Commit graph

1431 commits

Author SHA1 Message Date
Megamouse c40439ae6b cellMusic/Decode: implement playlist shuffle and repeat 2022-07-22 08:42:43 +02:00
Megamouse cd4d73114c overlays: fix media_list_dialog title 2022-07-21 01:36:33 +02:00
Megamouse d1a46b491e cellMusic: add some error checks and copy context to callback 2022-07-20 07:09:38 +02:00
Megamouse 845af8bd96 cellGifDec: random stuff because I was bored 2022-07-18 22:23:25 +02:00
Megamouse 34615d3a74 cellMic: slow down if no mics are configured 2022-07-17 19:31:05 +02:00
Megamouse 07ebbb6c84 cellSysutilAvc2SetStreamingTarget: remove ensure 2022-07-16 20:09:13 +02:00
Megamouse 7499f875a6 cellCrossControllerInitialize: add dialog 2022-07-13 19:12:46 +02:00
Megamouse f4e85af53c sceNpUtil: implement skeleton bandwidth test 2022-07-12 22:45:40 +02:00
Eladash ab27ee4cf4 Savestates/RSX: Save NV406E semaphore waiting 2022-07-12 15:15:42 +03:00
Megamouse 0c6df39a45 cellSearch: more error checks and shuffle 2022-07-09 16:39:10 +02:00
Vestrel 648ad0cd90
cellAudio: fix downmix if device doesn't support multichannel (#12328)
* cellAudio: fix downmix if device doesn't support multichannel
* Downmix in 2 stages
2022-07-09 15:25:28 +02:00
Vestrel 98b730c806
Audio: device switching and channel count detection (#12246) 2022-07-08 17:13:38 +02:00
Megamouse 0c7ecdc954 cellMusicDecode: add more error checks and silence some log messages 2022-07-08 07:55:46 +02:00
Megamouse b683110e72 cellGem/overlays: show cursor if necessary 2022-07-07 12:40:23 +02:00
Megamouse 3840015e7d cellGem: implement basic ds3 cursor movement 2022-07-06 21:49:31 +02:00
Megamouse 639b8112b6 Input: make move handler dynamic 2022-07-06 21:49:31 +02:00
Megamouse 2bf17f5d3c input: fix horrible pad hacks 2022-07-06 21:49:31 +02:00
Megamouse 4823d4c32a input: add background input option
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Eladash 57671e267d Savestates: save cellAudioOut 2022-07-06 19:43:25 +03:00
Eladash b692108f1e Savestates: HLE state saving POC in sys_lwmutex 2022-07-06 19:43:25 +03:00
Elad Ashkenazi fcd297ffb2
Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
Eladash f66256cc13 rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
* Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization.
 - This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting.
* Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well)
* Add experimental "Infinite" frame limiter mode.
* Fix spurious enabling of second vblank.
2022-06-25 15:30:41 +02:00
Megamouse 9cf7a63c77 Emu: Implement BlockingCallFromMainThread
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Megamouse 87762a9b17 cellGame: implement disc change callbacks 2022-06-24 17:34:21 +02:00
Megamouse 661b485b58 HLE: more error checks 2022-06-22 21:47:06 +02:00
capriots a6237e5473
cellAudio(Out): properly implement all downmixing modes (#12252) 2022-06-19 17:08:03 +02:00
Megamouse 0b14d785ca stub cellHttp 2022-06-19 07:07:31 +02:00
capriots 6bdf415adb Fix audio renderer not resetting after cellAudioOutConfigure() was called 2022-06-19 06:09:29 +02:00
Megamouse ebabdd37b4 cellAudioOut: fix sound_mode exception
Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.

Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00
Megamouse 11c5230628 stub cellSysutilRegisterCallbackDispatcher 2022-06-15 20:46:24 +02:00
Megamouse bfe029bb0c cellSysutil: implement some bgm fxo stuff 2022-06-15 20:46:24 +02:00
Megamouse cbf12bb54b cellSysutil: stub cellSysutilGameDataExit functions 2022-06-15 20:46:24 +02:00
Megamouse b01d8e01e3 cellSysutilRegisterCallback: fix potential read out of bounds 2022-06-15 20:46:24 +02:00
Megamouse ba96c6f3bb cellAudioOut: properly implement downMixer
If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse fd8931c87e cellAudio: simplify sound mixer
There was no need to treat the first mix differently if all it did was init the buffer anyway.
Let's just always memset to zero.
2022-06-09 18:59:13 +02:00
Megamouse 8e667e69f6 initial cellGameThemeInstall and cellGameThemeInstallFromBuffer 2022-06-07 07:37:30 +02:00
Megamouse 4d09be25aa cellMsgDialog: send DRAWING_END on abort 2022-06-06 20:07:01 +02:00
Eladash 0f499e36fb Optimize emulation stopping for when cellSysutilCheckCallback is not called 2022-06-06 19:21:41 +02:00
Eladash f5beaabded cellSysutil: Implement DRAWING callbacks
Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Elad Ashkenazi 248809ca1f cellGame: Revert cellGameDataCheckCreate2 change for now 2022-06-06 13:41:20 +02:00
Eladash f9bc7458d4 rsx: Resurgence of HLE GCM 2022-06-06 12:56:25 +02:00
Eladash f1b03b36f7 cellGame: Make stats storage non-temporary, fix cbSet->setParam initial value 2022-06-05 20:47:49 +02:00
Megamouse ac34714837 CellAudioOut: Add some placeholders to CellAudioOutCodingType 2022-06-05 13:34:34 +02:00
Megamouse b4ce31cae3 cellAudioOut: update TODO comments for CELL_AUDIO_OUT_SECONDARY 2022-06-05 13:34:34 +02:00
Megamouse 5dffbca636 cellAudioOut: Only add LPCM 2ch. to secondary output 2022-06-05 13:34:34 +02:00
Megamouse 306776626a cellAudioOut: set latency to 13 2022-06-05 13:34:34 +02:00
Megamouse 15be6827ea cellAudioOutGetConfigure: Store and return set config seperately 2022-06-05 13:34:34 +02:00
Megamouse 8c0a786918 cellAudioOutConfigure: don't return error on unsupported config
Apparently the config simply isn't changed
2022-06-05 13:34:34 +02:00
Megamouse 8aa67114a9 cellAudioOut: Prefer 7.1 if available and supported
Select 7.1 as initial mode if the PARAM.SFO supports it and we enabled it
2022-06-05 13:34:34 +02:00
Megamouse 1bbb26334a cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00