Raul Tambre
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4666f190db
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Fix BRI instruction, fixes #1165
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2015-09-07 20:14:00 +03:00 |
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Vincent Lejeune
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e0aa74d380
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D3D12: Add CELL_GCM_ZERO case to comparaison function.
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2015-08-26 18:45:57 +02:00 |
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Vincent Lejeune
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095c8fa19b
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RSX/D3D12: Improve shader lookup performance
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2015-08-26 18:45:57 +02:00 |
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Vincent Lejeune
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9c24bb9d75
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RSX/D3D12/GL/Null: Notify backend of program/state change
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2015-08-26 18:45:57 +02:00 |
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Nekotekina
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5e14310071
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noexcept usage fixed
thread_t renamed to named_thread_t
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2015-08-24 21:22:48 +03:00 |
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Nekotekina
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ce494f8847
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fmt::by_value, fmt::Format removed
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2015-08-24 21:22:42 +03:00 |
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Nekotekina
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73b108765e
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fs:: const renaming, fs::g_tls_error stub
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2015-08-24 21:22:39 +03:00 |
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Nekotekina
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c7ee8cadde
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cellFont, cellFs, cellGcmSys funcs added, minor cleanup
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2015-08-24 21:22:14 +03:00 |
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Vincent Lejeune
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1ee749a9a8
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d3d12: Fix blend alpha mode
Follow GL spec.
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2015-08-17 22:12:58 +02:00 |
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Vincent Lejeune
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592543c47f
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d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
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2015-08-17 00:12:30 +02:00 |
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Vincent Lejeune
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be1511bd7a
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d3d12: Add a d2d overlay to display debug text
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2015-08-16 23:00:55 +02:00 |
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Vincent Lejeune
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fcd579a7b5
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d3d12: Record draw call count and duration instead of vertex/texture upload
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2015-08-16 23:00:46 +02:00 |
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Vincent Lejeune
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80c25b8ced
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d3d12: Reuse the same command list until flip or semaphoreRelease
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2015-08-16 23:00:27 +02:00 |
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Vincent Lejeune
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a93a81997f
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d3d12: Remove preventive "waitForCompletion" after a flip.
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2015-08-16 23:45:56 +03:00 |
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Vincent Lejeune
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06532e3263
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d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
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2015-08-16 23:45:52 +03:00 |
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Vincent Lejeune
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63a54dd70d
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d3d12: Rewrite per frame resource cleaning function.
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2015-08-16 23:45:51 +03:00 |
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Vincent Lejeune
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c2430d3af1
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d3d12: Use ComPtr for some others member.
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2015-08-16 23:45:49 +03:00 |
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Vincent Lejeune
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b54adebfc7
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d3d12: Do not recreate fence/event each frame.
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2015-08-16 23:45:47 +03:00 |
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Nekotekina
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405d7cb70c
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Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
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2015-08-16 18:37:20 +03:00 |
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Vincent Lejeune
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3b0afe92e3
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d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
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2015-08-14 23:39:38 +02:00 |
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Vincent Lejeune
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09cc127dd9
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d3d12: Use ComPtr<> instead of manually releasing some structures
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2015-08-14 23:39:37 +02:00 |
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Vincent Lejeune
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9cb88b3a8d
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d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
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2015-08-14 23:39:37 +02:00 |
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Vincent Lejeune
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befe93784f
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d3d12: Do not create/submit an extra command list for texture upload/rtt state change
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2015-08-14 21:23:30 +02:00 |
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Vincent Lejeune
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4185fcb6cd
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d3d12: Do not output scale if there is no rtt available
Fix crash in Disgaea 3
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2015-08-14 17:03:16 +02:00 |
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Vincent Lejeune
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abee3539b8
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d3d12: Fix non dx12 build config
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2015-08-14 00:29:22 +02:00 |
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Vincent Lejeune
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9cb7339067
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d3d12: Do not detach garbage collection thread
Thanks Neko for the tips.
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2015-08-12 22:59:15 +02:00 |
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Vincent Lejeune
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cf1c86bb2f
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d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
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2015-08-12 00:28:38 +02:00 |
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Vincent Lejeune
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3d486a8ba9
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d3d12: Reset gfxHandler in dtor
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2015-08-12 00:28:36 +02:00 |
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Vincent Lejeune
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11980346c9
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Clean an useless added line
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2015-08-12 00:28:36 +02:00 |
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vlj
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6a408301d7
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d3d12: Another fix
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2015-08-12 00:28:35 +02:00 |
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vlj
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9b10895c38
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d3d12: Fix build with latest master
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2015-08-12 00:28:35 +02:00 |
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vlj
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6fcd0e0421
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d3d12: Add semaphorePGRAPHTextureRead
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2015-08-12 00:28:34 +02:00 |
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vlj
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37cc5e5c11
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d3d12: Fix D3D12GSRender member name
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2015-08-12 00:28:34 +02:00 |
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vlj
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38a809b483
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d3d12: Use another sampler heap when using more than 2048 samplers
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2015-08-12 00:28:34 +02:00 |
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vlj
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d2edeafffe
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d3d12: Remove extra ,
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2015-08-12 00:28:33 +02:00 |
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vlj
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b839b86895
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d3d12: Fix color for target_none
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2015-08-12 00:28:33 +02:00 |
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vlj
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af181395fc
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d3d12: Fix warning
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2015-08-12 00:28:32 +02:00 |
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vlj
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265331117e
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d3d12: Support targetless flip
Fix PS3Doom
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2015-08-12 00:28:32 +02:00 |
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vlj
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725b0c606d
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d3d12: Add some doc
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2015-08-12 00:28:31 +02:00 |
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vlj
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0e6cd8cd0e
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d3d12: Fix warnings
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2015-08-12 00:28:31 +02:00 |
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vlj
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ff219c6035
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d3d12: Factorise sampler desc creation in a separate function
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2015-08-12 00:28:30 +02:00 |
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vlj
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612d169b78
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d3d12: Add some comments
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2015-08-12 00:28:30 +02:00 |
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vlj
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8801abb93a
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d3d12: Refactor index management
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
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2015-08-12 00:28:29 +02:00 |
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vlj
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1f3fbe91e2
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d3d12: Don't call GetAddress if context_dma is not set
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2015-08-12 00:28:29 +02:00 |
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vlj
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91809c09d4
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d3d12: use memcpy instead of streamToBuffer for alpha settings
streamToBuffer doesn't work well for data < 128 bits
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2015-08-12 00:28:28 +02:00 |
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vlj
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bf394d4f56
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d3d12: Support triangle fan
Fix missing character members in the guided fate paradox
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2015-08-12 00:28:28 +02:00 |
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vlj
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6f0c74cf76
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d3d12: Fix crash with write color/depth buffer enabled
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2015-08-12 00:28:27 +02:00 |
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vlj
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428d66598d
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d3d12: Move util shader creation in another file
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2015-08-12 00:28:27 +02:00 |
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vlj
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2cd035d530
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d3d12: Fix A1R5G5B5 endianness
Fix color in Retro city rampage
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2015-08-12 00:28:27 +02:00 |
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vlj
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cb0ebad210
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d3d12: Fix binding of tex/sampler
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2015-08-12 00:28:26 +02:00 |
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