Eladash
cb52ee0a4d
cellGame: report fs::remove_all failure
2020-02-04 18:29:52 +03:00
Eladash
4488312e81
Avoid out of memory with cellGameGetParamString
2020-02-04 18:29:52 +03:00
Nekotekina
f9a8efe406
SPU LLVM: gisable NewGVN pass
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It goes into an endless loop with memory leak for some reason.
2020-02-03 11:16:03 +03:00
Eladash
e57c01907e
cellVdec: Improve cellVdecQuery and cellVdecOpen
2020-02-02 09:01:32 +03:00
InvoxiPlayGames
c1180d76dd
sys_usbd: Fix bug preventing multiple USB devices
2020-02-01 12:34:42 +03:00
Nekotekina
6dfd97f0b6
Modernize SPU logging (spu_log variable) and remove log legacy
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Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0
Modernize PPU logging (ppu_log variable)
2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f
Remove HLE log channel
2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
1d0f359406
logs: add more log channels instead of GENERAL
2020-01-31 16:44:48 +03:00
Nekotekina
007a7a5859
Fixup for LOG system.
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Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
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Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.
And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
Malcolm Jestadt
ad8988afd3
Embedded SPU elf patching
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- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Ivan
7f07b79c04
Partial revert of #7180
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PC is PS
2020-01-27 07:05:18 +03:00
RipleyTom
610a6a1404
Increases number of buffers when buffering
2020-01-27 02:13:30 +00:00
Eladash
a7aef22754
ppu: Log SELF header information and CIA of caller HLE functions
2020-01-27 01:21:40 +00:00
Eladash
4e0070f16d
Log sys_spu thread group and thread names
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Also safely read thread name after relevant error checks passed.
2020-01-26 20:32:10 +00:00
Eladash
7ae679adbe
Fix logging of ppu name in sys_ppu_thread_create/rename
2020-01-26 20:32:10 +00:00
Eladash
d481c3c7fd
cellGameGet/SetParamString: Implement CELL_GAME_ERROR_NOTSUPPORTED
2020-01-26 20:32:10 +00:00
Eladash
a9162a3f57
SPU LLVM: Improve approximate FCMGT
2020-01-26 18:37:07 +00:00
Eladash
e4ba096190
VSH: sys_mmapper
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* Implement syscalls sys_mmapper_allocate_shared_memory_ext, sys_mmapper_allocate_shared_memory_from_container_ext.
* Implement multi-process shared memory allocations.
2020-01-24 20:08:30 +00:00
Eladash
46df58b662
sys_usbd: Add error_code
2020-01-24 19:25:52 +00:00
Eladash
95ed2ef62e
cellGcm HLE: Add error_code
2020-01-24 19:25:52 +00:00
Megamouse
3f076d63e3
HLE: add error checks to cellAudioInGetDeviceInfo
2020-01-23 10:50:55 +01:00
Megamouse
3e8a5c6395
HLE: add some more constants
2020-01-23 10:50:55 +01:00
Megamouse
18f167ddd0
HLE: Fix error checks in cellAudioInRegisterDevice
2020-01-23 10:50:55 +01:00
Maksim Derbasov
1abdee242a
small improvement ( #7288 )
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* small improvement
* comments addressed
Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-22 12:28:48 +00:00
Eladash
949cfa7fdb
Fix cellVdecSetFrameRate error check
2020-01-21 16:45:41 +03:00
Eladash
fe381b8581
SPU: Add SPU LS to debugger
2020-01-21 16:45:41 +03:00
Eladash
160ddcf86b
SPU: Minor FREST bugfix
2020-01-21 16:45:41 +03:00
Eladash
f05a3da964
Fix lv2_file::op_write regression
2020-01-21 16:45:41 +03:00
Nekotekina
ddda09607d
SPU: fixup for STOP 0w0
2020-01-21 16:32:00 +03:00
Eladash
9993df9b8b
RawSPU: fix race between spu start and stop
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This race could lead to spu status bits indicate RUNNING status, but cpu state being stopped.
Fix it by making sure cpu state is set before spu status.
2020-01-21 14:08:39 +03:00
Nekotekina
98a8eeaac2
SPU: properly support STOP 0x0 instruction
2020-01-20 23:40:10 +03:00
Nekotekina
3617f12a1e
sys_fs: avoid possible out of memory on file reads/writes
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Use fixed-sized intermediate buffer.
2020-01-20 16:00:20 +03:00
Nekotekina
63f67c88cc
sys_fs: better stub sys_fs_fcntl(0xc0000006)
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This syscall does something to classify filesystems by mountpoint.
2020-01-20 16:00:20 +03:00
Nekotekina
1b1b804d7e
sys_fs: add /dev_flash mountpoint
2020-01-20 16:00:20 +03:00
Nekotekina
55cb96ab3b
sys_fs: fix CELL_EIO condition in cellFsReadWithOffset
2020-01-20 16:00:20 +03:00
Megamouse
5ef3465f65
cellVdec: (experimental) allow AV_PIX_FMT_YUVJ420P
2020-01-20 00:33:25 +01:00
Megamouse
9a27cc9442
cellVdec: improve error checks
2020-01-20 00:33:25 +01:00
Megamouse
4dbad6cce6
fix some random warnings
2020-01-19 16:38:17 +01:00
Eladash
b07b5c9005
Fix sys_spu_thread_initialize for attr->name_len is 0 and attr->name is not null
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If name_len is 0 name is empty, in any other case name is not empty (attr->name == nullptr isn't allowed in this case).
Check name_len and option for invalid values as fw.
2020-01-18 18:46:13 +03:00
Eladash
9d15083c61
Fix sys_ppu_thread_create/rename thread name range
2020-01-18 18:46:13 +03:00
Eladash
14b99d9e8b
Write nread/nwrite in cellFsWrite/Read regardless of error checks
2020-01-18 15:56:05 +03:00
Nekotekina
e2512e78b6
sys_fs: always close locked file in sys_fs_close
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Syscall returns EBUSY but succeeds nevertheless.
2020-01-17 00:24:07 +03:00
Nekotekina
a005090d3d
sys_fs: use constant in sys_fs_disk_free
2020-01-17 00:24:07 +03:00
Eladash
c9b0f0e734
SPU: Fix FREST
2020-01-16 23:42:50 +03:00
Eladash
9084209cfc
Update cellVdecSetFrameRate error checking
2020-01-15 23:29:32 +01:00
Eladash
1ccb3c4492
rsx: Verify local memory offset
2020-01-15 13:23:56 +03:00