DH
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737080274a
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Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
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2015-10-13 20:39:36 +03:00 |
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DH
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e4f6eb04e8
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Added new config system
Added emulator state class
Added emulator events
Minor improvements
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2015-10-13 20:32:08 +03:00 |
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Vincent Lejeune
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fc40b0ed6b
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RSX: Let backend customize semaphore_*_release
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2015-10-13 14:28:58 +02:00 |
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Vincent Lejeune
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a63fdf6c45
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Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
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2015-10-13 14:27:17 +02:00 |
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Vincent Lejeune
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4154a1026f
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Rename RSXThread
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2015-10-13 00:04:19 +02:00 |
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Vincent Lejeune
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dd000caad7
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Remove context_dma*
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2015-10-13 00:04:18 +02:00 |
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Vincent Lejeune
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2679e4f526
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remove rsxtransformconstant
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2015-10-13 00:04:16 +02:00 |
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Vincent Lejeune
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60bccf0f10
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Remove RSXVertexArray
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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73535e0c04
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remove m_surface*
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2015-10-13 00:04:12 +02:00 |
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Vincent Lejeune
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8dd19d1446
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Remove color target
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2015-10-13 00:04:09 +02:00 |
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Vincent Lejeune
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b2a7f0fd11
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Remove stencil
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2015-10-13 00:04:08 +02:00 |
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Vincent Lejeune
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ed61023dd3
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Remove clear_surface_color
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2015-10-13 00:04:07 +02:00 |
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Vincent Lejeune
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28cdfa9feb
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Rename some methods.
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2015-10-13 00:04:06 +02:00 |
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Vincent Lejeune
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d27f6c8fa7
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Use rsx::limits values
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2015-10-13 00:04:05 +02:00 |
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Vincent Lejeune
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6f71d04aa4
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move linear to swizzle and get_size_type
symbol undef though
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2015-10-13 00:04:04 +02:00 |
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Vincent Lejeune
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3de47c201c
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RSX: Create a rsx namespace.
Put get_address inside.
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2015-10-13 00:04:04 +02:00 |
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Vincent Lejeune
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e3e5b46cbf
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Remove m_ prefix on some members of RSXThread
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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4cd9e5754e
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d3d12: Fix build in debug
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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ceab44b9ab
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d3d12: Remove D3DGSFrame
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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0138a95567
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RSX: Remove using namespace ps3 in header
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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f483c3b9ca
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
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2015-10-09 20:04:20 +02:00 |
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DH
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4fdeeace66
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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
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2015-10-05 13:03:23 +03:00 |
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Vincent Lejeune
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2f211e4e5a
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d3d12: Move adapter's description to settings.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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a5ecbd0b2b
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d3d12: Do not regenerate RTTs if they didn't change between draw call.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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8d986e77d1
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d3d12: Reuse texture resources
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2015-10-05 00:24:55 +02:00 |
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Vincent Lejeune
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3d643fbc0b
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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Vincent Lejeune
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81546d357c
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d3d12: Do not use atomic for heaps
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2015-10-03 18:25:28 +02:00 |
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Vincent Lejeune
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3acc900363
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d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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6b0d29a72d
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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442abcc6f1
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d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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07e13b8613
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d3d12: Suballocate from big buffer for texture upload too
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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f1f31e22f9
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d3d12: Use d3dx12 structs for Root signature declarations
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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703b1636c8
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d3d12: Do not use array size to get vertex buffer element count.
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2015-10-03 18:25:15 +02:00 |
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Vincent Lejeune
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37721d6b8a
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d3d12: Use big buffer instead of placed resource for vertex index storage
Increase perf in Disgaea 3
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2015-09-25 22:35:22 +02:00 |
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Vincent Lejeune
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8ba74a7f7d
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d3d12: Add some more counter to debug overlay
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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506fdec6df
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d3d12: Copy vertexbuffer in vram for output scaling pass.
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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de5a3451cd
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d3d12: Force command queue completion
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2015-09-25 22:35:20 +02:00 |
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Vincent Lejeune
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23bd197bd4
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d3d12: clean code
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2015-09-25 22:35:19 +02:00 |
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Vincent Lejeune
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f10c812301
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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Vincent Lejeune
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97f62571ff
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d3d12: Properly clean protected page in dtor
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2015-09-18 22:36:22 +02:00 |
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Vincent Lejeune
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5f08cca849
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d3d12: Do not init D2DStruct if uneeded
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2015-09-18 22:36:19 +02:00 |
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Vincent Lejeune
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72e5578595
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d3d12: Get rid of extra garbage collection off
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2015-09-18 22:36:19 +02:00 |
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Vincent Lejeune
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bf04758285
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d3d12: Submit command list every draw call in debug mode
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2015-09-18 22:36:18 +02:00 |
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Vincent Lejeune
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592543c47f
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d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
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2015-08-17 00:12:30 +02:00 |
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Vincent Lejeune
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be1511bd7a
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d3d12: Add a d2d overlay to display debug text
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2015-08-16 23:00:55 +02:00 |
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Vincent Lejeune
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fcd579a7b5
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d3d12: Record draw call count and duration instead of vertex/texture upload
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2015-08-16 23:00:46 +02:00 |
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Vincent Lejeune
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80c25b8ced
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d3d12: Reuse the same command list until flip or semaphoreRelease
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2015-08-16 23:00:27 +02:00 |
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Vincent Lejeune
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a93a81997f
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d3d12: Remove preventive "waitForCompletion" after a flip.
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2015-08-16 23:45:56 +03:00 |
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Vincent Lejeune
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06532e3263
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d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
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2015-08-16 23:45:52 +03:00 |
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Vincent Lejeune
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63a54dd70d
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d3d12: Rewrite per frame resource cleaning function.
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2015-08-16 23:45:51 +03:00 |
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