Commit graph

3088 commits

Author SHA1 Message Date
Vincent Lejeune
23a0116975 gl: Expand index for quads/quad_strip/triangle_fan 2016-03-22 21:39:00 +01:00
Vincent Lejeune
b00acff9dd rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints. 2016-03-22 19:06:09 +01:00
Vincent Lejeune
284d2c43f9 rsx/common: Use protected instead of private for surface_store content. 2016-03-22 19:06:09 +01:00
Vincent Lejeune
4f2bda26fc vulkan: Simplify framebuffer class and release them at frame flip 2016-03-21 22:56:07 +01:00
Vincent Lejeune
a14dd8ea51 vulkan: Move sampler object outside of texture. 2016-03-21 22:10:36 +01:00
Vincent Lejeune
6f9f5f7918 vulkan: Create program in program_state_cache<>::build_pipeline 2016-03-21 22:10:34 +01:00
Vincent Lejeune
34eb85683c vulkan: Remove buffer_deprecated completly.
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL
6182f5346d Moves ffmpeg and minidx9 to 3rdparty 2016-03-20 22:21:35 +00:00
AnnieL
afefecf1f0 Moves GL, minidx12, OpenAL, stblib to 3rdparty
Moves GL, minidx12, OpenAL, stblib to 3rdparty

Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)

Points directories in the VS solution files to the new ones on the
externals directory

Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
Vincent Lejeune
6078f25aa7 vulkan: Split get_compatible_sampler_format in two
Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune
4484e8c3f0 vulkan: Move vk_wrap_mode and max_aniso to vkFormat 2016-03-19 18:12:43 +01:00
Vincent Lejeune
b6bcdade81 vulkan: Do not copy texture inside a render pass 2016-03-19 18:07:27 +01:00
Vincent Lejeune
e083c1471c vulkan: Fix crash at exit 2016-03-19 00:17:00 +01:00
Vincent Lejeune
d9eba43360 vulkan: Do not create empty render pass.
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune
24eb544046 vulkan: Move descriptor sets and layout in VKGSRender class
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6a1f0aed36 vulkan: Precompute all possibles render pass 2016-03-18 00:08:28 +01:00
Vincent Lejeune
6229733fbb vulkan: Use a shared pipeline layout 2016-03-17 20:03:09 +01:00
Vincent Lejeune
7e971eb032 vulkan: Fix for get_memory_mapping 2016-03-17 20:03:09 +01:00
AnnieL
212fd4b340 Adds the stb_truetype Mac OSX fix from 64cfab5
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL
659f3d856a Update stb_truetype from 0.7 to 1.09
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL
8cded28c45 Updates stb_image from 1.33 to 2.10
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11
26738762ea vk: Indexing into mipmap lod is scalor not vector 2016-03-17 19:43:41 +03:00
Vincent Lejeune
61de5e8835 vulkan: Clear swapchain before usage.
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune
3b3fffa962 vulkan: Remove redundant texture::create/init overloads 2016-03-15 22:03:24 +01:00
Vincent Lejeune
63ad2cce72 vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class. 2016-03-15 22:03:24 +01:00
Vincent Lejeune
da2caa0881 vulkan: precompute memory type mapping. 2016-03-15 22:02:30 +01:00
kd-11
f2d5542e66 Re-enable fog parameters for vulkan 2016-03-15 22:32:32 +03:00
Vincent Lejeune
5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11
d9dbb1565a Immutable textures cannot be reused! 2016-03-14 18:14:06 +03:00
kd-11
34992d8a8f vk: Add some more blend ops 2016-03-14 18:14:06 +03:00
Vincent Lejeune
70a80b84d7 vulkan: Zero initialize as much structure info as possible.
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune
8604f5a02f vulkan: Use d24_u8 or d32_u8 depending on hw support. 2016-03-12 15:56:23 +01:00
Vincent Lejeune
26ff4fd6b7 vulkan: Uses debug output setting to enable debug layers. 2016-03-12 15:23:39 +01:00
kd-11
82bc41f4ad rsx: support for more formats
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11
cc713a0091 vk: Release dirty resources to prevent mem leak 2016-03-10 23:55:25 +03:00
kd-11
93032be4ab Move waiting for submit fence to the right place (nvidia crash) 2016-03-10 23:55:25 +03:00
kd-11
26964efa7e Support stencil formats
Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11
47d251a818 Change render target layout before clearing
Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11
b018c91135 Make render-targets GPU resident
Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11
d910d2c572 Fix vulkan swap modes for nvidia
CMakeLists edits

Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11
f384d87044 Fix build dependancies and fix gcc build
Factor out _aligned_malloc functions to WIN32 only

Attempt to fix CmakeLists error

More CMakeLists fixes (glslang)

Add OSDependent libs

Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11
bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11
d58bd1c916 Exclude apple from vulkan windowing stuff as it is not supported 2016-03-10 23:55:25 +03:00
kd-11
22d49ae96a Fix build for non-WIN32 platforms
Link explicitly against vkstatic.1.lib

fix linux path for vulkan glsl compiler

Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11
3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11
d287ba44ce Add vulkan GS backend to project 2016-03-10 23:55:25 +03:00
kd-11
ee0eb70de4 Clean up invalidated resources 2016-03-09 21:11:22 +03:00
Vincent Lejeune
9e01f2817f gl: Use less costly glTexStorage2D instead of glTexImage2D. 2016-03-05 22:04:28 +01:00
Vincent Lejeune
8831bd0918 gl: Factorize code in rsx_gl_texture.cpp 2016-03-05 22:04:28 +01:00
kd-11
a880ce89d1 Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully 2016-03-05 22:19:33 +03:00