6dca
Wording changes and tooltip fix for unsupported CPUs
2021-03-26 18:56:16 +01:00
Megamouse
6565855005
Qt: clean global cfg before adding custom cfgs
2021-03-26 09:08:30 +01:00
Megamouse
9f80a55652
Qt: don't show updater if booted with cli arg
2021-03-25 23:39:42 +01:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Megamouse
a7acb84b8b
Qt: Remove unused GUI entries when saving a config
2021-03-25 20:34:00 +01:00
Megamouse
8d54453981
Qt: Fix debugger breakpoint deletion
2021-03-24 20:47:51 +01:00
Megamouse
452fb59c74
Qt: select target item in debugger list
...
This should make it easier to spot the item
2021-03-24 20:47:51 +01:00
Megamouse
ba45daff35
Qt: some cleanup in debugger
2021-03-24 20:47:51 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
5dc3467337
vm: fix reservation_update notification
...
Rare function.
2021-03-23 21:09:37 +03:00
Nekotekina
729757b1dd
atomic.hpp: allow raw notify_all by pointer
2021-03-23 20:58:42 +03:00
Nekotekina
393f9d329d
atomic.cpp: allow non-standard sizes in atomic wait (>16)
2021-03-23 20:52:56 +03:00