Commit graph

76 commits

Author SHA1 Message Date
Megamouse e5a526e4d6 input: enable squircle settings in keyboard pad handler
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
Megamouse 08f81160cc Input: Abbreviate some variable names and add min output interval
The abbreviation allows for easier diff between handlers.
2024-08-18 10:49:26 +02:00
RipleyTom 50446e425d evdev: don't warn on disabled motion device 2024-08-15 08:58:09 +03:00
Megamouse cb122819ae evdev: try to fix first call behaviour
We don't have all the events in the first call to get_next_button_press.
So we have to set all the buttons to max on the first call.
We also have to make sure that we don't manipulate the values if we just
want to know the connection status.
2024-08-11 00:56:07 +02:00
Megamouse f2ef0966eb input: add analog limiter 2024-08-10 12:07:57 +02:00
Megamouse 2806348f73 evdev: simplify get_next_button_press 2024-08-09 20:01:50 +02:00
Megamouse 326375ad9a Qt/input: clear min_button_values if we want to get the blacklist 2024-08-09 20:01:50 +02:00
Megamouse 16a6915525 Qt/input: ignore button press values unless they increase 2024-08-09 20:01:50 +02:00
Megamouse 28781d9bfb Qt/input: move preview_values into callback 2024-08-09 20:01:50 +02:00
Megamouse f0713c8940 Input/Overlays: show pressure intensity toggle hint 2024-07-06 19:58:53 +02:00
Megamouse d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse b8452d29d6 input: move pad_state_notify_state_change to pad_thread 2024-06-12 08:24:12 +02:00
Megamouse c15121377f Input: Implement anti deadzone 2024-06-07 21:18:37 +02:00
Megamouse 06025cd19d gui/input: let pad handlers know whether they are part of emulation
Also fix unique_ptr vs shared_ptr nonsense in pad_threads
2024-02-22 19:31:00 +01:00
Megamouse 57cc7037f6 input/evdev: handle flatness deadzone value
This may fix issues with sticky axis on evdev.
Also refactors some redundant axis scaling functions.
2023-12-14 15:51:11 +01:00
Megamouse 0bb5974ab6 input: try to add tony hawk RIDE Skateboard 2023-09-05 20:41:39 +02:00
Megamouse b248483841 input: implement pressure intensity deadzone 2023-08-26 14:40:56 +02:00
Megamouse ec9e8916b1 evdev: don't release buttons while other buttons are still pressed 2023-06-15 22:39:30 +02:00
Megamouse d3be8ee2b7 input: allow multiple key codes per button 2023-06-15 22:39:30 +02:00
Megamouse 8f66c50721 input: add pressure intensity toggle mode 2023-06-08 16:41:44 +02:00
Megamouse d4187242b9 cellPad/vsh: fix PS button recognition 2023-02-12 17:04:31 +01:00
Megamouse a56fc57a83 evdev: allow more buttons on sony guitar 2023-02-09 18:09:07 +01:00
Megamouse 4f75dc06b9 evdev: optimize get_next_button_press pad id check 2023-02-09 18:09:07 +01:00
Megamouse 871ef2cdfe Input: return pad connection in get_next_button_press
This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse ddd261c943 Input: refactor vibration
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse 363e0a40e5 Input: Allow to toggle player LED (Dualsense and DS3) 2022-10-19 22:55:50 +02:00
Megamouse 035d410a89 evdev: change default axis for gyro 2022-10-18 00:19:01 +02:00
Megamouse 13b3c78c7f Input: fix MMJOY axis identification 2022-10-15 13:17:16 +02:00
Megamouse 814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
Nekotekina 6ff6a4989a Implement at32() util
Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Megamouse 829af30568 evdev: add motion device 2022-08-14 11:04:57 +02:00
Megamouse 3972022fa2 evdev: improve latency 2022-03-20 04:27:06 +01:00
Artur 9f35c3f52d Properly recognize triggers and axes for evdev pads. 2021-11-17 21:29:24 +01:00
Megamouse 56241838c0 input: add made up CELL_PAD_CTRL_PS enum
And remove useless comment about 0x0 buttons. It's a bitmap, so 0x0 is literally useless.
2021-11-16 01:38:33 +01:00
Megamouse b07960d3bc input: move pressure sensitivity to the handlers
This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse 977d729ee0 input: use buffers during button translation
This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse 2eb0d19a75 input: rename some variables 2021-08-29 10:41:22 +02:00
Megamouse ac986c7c61 fix some warnings 2021-08-15 21:02:38 +02:00
Megamouse cad96cef72 input: redesign pad profiles 2021-08-15 08:24:35 +02:00
Megamouse 5816505e61 input: fix player id if handler has 2 or more pads 2021-08-10 21:31:29 +02:00
Megamouse 1b775febcd evdev: fix axis_orientations index 2021-08-09 14:38:33 +02:00
Megamouse 2b18813115 input: fix pressure sensitivity button 2021-08-09 01:05:15 +02:00
Megamouse d4802cc766 input: Add pressure sensitivity button 2021-08-07 21:03:34 +02:00
Megamouse 2c05e9719d cfg: simplify get_nodes 2021-03-20 20:54:26 +03:00
Megamouse 2e5f321583 evdev: fix build 2021-02-22 10:45:40 +01:00
Megamouse 870d26f9d8 Input: replace a bunch of static_pointer_cast 2021-02-22 10:45:40 +01:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00