kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
...
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
f60002e87d
gl: Optimize memory barriers a bit
...
- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
...
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97
gl: Fix image creation for virtual formats
2022-07-13 02:09:58 +03:00
kd-11
599f1dd157
gl: Properly match BGRA RTT formats
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
...
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
...
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
954c60947d
gl: Avoid calling gl functions without a context even if the object is GL_NONE
...
- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05
gl: Fix image views broken after refactor
2022-07-13 02:09:58 +03:00
kd-11
0894d2886a
Fix build
2022-07-13 02:09:58 +03:00
kd-11
4995b4abe3
gl: Do not use raw GL image copy command for RSX data
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
09824a718f
gl: Separate BGRA8 storage from RGBA8
2022-07-13 02:09:58 +03:00
Megamouse
f4e85af53c
sceNpUtil: implement skeleton bandwidth test
2022-07-12 22:45:40 +02:00
Eladash
74a909cfbc
logs: Batch log messages (optimization)
2022-07-12 21:37:06 +02:00
Eladash
0bfdfd8433
Savestates: Implement Ctrl+R to reload the most recent savestate
...
Ctrl+R no longer means Resume emulation, this functionality has been transferred to Ctrl+P which is also capable of pausing the emulation. (so it's now a toggle)
2022-07-12 15:15:42 +03:00
Eladash
1f5cf776b2
Savestates: Fix "Suspend Emulation Savestate Mode" setting
2022-07-12 15:15:42 +03:00
Eladash
cdd6840826
Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
2022-07-12 15:15:42 +03:00
Eladash
ab27ee4cf4
Savestates/RSX: Save NV406E semaphore waiting
2022-07-12 15:15:42 +03:00
Eladash
6211295155
atomic.hpp: Truncation warning fix
2022-07-12 15:15:42 +03:00
Eladash
befd7ceb89
Savestates/sys_spu: Minor fix in saving sys_spu_thread_receive_event
2022-07-10 14:19:59 +03:00
Eladash
2cead6f328
Savestates/SPU: Fix saving sys_spu_thread_send_event
2022-07-10 14:19:59 +03:00
Eladash
4e3d58f75a
Savestates: Fix crash when savestating before PPU/SPU compilation finishes
...
Unintentional concurrent access to m_ar ptr itself.
2022-07-10 14:19:59 +03:00
Eladash
24fddf1ded
rsx: Fix emu stopping crash when using multi-threaded rsx
...
FXO signaled abort before it completed its work, leading to unsignalled vk::fence and deadlock. Fix it by deregistering it from FXO.
2022-07-10 14:19:59 +03:00
Eladash
87cd65ff03
Savestates: support game collections
2022-07-10 14:19:59 +03:00
Eladash
219e3d61f8
Minor fix in shm::map_critical
2022-07-10 14:19:59 +03:00
Eladash
4ade06f36f
Savestates/RSX: Restore the ZCULL control state
...
And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Nekotekina
786510a937
Use gettid() on Linux, don't use std: 🧵 :id
...
pthread_self() returns a large opaque pointer which is harder to use.
2022-07-10 12:22:28 +03:00
Megamouse
0c6df39a45
cellSearch: more error checks and shuffle
2022-07-09 16:39:10 +02:00
Vestrel
648ad0cd90
cellAudio: fix downmix if device doesn't support multichannel ( #12328 )
...
* cellAudio: fix downmix if device doesn't support multichannel
* Downmix in 2 stages
2022-07-09 15:25:28 +02:00
Megamouse
cd0d43382f
Qt: fix custom settings audio device corruption
2022-07-08 23:56:10 +02:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
Nekotekina
4b787b22c8
Implement FN (lambda shortener)
...
Useful for some higher order functions.
Allows to make short lambdas even shorter.
2022-07-08 14:47:41 +03:00
Nekotekina
5c6f5a1610
Cleanse LOG_CONSTINIT macro
...
Should be unnecessary.
2022-07-08 14:47:41 +03:00
Eladash
0b8d5f7b98
Savestates: Fix argv
2022-07-08 12:57:43 +03:00
Eladash
314d481dcd
Savestates: Fix typo in page size setting
2022-07-08 12:57:43 +03:00
Eladash
0980c68e6f
Savestates: Increase timeout for emulation stopping
2022-07-08 12:57:43 +03:00
Eladash
983bfa2088
Savestates: Decryption of executable fix
2022-07-08 12:57:43 +03:00
Eladash
3a9928de65
Savestates: Log file descriptor information
2022-07-08 12:57:43 +03:00
Eladash
1fd5fb2f7e
Savestates: Fix minor race with LV2 timers
2022-07-08 12:57:43 +03:00
Eladash
4ac88fa8d3
Savestates/RSX: Save drawing context
2022-07-08 12:57:43 +03:00
Eladash
5f8f9e33f1
RSX/Savestates: Replace GCM hack with a proper fix
2022-07-08 12:57:43 +03:00
Eladash
f0c71ae2ae
Savestates: Fix saving sys_event_queue_destroy
2022-07-08 12:57:43 +03:00
Megamouse
0c7ecdc954
cellMusicDecode: add more error checks and silence some log messages
2022-07-08 07:55:46 +02:00
Elad Ashkenazi
73a687df7d
Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD
2022-07-07 21:59:39 +02:00
Megamouse
b683110e72
cellGem/overlays: show cursor if necessary
2022-07-07 12:40:23 +02:00
Megamouse
3840015e7d
cellGem: implement basic ds3 cursor movement
2022-07-06 21:49:31 +02:00
Megamouse
639b8112b6
Input: make move handler dynamic
2022-07-06 21:49:31 +02:00
Megamouse
2bf17f5d3c
input: fix horrible pad hacks
2022-07-06 21:49:31 +02:00
Megamouse
4823d4c32a
input: add background input option
...
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Eladash
c8c035eeef
Regression fix
2022-07-06 20:07:09 +02:00
Eladash
155bd09fd0
Savestates: Cleanup v128 usage
...
It's compatible with bitwise serialization so it is faster to load/save it this way.
2022-07-06 19:43:25 +03:00
Eladash
f546e5a8ef
VM/Savestates: Replace bugged read-only block optimization
2022-07-06 19:43:25 +03:00
Eladash
2ccb0c8f42
SPU LLVM/Savestates: Remove unneeded store insurance and add related fix
2022-07-06 19:43:25 +03:00
Eladash
05303ce6c6
GUI: regression fix
...
Improperly resolved git conflict when rebasing savestates.
2022-07-06 19:43:25 +03:00
Eladash
d8f3029952
Log LV2 periodic timers
2022-07-06 19:43:25 +03:00
Eladash
09c28f75b3
Savestates: Fix LV2 timers (fixes audio in some games)
2022-07-06 19:43:25 +03:00
Eladash
57671e267d
Savestates: save cellAudioOut
2022-07-06 19:43:25 +03:00
Eladash
b692108f1e
Savestates: HLE state saving POC in sys_lwmutex
2022-07-06 19:43:25 +03:00
Eladash
2815aecd0c
Savestates: Save SPU decrementer state
2022-07-06 19:43:25 +03:00
Megamouse
b9f2b1e7c6
Qt: add UUID reset button
2022-07-05 09:09:00 +02:00
Eladash
bd9ba7ef1f
Remove incorrect Emu.IsStopped() checks
2022-07-05 08:25:36 +02:00
Eladash
a015bd1ebd
Savestates: Add missing position placement
2022-07-05 08:25:36 +02:00
Eladash
d6cf167d52
Savestates: Minor optimization of size
2022-07-05 08:25:36 +02:00
Eladash
3fc2194fd5
Savestates: Fix zombie PPU threads saving
2022-07-05 08:25:36 +02:00
Eladash
72c14994f0
Savestates: Fix memory containers initialization (invalidates old savestates)
2022-07-05 08:25:36 +02:00
kd-11
fddb6a31a7
Use utils::c_page_size
2022-07-04 22:35:05 +03:00
kd-11
5cafaef0a9
Aarch64 fixes for RSX
2022-07-04 22:35:05 +03:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Ani
969b9eb89d
rpcs3_version: Bump to 0.0.23
2022-07-02 13:20:41 +01:00
Megamouse
4fb5bd76fb
Qt: Use exe dir instead emu dir for updates
...
This should fix the auto-updater when EmulatorDir is set to a different location
2022-06-30 22:19:32 +02:00
Megamouse
8043bb9087
Qt: log uuid
...
This creates and logs a unique identifier and saves it to a file.
The ID will be logged for statistical purposes and stay the same until recreated.
2022-06-30 21:36:11 +02:00
Nekotekina
69912ba3c7
Partial revert for cf0fcf5a2a
2022-06-30 14:38:14 +03:00
Eladash
cf0fcf5a2a
SPU: Implement execution wake-up delay
2022-06-28 19:54:25 +03:00
Megamouse
ab5a33fc31
Qt: Properly repaint the Emulation menu icons
2022-06-27 10:13:03 +02:00
Eladash
f5a55b3024
rsx: Fixup after #12052 for frame limiter off
2022-06-25 17:39:07 +03:00
Eladash
7422ab9e55
rsx: Do not discard flip notifications
2022-06-25 15:30:41 +02:00
Eladash
f66256cc13
rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
...
* Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization.
- This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting.
* Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well)
* Add experimental "Infinite" frame limiter mode.
* Fix spurious enabling of second vblank.
2022-06-25 15:30:41 +02:00
Megamouse
9cf7a63c77
Emu: Implement BlockingCallFromMainThread
...
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Megamouse
7842812e24
Qt: fix music handler destructor
2022-06-24 19:50:22 +02:00
Nekotekina
ec59d7d26b
Fixup for Emu.EjectDisc()
2022-06-24 19:55:44 +03:00
Nekotekina
ea23525f66
sys_fs: Add mountpoint for /dev_ps2disc
2022-06-24 19:55:44 +03:00
Megamouse
87762a9b17
cellGame: implement disc change callbacks
2022-06-24 17:34:21 +02:00
Elad Ashkenazi
bc3a899acf
Debugger: Simplify and optimize #12269 ( #12275 )
2022-06-24 11:26:44 +02:00
Eladash
5e01ffdfd8
Debugger: Optimize cpu_thread::dump_regs()
...
Reuse string buffer. Copies and reallocations are expensive with such large strings.
2022-06-23 22:41:32 +02:00
Eladash
794cbd8708
Debugger: Refresh at 100hz during debugger interaction (was 20hz)
2022-06-23 22:41:32 +02:00
Megamouse
661b485b58
HLE: more error checks
2022-06-22 21:47:06 +02:00
Eladash
64399d45c1
vm: Make falloc return value bool
...
Allow to check properly for the success of 0 address allocation.
2022-06-22 21:01:37 +03:00
Nekotekina
653a9e6e7f
Debugger: always print cpu_thread::dump_misc()
...
Was removed for some reason.
2022-06-22 18:53:29 +03:00
Eladash
71e07dc6c7
IdManager.h: Improvements
...
* Ensure ::PtrSame<T, Derived> is true.
* Allow id_base, id_step and id_count to be of enumeration type.
* Fix potential deadlock in kernel explorer.
idm::select:
* Allow to select multiple inherited object types for idm::select.
* Allow function reference types. (they don't allow access to operator() directly, use deducing std::function constructor instead)
* Ensure ::is_same_ptr<T, object_type> is true.
2022-06-22 17:24:47 +03:00
Elad Ashkenazi
69ceebeb05
Debugger: Hide breakpoint and callstack list if unused ( #12266 )
2022-06-21 23:42:42 +02:00
Eladash
ccb2724fc4
Debugger: Implement SPU breakpoints
2022-06-21 16:59:45 +03:00
Eladash
ec6d6adebc
RSX Memory Viewer: Fix local memory displaying
2022-06-21 16:59:45 +03:00
Eladash
3899248305
RSX Debugger: Stable NOP skipping
...
Allow addresses of NOP blocks to remain consistent in between debugger position changes except for the first which can shrink or grow.
2022-06-21 16:59:45 +03:00
Megamouse
4557992334
Qt: add optional states to toolbar icons
2022-06-20 21:15:14 +02:00
Eladash
d0e9108800
SPU: Implement "double" SNR storage
2022-06-20 20:50:11 +03:00
Eladash
dc80d000aa
SPU Disasm: Detect sys_event_flag_set_bit syscall
2022-06-20 20:50:11 +03:00
sguo35
775caabeeb
[ppu] Fix function trampoline for arm64
...
- Refactor function manager trampoline to be cleaner
- Add trampoline impl for arm64
- Force all JIT entrypoints on Apple to toggle W^X
2022-06-20 15:08:27 +03:00
isJuhn
4262794668
Implement PINE IPC Server
2022-06-19 17:56:50 +02:00
capriots
a6237e5473
cellAudio(Out): properly implement all downmixing modes ( #12252 )
2022-06-19 17:08:03 +02:00
Megamouse
0b14d785ca
stub cellHttp
2022-06-19 07:07:31 +02:00
capriots
6bdf415adb
Fix audio renderer not resetting after cellAudioOutConfigure() was called
2022-06-19 06:09:29 +02:00
Megamouse
ebabdd37b4
cellAudioOut: fix sound_mode exception
...
Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.
Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00
Megamouse
11c5230628
stub cellSysutilRegisterCallbackDispatcher
2022-06-15 20:46:24 +02:00
Megamouse
bfe029bb0c
cellSysutil: implement some bgm fxo stuff
2022-06-15 20:46:24 +02:00
Megamouse
cbf12bb54b
cellSysutil: stub cellSysutilGameDataExit functions
2022-06-15 20:46:24 +02:00
Megamouse
b01d8e01e3
cellSysutilRegisterCallback: fix potential read out of bounds
2022-06-15 20:46:24 +02:00
Ivan
c2190f71ca
SPU/PPU LLVM: fix triple setup (regression fix) ( #12228 )
2022-06-14 18:13:43 +03:00
Elad Ashkenazi
5378fee1c3
SPUAnalyzer.h: Add missing category check functions ( #12222 )
...
Some instructions were moved into integer category.
2022-06-14 16:04:24 +03:00
Jeff Guo
cefc37a553
PPU LLVM arm64+macOS port ( #12115 )
...
* BufferUtils: use naive function pointer on Apple arm64
Use naive function pointer on Apple arm64 because ASLR breaks asmjit.
See BufferUtils.cpp comment for explanation on why this happens and how
to fix if you want to use asmjit.
* build-macos: fix source maps for Mac
Tell Qt not to strip debug symbols when we're in debug or relwithdebinfo
modes.
* LLVM PPU: fix aarch64 on macOS
Force MachO on macOS to fix LLVM being unable to patch relocations
during codegen. Adds Aarch64 NEON intrinsics for x86 intrinsics used by
PPUTranslator/Recompiler.
* virtual memory: use 16k pages on aarch64 macOS
Temporary hack to get things working by using 16k pages instead of 4k
pages in VM emulation.
* PPU/SPU: fix NEON intrinsics and compilation for arm64 macOS
Fixes some intrinsics usage and patches usages of asmjit to properly
emit absolute jmps so ASLR doesn't cause out of bounds rel jumps. Also
patches the SPU recompiler to properly work on arm64 by telling LLVM to
target arm64.
* virtual memory: fix W^X toggles on macOS aarch64
Fixes W^X on macOS aarch64 by setting all JIT mmap'd regions to default
to RW mode. For both SPU and PPU execution threads, when initialization
finishes we toggle to RX mode. This exploits Apple's per-thread setting
for RW/RX to let us be technically compliant with the OS's W^X
enforcement while not needing to actually separate the memory
allocated for code/data.
* PPU: implement aarch64 specific functions
Implements ppu_gateway for arm64 and patches LLVM initialization to use
the correct triple. Adds some fixes for macOS W^X JIT restrictions when
entering/exiting JITed code.
* PPU: Mark rpcs3 calls as non-tail
Strictly speaking, rpcs3 JIT -> C++ calls are not tail calls. If you
call a function inside e.g. an L2 syscall, it will clobber LR on arm64
and subtly break returns in emulated code. Only JIT -> JIT "calls"
should be tail.
* macOS/arm64: compatibility fixes
* vm: patch virtual memory for arm64 macOS
Tag mmap calls with MAP_JIT to allow W^X on macOS. Fix mmap calls to
existing mmap'd addresses that were tagged with MAP_JIT on macOS. Fix
memory unmapping on 16K page machines with a hack to mark "unmapped"
pages as RW.
* PPU: remove wrong comment
* PPU: fix a merge regression
* vm: remove 16k page hacks
* PPU: formatting fixes
* PPU: fix arm64 null function assembly
* ppu: clean up arch-specific instructions
2022-06-14 15:28:38 +03:00
Eladash
264253757c
rsx: Improve Null Renderer
2022-06-12 20:54:42 +03:00
Ani
2512e958fa
glsl: Avoid implicit int->uint conversions ( #12220 )
2022-06-12 18:05:43 +01:00
Nekotekina
cb2c0733e2
SPU LLVM: fix vrangeps usage in clamp_smax
2022-06-12 16:40:04 +02:00
Elad Ashkenazi
280aa6da91
rsx: Fix NV406E semaphore_acquire timeout detection ( #12205 )
2022-06-12 12:34:29 +03:00
Megamouse
9554adda28
Qt: remove "Send Exit CMD" menu option
...
This is pointless now, since we always exit games with this command.
2022-06-12 11:17:30 +02:00
Megamouse
f3fa7119ac
Qt: Also parse changelog with "Background" update
2022-06-12 09:19:18 +02:00
Malcolm Jestadt
0d022d420b
RSX: Add more wide paths for upload_untouched
...
- Adds AVX512 path for upload_untouched u16 with primitive restart, and
AVX2 and AVX512 paths for upload_untouched without restart
- The AVX512 paths handle the remainder in simd code with masking, which
provided a large speedup
- On my i5-1135G7 in demons souls benchmarking a scene in boletaria with
a lot of geometry on screen via perf:
SSE4_1 0.64%
AVX2 0.59%
AVX512 0.56%
AVX512 w/ remainder masking 0.51%
2022-06-12 06:23:55 +03:00
Elad Ashkenazi
ec530a2c91
rsx: Suggest to try setting RSX FIFO Accuracy to a higher mode of accuracy on crash ( #12204 )
2022-06-11 23:26:12 +02:00
Malcolm Jestadt
ebeeafc94f
SPU LLVM: Use vrangeps in clamp_smax
...
- This instruction can clamp a value between a range of values, something which previously needed 2 instructions.
- With the immediate byte set to 0x2 it will compute the minimum between the absolute value of the first input and the second input, and then copy the sign from the first input to the result.
2022-06-11 18:25:31 +03:00
Elad Ashkenazi
17e28ae85d
SPU LLVM: Improve expression matching detection for moved registers
2022-06-11 16:13:58 +03:00
RipleyTom
da6434a65a
Implements sys_fs_fcntl 0xC0000008 & 0xC000001A ( #11957 )
2022-06-11 13:12:42 +01:00
Megamouse
a2623b1a9a
DS3: fix other report size check.
...
The Report size also seems to be generic here, so let's only check if anything got returned at all.
Also add missing logging for result < 0.
2022-06-10 18:46:12 +02:00
Elad Ashkenazi
1738b38536
vm_native.cpp: Use Windows 10 memory mapping API (the correct API)
2022-06-10 14:27:02 +03:00
Megamouse
7235647e67
DS3: fix report size check.
...
The Report size seems to be generic here, so let's only check if anything got returned at all.
2022-06-10 06:47:01 +02:00
Megamouse
2a1e3b2b77
sys_rsxaudio: use max channel count from configured sound_modes
2022-06-09 18:59:13 +02:00
Megamouse
61823a5d62
sys_rsxaudio: only update config if the fxo is initialized
2022-06-09 18:59:13 +02:00
Megamouse
ba96c6f3bb
cellAudioOut: properly implement downMixer
...
If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse
fd8931c87e
cellAudio: simplify sound mixer
...
There was no need to treat the first mix differently if all it did was init the buffer anyway.
Let's just always memset to zero.
2022-06-09 18:59:13 +02:00
kd-11
7530b3c971
vk: Fix image view search and destroy
2022-06-09 02:13:55 +03:00
Malcolm Jestadt
64616f1408
SPU LLVM: Microfixes
...
- Avoid vpermb path in shufb when op.ra == op.rb
- Reverse indices with (c ^ 0xf) rather than (~c) in vpermb path, vpternlogd is a 3 input operation and requires needless mov instructions to avoid destroying inputs
2022-06-08 22:50:30 +03:00
Elad Ashkenazi
004d9b09b8
LLVM: Fix 0 vector constant observation
2022-06-08 19:31:39 +03:00
Nekotekina
8d46840e09
Enable ppu_feed_data in PPU Interpreter
2022-06-07 15:24:50 +03:00
Nekotekina
753a12f436
Enable call history in PPU Interpreter
2022-06-07 15:24:50 +03:00
Megamouse
8e667e69f6
initial cellGameThemeInstall and cellGameThemeInstallFromBuffer
2022-06-07 07:37:30 +02:00
Megamouse
4d09be25aa
cellMsgDialog: send DRAWING_END on abort
2022-06-06 20:07:01 +02:00
Eladash
0f499e36fb
Optimize emulation stopping for when cellSysutilCheckCallback is not called
2022-06-06 19:21:41 +02:00
Eladash
f5beaabded
cellSysutil: Implement DRAWING callbacks
...
Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Elad Ashkenazi
248809ca1f
cellGame: Revert cellGameDataCheckCreate2 change for now
2022-06-06 13:41:20 +02:00
Eladash
f9bc7458d4
rsx: Resurgence of HLE GCM
2022-06-06 12:56:25 +02:00
Megamouse
c4459dff40
Qt: use dedicated thread for getting input in the pad settings
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This fixes the slow motion and rubber banding in the pad settings dialog while using HID handlers.
Previously everything was running on the main thread including the UI updates.
This meant that the poll rate was simply too slow and we were never up to date with the current data.
2022-06-06 00:15:27 +02:00
Eladash
16381929ba
vm_var.h: Ensure 16-bytes alignment of gvar
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Some PPU instructions require memory to be aligned otherwise they produce different results. I've already seen their usage in cellSaveData disassembly so may as well ensure it for all.
2022-06-05 20:47:49 +02:00
Eladash
f1b03b36f7
cellGame: Make stats storage non-temporary, fix cbSet->setParam initial value
2022-06-05 20:47:49 +02:00
Megamouse
e9ba6fd034
Qt: use unique_ptr for Ui objects. Should fix some mem-leaks
2022-06-05 19:07:03 +02:00
Megamouse
bb03e17e2d
HID: optimize get_next_button_press a bit
2022-06-05 19:07:03 +02:00
Megamouse
09875a5180
HID: properly check return values and report IDs
2022-06-05 19:07:03 +02:00
Megamouse
4912202cfa
HID: zeroize buffers before getting a report, use std::array
2022-06-05 19:07:03 +02:00
Megamouse
f57da6655c
DualSense: Fix firmware report on newer versions
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Newer versions of the DualSense return 64, while old versions return 65.
2022-06-05 19:07:03 +02:00
Megamouse
ac34714837
CellAudioOut: Add some placeholders to CellAudioOutCodingType
2022-06-05 13:34:34 +02:00
Megamouse
b4ce31cae3
cellAudioOut: update TODO comments for CELL_AUDIO_OUT_SECONDARY
2022-06-05 13:34:34 +02:00
Megamouse
5dffbca636
cellAudioOut: Only add LPCM 2ch. to secondary output
2022-06-05 13:34:34 +02:00