Eladash
b4fc43d787
PPU LLVM: Re-add multi-threaded overlay module compilation
2023-09-10 18:58:34 +03:00
Eladash
44c08c3a73
PPU/Progress Dialog: Improve remaining time calculation
2023-09-05 22:02:47 +03:00
Megamouse
0bb5974ab6
input: try to add tony hawk RIDE Skateboard
2023-09-05 20:41:39 +02:00
Eladash
b900c43ceb
PPU: Precompile only encrypted executeables
...
Improve sys_prx_load_module and sys_overlay_load_module error checking.
2023-09-02 22:14:53 +03:00
Eladash
11006dac35
sys_rsx: Fix local memory size reported in driver info
2023-09-02 12:55:34 +03:00
Eladash
1843a27c2a
LV2/Loader: Fix kernel regions addresses
2023-08-21 14:36:54 +03:00
Eladash
730badd378
cellAudio: Move and partially fix _mxr000 hack
2023-08-18 11:37:29 +03:00
Eladash
c8f8ecc4d6
LV2: Fixup reservation notifications
2023-08-17 13:02:57 +03:00
Eladash
dddd12f66b
CELL: Postponed address notifications
2023-08-17 09:02:28 +03:00
oltolm
d062fc1d31
sys_net.cpp: fix compiler warning
2023-08-15 20:56:39 +02:00
Eladash
4bbe885f35
LV2/cellPad: Implement priority-based connection updates
2023-08-10 09:31:49 +03:00
Eladash
63f045ef2e
Add some error checking to sys_fs_chmod
2023-08-07 10:56:15 +03:00
Eladash
971c12b937
Fixup log message in sys_memory_allocate
2023-08-06 08:26:17 +03:00
Whatcookie
d4cf12bc17
LV2: Improve sys_timer_usleep by using CPU usermode waiting
...
* Linux: set timerslack to minimum value
- Linux delays the wakeup of threads to save power, this feature isn't needed for this application
* Utils: Add detection for waitpkg and monitorx extensions
- These instructions are used for user mode wait instructions
* lv2: Use user mode wait instructions instead of yielding when appropriate
2023-08-05 11:49:30 +03:00
Ivan Chikish
d34287b2cc
Linux: use futex_waitv syscall for atomic waiting
...
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Eladash
75ad56338b
SPU/Non-TSX: Implement cuncurrent reservations
2023-07-27 02:50:01 +03:00
Eladash
2d45ecff22
cellSaveData: Adjust to non-TSX
2023-07-27 02:50:01 +03:00
brian218
9a5bdc9b4f
sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing
2023-07-26 13:10:51 +03:00
brian218
0b829be798
sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing
2023-07-26 13:10:51 +03:00
oltolm
bc40b61ef1
rename fs::stat to fs::get_stat
2023-07-25 12:15:08 +03:00
Eladash
9fc5f6271b
Update SPU reservation notifier mask
2023-07-23 17:58:54 +03:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Megamouse
568e7481d8
sys_fs: use path instead of u8path
...
Japanese PS3 games often use unicode paths which hard crash the std::filesystem::string() method.
wstring() would work in these cases, but I guess we can just use path() instead of u8path().
2023-07-20 07:22:07 +03:00
Elad Ashkenazi
41d38975f7
Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
2023-07-17 08:09:09 +03:00
Eladash
eecadab387
Implement fs::file::get_id()
...
File descripor ID with 2 provided ways to compare between them:
1. is_mirror_of():
Test if identical:
For example: when LHS writes one byte to a file at X offset, RHS file be able to read that exact byte at X offset)
2. is_coherent_with():
Test if both files point to the same file:
For example: if a file descriptor pointing to the complete file exists and is being truncated to 0 bytes from non-
-zero size state: this has to affect both RHS and LHS files.
2023-07-17 08:09:09 +03:00
Eladash
e27e6c0b2d
Implement PPU usleep control setting hack
2023-07-17 07:17:11 +03:00
Eladash
1371bf89e0
PPU LLVM: Allow to abort OVL analysis in the middle
2023-07-15 08:26:28 +03:00
Eladash
083b4f0d3b
Patches: Fix potential RPCS3 crashes due to invalid patches
2023-07-13 07:38:46 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
Eladash
16f910e350
sys_fs: Fix log levels
2023-07-10 12:39:26 +03:00
Eladash
cae2e7de80
LV2: Log allocated guest VM addresses
2023-07-09 13:33:03 +03:00
Eladash
17d8f2884e
Debug fixes
2023-07-09 13:33:03 +03:00
Sanjay Govind
8f178b2c29
sys_usbd: Implement support for Santroller devices
2023-07-05 23:54:37 +02:00
Eladash
a03dd44924
Empty kill and init callback before calling them
2023-06-29 12:12:56 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
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Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash
5f2f084091
Savestate/IDM: Do not save unsavable containers
2023-06-28 18:34:33 +03:00
Eladash
d34b3190f7
Make stopping emulation not pause or crash UI
...
* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Eladash
4f5348c7d4
Fix properly RSX replay thread stop bug
2023-06-26 20:48:38 +02:00
brian218
70ce7ee106
sys_fs: Fixed up one of sys_fs_unmount()'s error codes to match real system behavior
2023-06-25 09:08:20 +02:00
brian218
cf4ae38699
sys_fs: Implemented get_normalized_path()
2023-06-25 09:08:20 +02:00
RipleyTom
e2bced978e
Move connect workaround to connect interface
2023-06-18 01:04:01 +02:00
Megamouse
16f869fe5a
logging: minor trace optimizations
2023-06-15 19:48:15 +02:00
Megamouse
d662a39a12
PPUAnalyser: fix std::move nonsense
2023-06-14 11:05:00 +03:00
Megamouse
d28e3c4f08
np_handler: fix warning: check socket in discover_ip_address
2023-06-13 18:08:51 +02:00
RipleyTom
5d7e75c5d8
Fix EINVAL returned on connect call to connecting socket
2023-06-11 15:42:22 +02:00
Eladash
c87a7cb2c0
PPU: Fix thread entry detection false positives
2023-06-09 14:07:37 +03:00
Megamouse
769b69999f
fix whitespace
2023-06-08 21:15:39 +02:00
Eladash
52575a44b2
sys_ppu_thread: Optimize joined thread notification
2023-06-06 17:53:09 +02:00
Eladash
9bd4426225
Fix _sys_interrupt_thread_disestablish with lingering thread copies
2023-06-06 09:48:27 +02:00
Eladash
4af0a33f1f
Fix sys_ppu_thread_detach/exit with lingering thread copies
2023-06-06 09:48:27 +02:00