Vincent Lejeune
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dd000caad7
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Remove context_dma*
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2015-10-13 00:04:18 +02:00 |
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Vincent Lejeune
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73535e0c04
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remove m_surface*
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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8dd19d1446
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Remove color target
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2015-10-13 00:04:09 +02:00 |
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Vincent Lejeune
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ed61023dd3
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Remove clear_surface_color
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2015-10-13 00:04:07 +02:00 |
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Vincent Lejeune
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3de47c201c
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RSX: Create a rsx namespace.
Put get_address inside.
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2015-10-13 00:04:04 +02:00 |
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Vincent Lejeune
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f483c3b9ca
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
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2015-10-09 20:04:20 +02:00 |
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DH
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4fdeeace66
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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
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2015-10-05 13:03:23 +03:00 |
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Vincent Lejeune
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a5ecbd0b2b
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d3d12: Do not regenerate RTTs if they didn't change between draw call.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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f10c812301
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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Vincent Lejeune
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09cc127dd9
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d3d12: Use ComPtr<> instead of manually releasing some structures
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2015-08-14 23:39:37 +02:00 |
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Vincent Lejeune
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befe93784f
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d3d12: Do not create/submit an extra command list for texture upload/rtt state change
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2015-08-14 21:23:30 +02:00 |
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vlj
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1f3fbe91e2
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d3d12: Don't call GetAddress if context_dma is not set
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2015-08-12 00:28:29 +02:00 |
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vlj
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178d0e0e85
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d3d12: Try implement mipmap
The mipmap level below 0 are currently wrong, find out why
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2015-08-12 00:28:11 +02:00 |
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vlj
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aa66ddcd86
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d3d12: Add some code documentation + rename some functions
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2015-08-12 00:28:09 +02:00 |
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vlj
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c2d3c857b6
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d3d12: Handle w16Z16Y16X16 rtt format
It doesnt fix completly render_to_texture test but it helps.
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2015-08-12 00:26:43 +02:00 |
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vlj
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b8ba902657
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d3d12: Fix rtt size (and crash in render_to_texture test)
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2015-08-12 00:26:42 +02:00 |
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vlj
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7db3599648
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d3d12: Ping pong between data to avoid gpu stall as much as possible
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2015-08-12 00:26:23 +02:00 |
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vlj
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e454f59f97
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d3d12: Fix depth buffer not being transitionned to generic read
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2015-08-12 00:26:13 +02:00 |
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vlj
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001dc7cf57
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d3d12: Do not copy fbo, just use new one
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2015-08-12 00:26:12 +02:00 |
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vlj
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fafcce6d5f
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d3d12: Implement write depth buffer callback
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2015-08-12 00:25:37 +02:00 |
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vlj
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a9425fcf2a
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d3d12: Pass first clear value as clear optimised value to RTTs
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2015-08-12 00:23:52 +02:00 |
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vlj
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b016fbc9e4
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d3d12: Add missing hunk + properly clean our D3D allocations
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2015-08-12 00:23:22 +02:00 |
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vlj
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728736ccdd
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d3d12: Add fbo support and blit it before present
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2015-08-12 00:23:10 +02:00 |
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