Commit graph

187 commits

Author SHA1 Message Date
Nekotekina 817fec9684 SPU Cleanup
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune 942f26509b Memory: Factorize virtual memory reservation/allocation code in function 2015-08-26 21:54:40 +02:00
Nekotekina be9a599beb PPU Decoder Cache improved 2015-08-24 21:22:35 +03:00
Nekotekina c6bdedf3b0 sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Vincent Lejeune be1511bd7a d3d12: Add a d2d overlay to display debug text 2015-08-16 23:00:55 +02:00
Vincent Lejeune 0e733b20de Lower minidx9/Include priority 2015-08-16 23:00:35 +02:00
Vincent Lejeune a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Zangetsu38 732eef6c02 Update with master and Fixed Conflict 2015-08-14 19:35:58 +02:00
Vincent Lejeune abee3539b8 d3d12: Fix non dx12 build config 2015-08-14 00:29:22 +02:00
Zangetsu38 5e9eb9c3bb Fix correct size setting windows.
And other small change
2015-08-12 17:41:46 +02:00
Vincent Lejeune 7843b23ee1 Move DX12_SUPPORT before ($preprocessor defenitions) 2015-08-12 00:28:38 +02:00
Vincent Lejeune 3fe90d9e8d Add DX12 variant of debug/release with and without llvm 2015-08-12 00:28:37 +02:00
vlj 9b10895c38 d3d12: Fix build with latest master 2015-08-12 00:28:35 +02:00
vlj 428d66598d d3d12: Move util shader creation in another file 2015-08-12 00:28:27 +02:00
raven02 1837f40ed4 d3d12: Factorize common use functions among frag and vertex decompiler 2015-08-12 00:26:44 +02:00
vlj 459ab17d74 d3d12: Use openMP to upload texture
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj bd68d382bd d3d12: Use __mm_stream_si128 to send texture/constants data 2015-08-12 00:25:42 +02:00
vlj 5872144165 d3d12: Move texture code to another file + add the copy command as soon as possible 2015-08-12 00:25:32 +02:00
vlj c465b6699a d3d12: Use the fragment decompile class 2015-08-12 00:23:45 +02:00
vlj bb643070bd d3d12: Start working on fragment decompiler 2015-08-12 00:23:28 +02:00
vlj 5da166b26b d3d12: Move/clean code 2015-08-12 00:23:27 +02:00
vlj c29616b341 d3d12: Fragment Program caching works
But not VP...
2015-08-12 00:23:12 +02:00
vlj 3f24da47a0 d3d12: Update vs project files 2015-08-12 00:23:11 +02:00
vlj 976d707596 d3d12: Start implementation 2015-08-12 00:23:07 +02:00
Raul Tambre 91f67b683b sceNpMatching2 stubs and some refactoring 2015-08-06 15:24:04 +03:00
Nekotekina 6da5138683 sysPrxForUser module split 2015-08-02 05:15:49 +03:00
Nekotekina 8fcaac5f1d cellSysutil crap split, cleanup, functions added 2015-08-01 21:49:01 +03:00
Nekotekina eb5974322f cellStorage.cpp, cellVideo(Export|Upload) modules 2015-08-01 14:39:35 +03:00
Nekotekina 137a38b3c6 cellRec, cellRemotePlay, cellSysconf 2015-08-01 14:39:33 +03:00
Nekotekina 2eaf5cdc01 cellOskDialog, cellPhoto(Decode|Export|Import) 2015-08-01 14:39:29 +03:00
Nekotekina 7361b4e079 cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc 2015-08-01 14:39:28 +03:00
Nekotekina c364c6a787 cellGameExec, cellAvconfExt, cellSysutilAvc2 modules 2015-08-01 14:39:26 +03:00
Nekotekina 776eafa0ce cellDaisy, cellSpudll modules 2015-08-01 14:39:22 +03:00
Nekotekina 5a9896c78c cellHttp, cellHttpUtil, cellSsl, cellBGDL added 2015-08-01 14:39:16 +03:00
Nekotekina 3cc0383db7 cellAtracMulti stub added 2015-08-01 14:39:06 +03:00
Nekotekina 8e1991c1e1 semaphore_t, RSX fixes
1) GS_LOCK_WAIT_FLUSH semaphore eliminated
2) GS_LOCK_WAIT_FLIP semaphore left unused
3) cellRescSetWaitFlip/cellGcmSetWaitFlip purged: they don't wait for
flip, it's a nonsense, they only generate some RSX command
4) Semaphores rewritten
2015-08-01 14:38:57 +03:00
Raul Tambre a239eaf630 cellSpurs additions and internal struct refactoring
Also updated the README.
2015-07-26 17:04:10 +03:00
Raul Tambre 6ef4cecf57 Split sceNp into sceNpUtil and register sceNpClans 2015-07-26 16:44:10 +03:00
vlj 501c14fc65 PPU/LLVM: Clean code
Replace auto with real type, reduce indent and useless variables...
2015-07-22 02:10:58 +03:00
vlj 7592b87a90 PPU/LLVM: Fix build 2015-07-22 02:10:54 +03:00
Peter Tissen ecf78dbafe add various temporary VS2015 changes (some to fixup temporary bugs, don't merge) 2015-07-22 01:32:21 +03:00
Raul Tambre 80b544aa78 Add sceNp2 and some sceNpMatching2 functions 2015-07-14 15:07:23 +03:00
Nekotekina 4bacfcf847 sys_lv2dbg added, bugfix 2015-07-10 04:31:41 +03:00
Nekotekina bc9481db1b PSV modules refactoring 2015-07-10 04:30:45 +03:00
Nekotekina edb9595721 Using vm::ps3 namespace moved in proper places
Various fixes
2015-07-10 04:30:41 +03:00
Zangetsu38 c47082f725 Remove win32 Debug - MemLeak 2015-07-02 05:07:48 +02:00
Nekotekina 98aee31c5a refcnt.h removed 2015-05-25 21:12:53 +03:00
Vincent Lejeune 669a54d071 GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler 2015-05-23 20:45:10 +02:00
vlj df794b88b0 GL: Use decompiler common class 2015-05-23 20:45:08 +02:00