kd-11
2445ab8d8e
Fix RSX capture playback
2022-08-04 19:01:45 +03:00
kd-11
3e923b4993
rsx: Optimize VTX_FMT_SNORM16 decoding
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- Cuts down SNORM16 overhead by ~65%
2022-08-03 23:33:31 +03:00
kd-11
8181498d86
gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
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- The sets are different anyway and should not overwrite each other in a proper driver.
2022-08-03 23:33:31 +03:00
kd-11
57dd611111
gl: Fix incomplete stencil view of depth-stencil texture
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- Samplers must use point sampling for stencil views
2022-08-03 23:33:31 +03:00
Eladash
b3162bd41c
rsx/vp: Fix SNORM16 vertex decoding
2022-08-03 18:11:46 +03:00
Elad Ashkenazi
cd2adbad9a
Update rsx_methods.cpp
2022-08-03 17:15:59 +03:00
Elad Ashkenazi
99730ac4f9
Update rsx_methods.cpp
2022-08-03 17:15:59 +03:00
Elad Ashkenazi
d2ab3383ad
Update rsx_methods.cpp
2022-08-03 17:15:59 +03:00
Elad Ashkenazi
3b15a6b39e
Update rsx_methods.cpp
2022-08-03 17:15:59 +03:00
Elad Ashkenazi
651e58f443
rsx: Trivial optimization
2022-08-03 17:15:59 +03:00
Eladash
769f9e33e9
Savestates/RSX: Fix fifo_control::restore_state
2022-08-03 15:35:41 +03:00
kd-11
052725fdc7
rsx: Do not require ZCULL buffer binding to enable ZPASS counting
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- ZPASS data is still accessible in unbuffered mode.
The only thing that buffered ZCULL enables is something closer to early-Z where large blocks of pixels can be dicarded earlier.
It is strictly a performance optimization and not required for ZPASS to work.
- Update ZCULL stat calculations to take into account unbuffered Z
2022-08-01 00:23:54 +03:00
Megamouse
f90b79791f
HLE: fix file not found errors in media functions
2022-07-31 16:45:05 +02:00
Megamouse
228844c017
overlays: fix line wrapping and position of lines
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- Fix off by one issue when we wrapping a line caused by unnecessary zeroed whitespaces.
- Fix centering of lines that end with carriage return caused by overzealous reset of counters.
- Remove fabs where there shouldn't be any
2022-07-29 09:26:45 +02:00
Megamouse
577f379a12
implement cellPhotoImport
2022-07-26 17:27:35 +02:00
kd-11
c9058280e0
vk: Fix a potential deadlock
2022-07-25 21:05:31 +03:00
kd-11
5af50cfd55
vk: Handle corner cases
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- Fix up flush sequence in DMA handling (WCB)
- Do not request resource sharing if queue family is not different!
2022-07-25 21:05:31 +03:00
kd-11
d846142f0c
vk: Reimplement compliant async texture streaming
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- Use CONCURRENT queue access instead of fighting with queue acquire/release via submit chains.
The minor benefits of forcing EXCLUSIVE mode are buried under the huge penalty of multiple vkQueueSubmit.
Batching submits does not help alleviate this situation. We simply must avoid interrupting execution.
2022-07-25 21:05:31 +03:00
Megamouse
c40439ae6b
cellMusic/Decode: implement playlist shuffle and repeat
2022-07-22 08:42:43 +02:00
kd-11
246bf1df64
Use C++17 ctor for string_view
2022-07-21 22:29:40 +03:00
kd-11
9a868e9239
gl: Silence compiler warning
2022-07-21 22:29:40 +03:00
kd-11
ab3cde1939
gl: Do some macro patching for intel driver
2022-07-21 22:29:40 +03:00
kd-11
bec3e156fb
vk: Disable robust buffer access for ANV
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- Robust access is nice, but we don't actually need it
2022-07-21 22:29:40 +03:00
Megamouse
086afbbaa5
overlays: implement back and focus in media_list_dialog
2022-07-21 01:36:33 +02:00
kd-11
680f08c2b8
gl: Destroy barrier signals correctly
2022-07-18 18:58:22 +03:00
kd-11
82bac4173e
gl: Reuse scratch images
2022-07-18 18:58:22 +03:00
kd-11
8a8fda3e02
gl: Combine RGBA8/D24S8 readback and byteswap into one operation
2022-07-18 18:58:22 +03:00
kd-11
1c5b685398
gl: Only toggle state settings that are relevant to the current RSX state
2022-07-18 18:58:22 +03:00
kd-11
e95084f138
gl: Use DSA for imageview configuration and avoid needless bind operations
2022-07-18 18:58:22 +03:00
kd-11
e12d268662
gl: Implement support for texture1D decode
2022-07-18 18:58:22 +03:00
kd-11
6a3f17cd36
gl: Fix compute invocation counts for format handling code
2022-07-18 18:58:22 +03:00
Eladash
3e51426379
Savestates/SPU: Kill emulation when its safe to save SPU state
2022-07-15 09:30:53 +03:00
Megamouse
105781fa76
overlays: properly align lines with leading or trailing whitespace
2022-07-14 23:32:20 +02:00
Megamouse
d2be12bb07
overlays: find missing characters lost during wrapped rendering
2022-07-14 23:32:20 +02:00
Megamouse
fdc15e12c4
overlays: properly calculate offsets for wrapped text
2022-07-14 23:32:20 +02:00
Eladash
e548743cbf
Fixup rsx cpatures
2022-07-14 18:50:31 +03:00
kd-11
cdef752a9c
gl: Fix 2D->3D splat in CopyBufferToImage
2022-07-13 02:09:58 +03:00
kd-11
1483941bea
gl: Implement row alignment in CopyBufferToImage routines
2022-07-13 02:09:58 +03:00
kd-11
453e1bfaec
gl: Silence compiler warning
2022-07-13 02:09:58 +03:00
kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
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- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
f60002e87d
gl: Optimize memory barriers a bit
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- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
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- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97
gl: Fix image creation for virtual formats
2022-07-13 02:09:58 +03:00
kd-11
599f1dd157
gl: Properly match BGRA RTT formats
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
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- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
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- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
954c60947d
gl: Avoid calling gl functions without a context even if the object is GL_NONE
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- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05
gl: Fix image views broken after refactor
2022-07-13 02:09:58 +03:00
kd-11
0894d2886a
Fix build
2022-07-13 02:09:58 +03:00
kd-11
4995b4abe3
gl: Do not use raw GL image copy command for RSX data
2022-07-13 02:09:58 +03:00