Commit graph

591 commits

Author SHA1 Message Date
nastys a0040e6fb1
macOS: Implement texture converter for Metal (2) (#11289)
* macOS: Implement texture converter for Metal (2)

* Fix texture conversion formatting
2021-12-24 15:46:37 +03:00
kd-11 f90bf2dd40 vk: Use a dynamic number of descriptor allocations 2021-09-29 01:20:32 +03:00
kd-11 dc8fc9fc79 vk: Clean up around vkQueueSubmit handling
- Explicitly declare one version for CB flush and the other for Async flush
- Always flush descriptors on CB flush in case of page fault handling.
  Other threads other than offloader can also enter the method and require normal flow.
- Fix overlapping interrupt IDs.
- Minor formatting fixes
2021-09-28 23:18:26 +03:00
kd-11 7c5b5d25e3 vk: Implement descriptor allocation batching 2021-09-28 17:43:15 +03:00
kd-11 ba2a8ebf2e vk: Enable deferred descriptor updates via descriptor-indexing 2021-09-28 17:43:15 +03:00
kd-11 3e09b97f58 rsx: Minor optimization; avoid preparing unused vertex streams
- Also discards unused program state variables
2021-09-28 17:43:15 +03:00
kd-11 dabfce5c82 rsx: Rework how depth/stencil initialization+clear works 2021-09-21 19:53:46 +03:00
kd-11 472efc08eb rsx: Implement precise ZCULL stats 2021-09-06 20:04:03 +03:00
kd-11 8848dc6673 vk: Improve driver compatibility
- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 99b6963fab rsx: Improve unnormalized coordinate sampling
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11 a4cd9e022a vk: Force explicit minimum size declaration for scratch buffers 2021-07-27 10:52:21 +03:00
kd-11 0502f7881f vk: Disable async texture streaming on all NVIDIA cards 2021-07-20 23:00:00 +03:00
kd-11 d53f2f10fb rsx/vk: Improve recovery during OOM situations
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
kd-11 d906ccc77e vk: Switch on the new VRAM management system 2021-07-15 18:05:35 +03:00
kd-11 88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11 2c7c1c501d rsx: Implement support for extended vertex programs
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00
kd-11 cd8cb9cced rsx: Don't leak data during partial clears
- Partial clears either in active clear channels or scissor region must get barrier inserts to load previous data.
- Fixes some incorrectly discarded data during clear where data in untouched/uninitialized channels is lost.
2021-06-25 14:45:36 +03:00
kd-11 9fadd48ea3 vk: Ensure async scheduler thread is never auto-spawned by fxo
- This thread is a resource hog for design reasons.
2021-06-17 00:43:20 +03:00
xddxd b5f1f50a16 Get rid of mobile Kepler class and add some missing GPUs 2021-06-06 08:07:43 +02:00
kd-11 98f534b1bd vk: Rewrite partial clear shader
- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11 f85881c18c vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
kd-11 338dc62474
vk: Fixup on linux + RADV combo (#10341) 2021-05-25 20:40:53 +01:00
kd-11 a736350859 rsx/vk: Use backend configuration to track options that can be modified on a per-device basis 2021-05-25 20:54:17 +03:00
kd-11 7508949ca8 vk: Add workarounds to disable incompatible options 2021-05-25 20:54:17 +03:00
kd-11 c5a06dab0a rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
kd-11 4c2a11b6d0 vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these. 2021-04-24 00:19:50 +03:00
kd-11 585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11 b4e821c28d vk: Flip on async texture uploads 2021-03-12 02:27:05 +03:00
kd-11 c9e8b87c60 vk: Properly clean up async scheduler 2021-03-12 02:27:05 +03:00
kd-11 77e312fb99 vk: Add the async task scheduler 2021-03-12 02:27:05 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
kd-11 d2de8a87bf vk: Explicit initialization of command pool queue family 2021-02-26 15:08:14 +03:00
kd-11 d459da1378 Formatting fixes only
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
kd-11 cb7cf40b5e vk: Move queue family management from swapchain to logical device 2021-02-23 00:04:53 +03:00
Nekotekina c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina 2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
kd-11 195fb1cf66 rsx: Improve texture cache invalidate
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11 0a34fc4bcd vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
kd-11 90ac9165e2 vk/dma: Unmap pages from GPU when they are unmapped in Cell 2021-01-24 14:24:55 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00