Eladash
4215499b7f
rsx: Fix typo in NV4097_SET_TRANSFORM_PROGRAM range
2020-03-28 11:07:34 +03:00
unknown
049825812e
RSX: Restrict analyser loop error
2020-03-28 09:42:13 +03:00
xddxd
d96dabcd60
rsx: Rename current_instrution to current_instruction ( #7883 )
2020-03-28 02:46:48 +00:00
Eladash
9d971e3b07
rsx: More strict infinite desync detection
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6 desyncs per second for 1.5 seconds is pretty bad already.
2020-03-26 17:52:45 +03:00
Eladash
38c8dd98b4
rsx: Implement basic infinite FIFO desync detection
2020-03-26 15:22:45 +03:00
Eladash
158e34faca
rsx: Reset all method registers at rsx_state::init()
2020-03-25 17:51:59 +03:00
Eladash
768b4f8c65
rsx: Improve NV308A_COLOR
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* Fix NV308A_COLOR methods range.
* Batch NV308A_COLOR methods execution together.
* Fix termination of bind_range<> in rsx methods binding.
2020-03-25 17:51:59 +03:00
Megamouse
fd3522436a
overlays/osk: add more panels
2020-03-25 03:54:49 +01:00
Eladash
08e66ab14c
Minor warning fixes
2020-03-23 21:37:37 +03:00
kd-11
4965bf7d7a
gl/vk: Refactor draw call handling and stub shader interpreter
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- Refactors backend draw call management to make it easier to extend
functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
Eladash
cccc32fa9d
sys_lwmutex/lwcond: track lwcond waiters ( #7826 )
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In lwmutex destroy syscall, wait for pending waiters.
2020-03-23 10:30:17 +03:00
kd-11
12044bd8b0
rsx: Properly calculate vertex range when divisor is active
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- The upper bound is to be rounded up, not down.
2020-03-22 10:57:47 +03:00
Eladash
9acf8e283d
Fix OSK thread exit condition
2020-03-21 12:37:29 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
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State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Megamouse
fd8cda0f2b
overlays/osk: fix selection after changing panels
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We now try to keep the current x and y selected after panel changes.
Also change some copy to ref
2020-03-19 21:10:08 +01:00
Megamouse
c63f77e3b0
overlays/osk: fix full width characters
2020-03-19 21:10:08 +01:00
Megamouse
a1f70bf96e
overlays/osk: do not change the preview text on empty input
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This prevents that the placeholder disappears
2020-03-19 21:10:08 +01:00
Megamouse
f1127f1894
overlays: implement osk panels
2020-03-19 21:10:08 +01:00
kd-11
d25ba03e82
vk: Lazy evaluate renderpass scope
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- Spamming the driver with renderpass open/close cycles is bad for performance.
2020-03-15 18:39:40 +03:00
kd-11
7025985c0d
rsx: Improve section scanning when updating surface cache resources in blit engine.
2020-03-15 16:51:23 +03:00
kd-11
a756c0679e
rsx: Implement cross-aspect slice gathering
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- Fixes a data leak that can happen when a surface is rejected due to aspect mismatch.
- Mismatch can lead to rejection due to area covered excluding the RTT and inevitable upload a texture from CPU at the same location.
- Overlapping fbo/shader_read resources are not allowed.
2020-03-15 16:51:23 +03:00
Eladash
377e06a4a2
rsx: Fix unknown Blend equation
2020-03-15 09:53:15 +03:00
kd-11
2ae83782e1
vk: Fix potential MTRSX deadlock in case of a race condition
2020-03-13 22:06:04 +03:00
Eladash
f3877d11e8
rsx: Fix initial boolean state of m_textures_dirty and m_vertex_textures_dirty
2020-03-12 21:36:43 +01:00
Eladash
c04abac630
rsx capture: Fix exceptions handler, fix tiny race condition on capture new capture
2020-03-12 21:36:43 +01:00
kd-11
7e9dbeff7b
vk: Fix MTRSX deadlock ( #7766 )
2020-03-12 22:29:58 +03:00
Nekotekina
04dedb17eb
Disable exception handling.
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Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
kd-11
47bbfdd2aa
vk: Change texture cache memory management for disposed textures
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- Use global resource manager instead of using the 2-frame hold behavior.
- Fixes high VRAM usage in some games
2020-03-11 16:29:34 +03:00
kd-11
7989de9d16
vk: Properly release dma resources.
2020-03-10 22:02:02 +03:00
Megamouse
3ea94c286b
input/overlays: fix premature pad interception removal
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shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
2020-03-10 19:04:32 +01:00
kd-11
12b73c8bdc
rsx: Fix copypasta
2020-03-09 17:20:24 +03:00
Eladash
636ed4a48b
HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code
2020-03-09 16:07:14 +03:00
kd-11
2985a39d2e
rsx: Rewrite async decompiler
2020-03-09 14:59:25 +03:00
Nekotekina
9dca2887d8
Fixup for Emu.Pause()
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Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
kd-11
8214425a3c
rsx: Fix framebuffer native layout for X32_FLOAT
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- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11
84a542fbce
rsx: Blit engine improvements
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- Detect writes to the display output memory and handle it specially.
It already defines a known 2D region.
- Try and detect situations where raw transfers would be of benefit.
2020-03-08 10:30:13 +03:00
Eladash
892f74d762
rsx: Improve frame-limiter ( #7723 )
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* rsx: Improve frame-limiter accuracy
* lv2: Improve lv2_obj::wait_timeout response time for aborting threads
* rsx: Make stretch to display area setting dynamic
* rsx: Redefine 'auto' frame limiter to obey vblank rate
* rsx: Make frame limiter setting dynamic
* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
kd-11
149d550f7e
gl: Restore commented out line
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- Byte order step was disabled for debugging and not restored
2020-03-07 17:23:25 +03:00
kd-11
70f2577b9e
vk/gl: Use best-fit semantics when scanning texture cache for flippable images
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- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11
93295f7f50
vk: Fix image properties for flip temporary images to be samplable.
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- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11
1725f7a34b
rsx: Add anaglyph 3D filter
2020-03-07 16:58:35 +03:00
kd-11
6e3406b3f5
video: Allow selection of 3D stereo resolutions
2020-03-07 16:58:35 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina Aux1
250736ece5
Fix warnings in emucore
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
f2f3321952
Fix warnings in VKGSRender
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
c3f3451269
Fix warnings in GLGSRender
2020-03-04 21:23:34 +03:00
kd-11
54775d91dc
rsx/blit-engine: Account for a rare corner case
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- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
kd-11
7fe9802f87
vk: Properly use declared pitch when loading simple images
2020-03-01 00:16:52 +03:00
kd-11
14aebeac58
video-out: Allow applications to successfully change display resolution
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- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00