Megamouse
cbd895a29c
Move code to cpp ( #9938 )
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* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina
9cbe77904d
Revert changes in BufferUtils.cpp
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Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
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Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
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Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
1a3c01154a
make from_hdd0_game check lowercase
2021-03-08 22:58:19 +03:00
xddxd
df338f0552
Move sys_crashdump to it's own file and make it a module itself
2021-03-08 22:57:35 +03:00
Malcolm Jestadt
e5d0e035d0
SPU LLVM: Rearange FM instruction for better performance
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- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
xddxd
6d91a9fe6f
Possible workaround for mobile Kepler chips
2021-03-08 15:46:03 +03:00
Eladash
2afc7cbaaa
GUI: Implement MSELF extraction tool ( #9909 )
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* MSELF: fix overflow
* GUI: Implement MSELF extraction tool
* VS: fix mself files in vcxproj
* fix
* Update mself.cpp
* fixed
2021-03-07 17:59:37 +01:00
Megamouse
a3a4c0a906
overlays: don't count initial garbage values.
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This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Megamouse
dab53f4e41
Cleanup Emu before the update reboot
2021-03-07 01:56:25 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
GitArUs
f8097a428c
Allow games to list all savedata ( #9547 )
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* cellSaveData - allow games to list all savedata, not only those they own.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash
a5d74c5e96
GUI: Improve missing firmware handling
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* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Megamouse
06d2c5357b
dualsense: fix LED updates
2021-03-06 02:07:02 +01:00
Timothy Redaelli
fa5a2b6a85
SPUThread.cpp: remove "__attribute__((always_inline))"
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cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).
Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.
A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom
0eb0b1e1c9
Add some GT6 devices to whitelist
2021-03-03 17:30:16 +03:00
kd-11
1becd2f788
vk: Remove redundant double barrier
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- Luckily it was not too harmful in single queue submissions
2021-03-03 13:17:04 +03:00
Megamouse
7c0b93f815
perf overlay: Don't allow 0 or 1 datapoint count
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Doesn't render anyway
2021-03-03 00:33:46 +01:00
Megamouse
fa852c7dbe
perf overlay: add missing graph vertex
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And fix potential division by 0
2021-03-03 00:33:46 +01:00
Megamouse
73ca2119ed
perf overlay: add datapoint settings to GUI
2021-03-03 00:33:46 +01:00
Megamouse
86dbb859b7
perf overlay: add datapoint count config settings
2021-03-03 00:33:46 +01:00
Megamouse
e1e370999e
perf overlays: fix dynamic font resize of graphs
2021-03-03 00:33:46 +01:00
Megamouse
038c708a0a
perf overlays: add detail level none (hides FPS)
2021-03-03 00:33:46 +01:00
Nekotekina
c71bc25090
PPU: remove artificial 0x20000000 barrier for debug stats
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Change it to 0xE0000000 (SPU demarcation line)
2021-03-02 21:58:49 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
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Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash
004ebfdaee
SPU debugger: Implement MFC journal
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* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
bbf52f3cea
named_thread: fix bugs in std::forward usage
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Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Nekotekina
d788b12a8e
fixed_typemap.hpp: reduce indirection
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Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse
c2467b7b38
ds3: add led battery indicators (Linux only atm)
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needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse
0b5c6350ae
cellScreenshot: fix overlay scaling ( #9867 )
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* cellScreenshot: fix overlay scaling
2021-02-28 23:00:49 +00:00
Florin9doi
dfee46604a
Buzz settings
2021-02-28 22:36:47 +03:00
Megamouse
a7c9827ad4
Improve cellScreenshot ( #9851 )
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* Fix screenshot logging
* Update libpng to 1.6.37
* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/
* read_png_file: use deleter instead of manual close
* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina
f580bee32c
Rewrite cellNetCtlNetStartDialogLoadAsync hack
2021-02-28 20:20:17 +03:00
kd-11
4bef176e9b
vk: Fix inadvertent self-assign
2021-02-28 18:00:20 +03:00
kd-11
d2de8a87bf
vk: Explicit initialization of command pool queue family
2021-02-26 15:08:14 +03:00
kd-11
12cad7c393
vk: Add per-queue-family scratch resources and double buffer them
2021-02-26 15:08:14 +03:00
kd-11
be1238cc95
vk: Add support for queue family migration and refactor some texture upload code
2021-02-26 15:08:14 +03:00
RipleyTom
67378c7dea
Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl
2021-02-26 11:58:42 +03:00
Eladash
c13039396c
Fix stop count incremention in Emu.Stop ( #9843 )
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Until emulation is completely stopped, further CallAfter callbacks may be issued with incorrect stop count memorized.
2021-02-25 14:37:31 +03:00
Megamouse
6db25aa7fa
overlays: Fix cpu usage in low detail mode
2021-02-25 13:08:27 +03:00
kd-11
0e7e5b59ae
vk: Handle old GPUs without proper async queues
2021-02-23 23:22:41 +03:00
kd-11
d459da1378
Formatting fixes only
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- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
Nekotekina
3063369322
vk::render_device::create: try to remove failing assertion
2021-02-23 19:46:37 +03:00
Nekotekina
a90ad62fc0
Remove garbage SPUW perf report
2021-02-23 18:24:50 +03:00
Nekotekina
cd01a1eb09
Move CPUStats.h -> util/cpu_stats.cpp
2021-02-23 18:24:50 +03:00
Nekotekina
090a769bf6
Implement fs::sync (Linux/POSIX)
2021-02-23 18:24:50 +03:00
Nekotekina
014846cf31
cellSaveData: fix minor issues
2021-02-23 18:24:50 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
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Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00