Commit graph

202 commits

Author SHA1 Message Date
Nekotekina d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH e4f6eb04e8 Added new config system
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune d86469c2f5 Add Utilities/types.h 2015-10-13 00:04:01 +02:00
Vincent Lejeune f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH 1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune c7b7d1f71f Common: Move generic vertex buffer code from d3d12 backend 2015-10-03 18:25:19 +02:00
Vincent Lejeune 62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Vincent Lejeune fa6e2bfe02 d3d12: Add d3dx12.h from DX sample on github 2015-09-25 16:23:03 +02:00
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina 4e62ec7458 PKG Installer fixed, u128 improved 2015-09-22 13:28:32 +03:00
Raul Tambre f9731de777 HddGameCheck fix and Music/Avc2 improvements 2015-09-10 16:09:31 +03:00
Nekotekina 817fec9684 SPU Cleanup
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune 942f26509b Memory: Factorize virtual memory reservation/allocation code in function 2015-08-26 21:54:40 +02:00
Nekotekina be9a599beb PPU Decoder Cache improved 2015-08-24 21:22:35 +03:00
Nekotekina c6bdedf3b0 sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Vincent Lejeune be1511bd7a d3d12: Add a d2d overlay to display debug text 2015-08-16 23:00:55 +02:00
Vincent Lejeune 0e733b20de Lower minidx9/Include priority 2015-08-16 23:00:35 +02:00
Vincent Lejeune a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Zangetsu38 732eef6c02 Update with master and Fixed Conflict 2015-08-14 19:35:58 +02:00
Vincent Lejeune abee3539b8 d3d12: Fix non dx12 build config 2015-08-14 00:29:22 +02:00
Zangetsu38 5e9eb9c3bb Fix correct size setting windows.
And other small change
2015-08-12 17:41:46 +02:00
Vincent Lejeune 7843b23ee1 Move DX12_SUPPORT before ($preprocessor defenitions) 2015-08-12 00:28:38 +02:00
Vincent Lejeune 3fe90d9e8d Add DX12 variant of debug/release with and without llvm 2015-08-12 00:28:37 +02:00
vlj 9b10895c38 d3d12: Fix build with latest master 2015-08-12 00:28:35 +02:00
vlj 428d66598d d3d12: Move util shader creation in another file 2015-08-12 00:28:27 +02:00
raven02 1837f40ed4 d3d12: Factorize common use functions among frag and vertex decompiler 2015-08-12 00:26:44 +02:00
vlj 459ab17d74 d3d12: Use openMP to upload texture
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj bd68d382bd d3d12: Use __mm_stream_si128 to send texture/constants data 2015-08-12 00:25:42 +02:00
vlj 5872144165 d3d12: Move texture code to another file + add the copy command as soon as possible 2015-08-12 00:25:32 +02:00
vlj c465b6699a d3d12: Use the fragment decompile class 2015-08-12 00:23:45 +02:00
vlj bb643070bd d3d12: Start working on fragment decompiler 2015-08-12 00:23:28 +02:00
vlj 5da166b26b d3d12: Move/clean code 2015-08-12 00:23:27 +02:00
vlj c29616b341 d3d12: Fragment Program caching works
But not VP...
2015-08-12 00:23:12 +02:00
vlj 3f24da47a0 d3d12: Update vs project files 2015-08-12 00:23:11 +02:00
vlj 976d707596 d3d12: Start implementation 2015-08-12 00:23:07 +02:00
Raul Tambre 91f67b683b sceNpMatching2 stubs and some refactoring 2015-08-06 15:24:04 +03:00
Nekotekina 6da5138683 sysPrxForUser module split 2015-08-02 05:15:49 +03:00
Nekotekina 8fcaac5f1d cellSysutil crap split, cleanup, functions added 2015-08-01 21:49:01 +03:00
Nekotekina eb5974322f cellStorage.cpp, cellVideo(Export|Upload) modules 2015-08-01 14:39:35 +03:00
Nekotekina 137a38b3c6 cellRec, cellRemotePlay, cellSysconf 2015-08-01 14:39:33 +03:00
Nekotekina 2eaf5cdc01 cellOskDialog, cellPhoto(Decode|Export|Import) 2015-08-01 14:39:29 +03:00
Nekotekina 7361b4e079 cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc 2015-08-01 14:39:28 +03:00
Nekotekina c364c6a787 cellGameExec, cellAvconfExt, cellSysutilAvc2 modules 2015-08-01 14:39:26 +03:00
Nekotekina 776eafa0ce cellDaisy, cellSpudll modules 2015-08-01 14:39:22 +03:00
Nekotekina 5a9896c78c cellHttp, cellHttpUtil, cellSsl, cellBGDL added 2015-08-01 14:39:16 +03:00